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Messages - Blackthorne

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I haven't got a new kidney yet.  I'm on dialysis, and doing better.  I've gotten out a couple more, and I hope to roll on more as the summer goes on here.

IQ Chat / Re: What's the status of Roehm to Ruin?
« on: May 15, 2019, 02:45:57 PM »
Heh, yeah - I mean, this game is REALLY small compared to QFI.  I think it's fun, and it sets the stage for QFI... but I don't think we'll ever make anything as large as QFI was. That game is really insane.  Working on v2.0 of it made me see that again. God we were ambitious.

Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: May 15, 2019, 02:37:19 PM »
Yep. Due to the screen shift and several bug fixes, and the multiple path nature of the game, etc, it needs lots of testing.  Gah.  This would be so much easier with a giant pile of CASH lying on the company floor, lol

Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: May 12, 2019, 11:51:29 PM »
Yep. It's in the latest AGS now.  Just a lot of small things to find, change and test. The code in this game is delicate because of all the variables, and unfortunately, it's just me working.  In the free time I have.  Which isn't much lately.  Sorry.  I really wish I could work full time on this stuff again.


IQ Chat / Re: What's the status of Roehm to Ruin?
« on: May 08, 2019, 10:50:12 PM »
May I ask how is the work on this game going?

Good.  It's mostly done.  We just have to record voices and I've been dragging my feet on that a bit.  If I can wrap that up, we can get it out in a couple months.


I really really enjoyed it.  Worthy sum up of the MCU.

Order of the Thorne : The King's Challenge / Re: Free Sir Gauen
« on: March 28, 2019, 08:27:10 AM »
Um, that shirt cracks me up.

Order of the Thorne : The King's Challenge / Re: Free Sir Gauen
« on: March 27, 2019, 12:00:58 PM »
Sir Gauen should have listened to the Spider Queen! She eventually lets him go, but you can't help free him.  She keeps him occupied during the rest of The King's Challenge.


Yeah, we had about a month of buzz and that was about it. I'm super happy we got even that, though. And when people were talking about it they were loving it. Won't trade that for anything. It was nice just to be a part of something like that even if it doesn't get any more attention that it's gotten so far.

Yeah, though I suspect the game will have a long tail.  But still... it stinks.  The excitement that was palpable seven years ago is pretty dormant now.

Heh, I don't worry about it too much.  But I am sad that we are past the enthusiasm of the adventure game revival.  I honestly wish it worked out better for everyone.

Boy, I feel kind of bad about the ole adventure games scene - I mean, there seems to be little chatter about Mage's or many other adventure games (besides Wadjeteye's games) on forums or even social media.  Even in usual chatty places, it's been silent for a while. 

I mean, it's no surprise, but it really makes me feel like our scene is dying the death many have said it was for years!


Quest for Infamy / Re: Update / replace intro V.O. in QFI 2.0?
« on: February 25, 2019, 07:56:00 AM »
Yeah, you got it, Roehm was out for long enough that the party ended and the decorations at the gate were removed.


Banter and Chit-Chat! / Re: The Greatest Movie Sequels of All Time!
« on: February 22, 2019, 01:42:23 PM »
The greatest sequel ever is "Die Hard".


Quest for Infamy / Re: Update / replace intro V.O. in QFI 2.0?
« on: February 19, 2019, 07:25:49 AM »
Probably not.  But, you never know.  I guess I'll see how it goes in the recording phase.  And then when I get to finishing QFI v2.0.

Heh.  I wish that like 100,00 more people had your enthusiasm for our stuff, man! 


Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« on: February 17, 2019, 05:10:17 PM »
I've really enjoyed Mage's Initiation so far.  I haven't beaten it yet, and I'm totally playing it old school style - a chunk at a time! It's nice to play a QFG-like that I didn't make! It's sad that it takes so long to make these kinds of games, and the budgets we have to work with!

The cutscenes..... they definitely clash with the art design of the game, and honestly - they should have been cut.  A decision should have been made at the executive level.  The clash in art design between the animated scenes and the rest of the game is SO disruptive... Akril did a fine job with them, but it just doesn't fit.  I know how it is, too, holding on to something because so much work as been done, but sometimes you have to throw it all out and start over.  But other than that, Mage's is absolutely beautiful and a wonderful game.  I really do get sad that all of us adventure game makers can't just crank these games out in 9 months-a year.  I'd love it if we could sell enough to do that. Unfortunately, the market just doesn't support it.


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