Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Goatmeal

Pages: 1 2 [3] 4 5 ... 20
Banter and Chit-Chat! / Re: Star Trek Thread - Split from Star Wars
« on: June 07, 2018, 08:27:10 AM »
It was nothing compared to how they handled Enterprise when they first started it. (T'Pol)

What ?!?!?   :o

You mean there WASN'T a 'legitimate' reason for her to be 'nude' and have some sort of gel slathered all over her in while in quarantine in that one early episode?...

Banter and Chit-Chat! / Re: Star Trek Thread - Split from Star Wars
« on: June 06, 2018, 12:23:14 PM »
That's interesting, because I "heard" that Jeri only agreed to take the 7 of 9 role so long as they weren't going to tart up the character and place her in highly sexual storylines.

While it's true that those types of storylines were not present for her, the costumes they designed for Jeri definitely didn't help.   ::)

Banter and Chit-Chat! / Re: Star Trek Thread - Split from Star Wars
« on: June 04, 2018, 06:21:50 PM »
Voyager is unwatchable now, IMHO. The Borg stuff is cool, but they focus way too much on Seven and Janeway to the exclusion of the interesting characters.

While watching some of the recent fan convention question-and-answer session videos on YouTube a few months ago, evidently Kate Mulgrew was not pleased that they had to "sex-up" Voyager, and likely saw Jeri Ryan as a 'threat.'  As a result, she wasn't overly friendly towards Jeri during the rest of the series, which put a lot of tension on the rest of the actors -- especially Garrett Wang, who got emotional and teared-up at one point remembering & discussing the situation while on stage with Jeri; they weren't a 'happy family'...

Banter and Chit-Chat! / Re: Star Trek Thread - Split from Star Wars
« on: June 04, 2018, 06:13:19 PM »
I never saw it, but wasn't there one episode where they basically walk back a whole year of progress?

Yep, the two-parter "Year of Hell" from Season 4.  Kurtwood Smith (Clarence Boddicker [RoboCop] / Red Foreman [That 70's Show]) is a scientist whose people use a time-wave machine to erase enemies from existence, thereby empowering their own species after each opposing planet's progress is 'wiped clean.'  Unfortunately, one of the time-waves caused a plague decimating millions of his own people, including his wife.  So, he keeps getting more and more aggressive with 'alterations,' trying to undo or mend it, while Voyager is a constant thorn in his side.

A really good episode, and some of the music was released on a Voyager collection by La-La-Land records early last year...

Force Awakens was fine for being a retelling of Star Wars ("A New Hope," for those born after 1977).

Rogue One was a serviceable "war" movie, but the best parts were the space portions of the "Battle of Scarif" -- see the 8-minute HD supercut that removes the other extraneous ~124 minutes:

(To those outside of the US -- Sorry that YouTube won't let you see it, but take my word for it: it's _really_ cool...)

For Last Jedi, the problem for me was one of the internal logic of the established Star Wars universe being ignored.  Forget about a blown-up Leia using the Force to fly in outer space, forget that 'tracking through Hyperspace' is now a thing; my problem is this:

1. The Rebels are almost out of fuel and can only jump to hyperspace one more time (regardless of the fact they can now be tracked).
2. The Rebels are trying to outrun the First Order (and Snoke's mega-warship) by flying through normal space.
3. The First Order is perfectly content to wait for hours... and HOURS... AND HOURS... until they eventually catch up and overtake the slightly-slower Rebel command ship.

The point of hyperspace is that it is a shortcut through normal space.  Why didn't Snoke's mega-warship or any of the First Order ships simply make 2 mini-hyperspace jumps to 'leapfrog' past the Rebel ship and cut them off?  One jump in ANY OTHER DIRECTION other than straight ahead (space is, like, 3D, you know, so let's not have an unintended "Holdo Maneuver" occur here), with the second jump positioning them right in front of the Rebel ship.  Why wait for the Rebels to run out of fuel or eventually be overtaken?

(I know, I know, the movie would be over in 20 minutes...)

Much like TFA = ANH mentioned above, TLJ has similar themes to The Empire Strikes Back: Rebels pursued by Evil Overlords after destroying their superweapon in previous movie; a Jedi-in-training; the beaten Rebels left in a dire cliffhanger...

Sadly, unlike TESB, the most disappointing aspect about TLJ for me was that by movie's end, it left me apathetic, not eager, for a resolution to the storyline: I have absolutely zero interest in finding out what happens next for Rey or Kylo in SW9, or seeing any of that storyline continue further.

If TLJ was the last SW movie ever (which we know it won't be), I would be perfectly fine with that...

Will probably wait until Solo comes out on DVD to see it.

IQ Chat / Re: Where's the lame, obvious April Fool's Day post?
« on: April 01, 2018, 10:55:28 AM »
...And I seriously debated between Quest For Infamy 2: Roehm Harder versus Quest For Infamy 2: Electric Roehm-a-loo

Roehm Harder won out, if only for our international friends who may not be familiar with the Breakin' series of movies...

Plus, the whole double entendre concerning Mr. Roehms' well-known virility...   8)

IQ Chat / Re: Where's the lame, obvious April Fool's Day post?
« on: April 01, 2018, 10:51:55 AM »
Here's a selection of our next few projects.


Yeah, as soon as I posted this, I looked at the IQ Twitter feed and saw you had posted there...   ::)

And nice use of my Space Quest logo font!   ;)

IQ Chat / Re: What's the status of Roehm to Ruin?
« on: March 22, 2018, 08:54:11 PM »

I did have that heart attack omg


That's what we call "Mission Accomplished" !   ;D

IQ Chat / Re: What's the status of Roehm to Ruin?
« on: March 21, 2018, 08:33:51 PM »
Goatmeal - I hate to say it, but there's no classing in R2R. It's a prequel, he can't class up here then forget it in 6 weeks time when he gets to Volksville! What we've done is a number of ways to deal with most situations which are our three classes orientated. As an example, early on in the game there's a thief you have to deal with, and there's a brigand approach, a thief approach, a coward approach, and a "don't give a stuff" approach. There's a number of those type of situations. It's a more melded approach to the classes.


I know, Klytos -- I was only kidding!   ;D  Just trying to give Blackthorne a heart attack about our [over] expectations for RtR.

The choices you describe make sense for the prequel -- Can't wait for its release...   8)

IQ Chat / Re: What's the status of Roehm to Ruin?
« on: March 21, 2018, 12:39:57 PM »
It's nice to see that there are people excited about Roehm to Ruin - though, honestly, it makes me a little nervous.  RtR is a much smaller game than QFI was.  I really like it, and it's fun - it's a great little chapter in the QFI story - but I don't think we'd ever be able to make a game as large as QFI again.  That was just a crazy time - we all had high hopes and lots of ambition.  Our scope has been tempered for sure... I was going through the gigabytes of raw files for QFI, not only the finished assets, but the sketches, ideas, unused stuff... that was a huge production.   I do hope you'll enjoy Roehm to Ruin, though.


Well, as long as we get to select Roehm's career path again in RtR (Brigand, Sorcerer, or Thief), I'm sure it'll do just fine...

IQ Chat / Re: What's the status of Roehm to Ruin?
« on: March 17, 2018, 06:29:54 PM »
Oh, and by the way - I've forgotten: in case of your Facebook profile I can't even read it. Anytime I access it from Infamous Quests' website, a message appears that I have to log in. Which I obviously cannot do... I can read lots of Facebook profiles, which don't request logging in for just viewing the posts and comments, they would only request logging in if I, for example, tried to send a comment myself. And your profile, unfortunately, requests logging in right at the start...

Unfortunately, it's been like that for some time -- at least about 6 months or so (I don't have a FB profile, either).

I don't believe it was something intentional that IQ did or failed to do to their page -- I checked the page one day and the log-in request started popping up all of a sudden.  Maybe a new switch/trigger that FB installed/instituted during an update?

You should be able to select "Not Now," relegating the request to the bottom ~1/3 of the page.  While it makes viewing the info a bit more difficult, it sure beats joining Zuck's FB.

And as BT said, FB is dying; there are few new posts/comments there anymore, anyway...   :-\

IQ Chat / Re: What's the status of Roehm to Ruin?
« on: February 24, 2018, 08:57:36 AM »
It's not just here mate, a lot of forums are dead now. Social media has crushed them. I think there's probably about 4 "regular" posters here.

I'm still here!   ;D

So sorry to hear about your loss -- you will be in my prayers, Kaldire.

Quest for Infamy / Re: Brigand Path
« on: August 09, 2017, 11:02:12 PM »
On Humble Bundle, their latest version of QFI is version 1.2 (uploaded Nov 24, 2015).

If you send Blackthorne (one of the two IQ founders) a Private Message on this site and explain your situation, he will likely set you up with the latest version if your DL site doesn't have it or simply hasn't bothered to upload to the most recent version.  IIRC, Steam was REALLY bad about not updating QFI on its site...

Blackthorne (Steve) helps out anyone he can -- he's really cool like that.

Quest for Infamy / Re: Maps for Quest For Infamy - Map Guide Guides
« on: June 24, 2017, 04:12:26 PM »
from what I remember you can enter through the vine entrance
but only after the alch quest has triggered not before
i know i tested it but atm ive forgotten what needs done, or if you just need to visit him or get the first tag to go there

alch = alchemist   ya know moonshiner..

Thanks for the explanation.

I just tested and was able to use the natural bridge in Act 1 with my Rogue.  Feed the bear the Ham Hock or the Salami, and he goes to sleep, which allows you to exit the screen to the right (behind the hill)...

Pages: 1 2 [3] 4 5 ... 20