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Messages - Goatmeal

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1
Order of the Thorne : The King's Challenge / Re: Free Sir Gauen
« on: March 27, 2019, 11:05:00 PM »
Is this Order of the Throne?  I don't recall Sir Gauen in that game...  Perhaps I should replay it?

Yes, he is one of the competitors of the King's Challenge.

2
Order of the Thorne : The King's Challenge / Re: Free Sir Gauen
« on: March 27, 2019, 08:15:29 PM »
Sounds like the start of a successful T-shirt campaign:


3
Quest for Infamy / Re: Update / replace intro V.O. in QFI 2.0?
« on: February 24, 2019, 11:33:02 PM »
It'd be cool if the voices were consistent but I think most people aren't going to notice and it's not like a lot of developers go back and recast voices if the actors change in a later game, so I'm ok with the intro staying the way it is.


Agreed.  Most people won't know/recognize the difference (unless they play the two games back-to-back -- finish RTR & then immediately start QFI), and it's likely not worth the time & effort to re-do the QFI Intro VOs (digging up/finding old sound effects, music files, etc.).

However, since the characters in RTR will be saying the same exact lines as QFI, it was just a though I was had to bring QFI 2.0 in-line with RTR...   ;)

========================================

Oh, and one final art quibble: in most of RTR, the entrance to the Baron's castle is decorated and there is a red-and-white tent off to the side of the front right round tower.  However, when Roehm escapes (to match QFI's intro), the tent and decorations are gone...

Was it because after Alyssia hit him over the head, Roehm was knocked out for so long that the party has been over for a while (passage of time) and it's well into the night?  This would seem to be the case, since all of the lights in the castle are out...  Would the Baron have had his staff immediately remove the tent and decorations as soon as the party was over?

If not -- and Roehm is only knocked out for a few minutes -- when he escapes, the decorations and tent should still be on screen (albeit dark/not lit-up as earlier), and for continuity's sake, QFI v.2.0 should match it for the intro...

4
Quest for Infamy / Update / replace intro V.O. in QFI 2.0?
« on: February 18, 2019, 12:30:09 PM »
Now that you are accepting submissions for potential voice actors for QFI: Roehm To Ruin, I had an odd thought:

It's highly likely that you will use two new voice actors for Alyssia and the Baron, as they have more lines/speaking parts in the prequel.  Will you update the introduction for QFI version 2.0 by using the new voices (for continuity's sake), or is that introduction pretty much set in stone, where it's not worth the time/effort to splice/overlay the new RTR voices?

It's not like you don't have enough to do for the time being, and I think I know the answer; just wondering...   ;)

5
Banter and Chit-Chat! / Re: Could cell phones be a culprit?
« on: February 06, 2019, 12:06:19 PM »
Cell phones can and have exploded due to faulty batteries. Stored in baggage in the cargo hold, could they be the culprit in some airline tragedy's? Maybe cell phones should be banned from carry on and stored baggage! Especially in a passenger's pocket or purse!

Because of this very potential problem, Lithium batteries are HIGHLY regulated are far as mass shipping goes, and for passengers flights, the FAA says spare Li batteries CANNOT be checked with baggage but instead MUST be carried on in the cabin.

6
Banter and Chit-Chat! / Re: Favourite (Unintentional???) Film Moments
« on: January 06, 2019, 05:58:15 PM »

     I [presciently] discussed a favorite (unintentional???) film moment as a tangent almost 6 years ago in a thread about the Oculus Rift:

     http://www.infamous-quests.com/forum/index.php?topic=541.0;all

Man, I miss me some Aladdin's Castle at the local malls...   :'(

When Sam Flynn hit the main breaker switch in "Tron: Legacy" and Flynn's Arcade lit up after all those years with all of those machines coming back to life, and Journey's "Separate Ways" started booming in the background...

...I got chills watching that on the big screen.

Kids today will NEVER know how that feels...

7
Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« on: December 25, 2018, 08:34:05 AM »
Well, there WAS a reason it wasn't on GoG as we both know... :)

It's not considered "old" enough to be a "Good OLD Game"?...   ;D

8
Quest for Infamy / Re: Any news about "Roehm to Ruin"?
« on: December 21, 2018, 10:55:27 PM »
IQ has recently said they want to start voice recording in late January 2019.  Not sure how long that will take to get implemented.

9
Banter and Chit-Chat! / Re: Funny, I don't remember...
« on: December 17, 2018, 11:08:11 PM »
My memories also include a Color Computer 3 (TRS-80 equivalent), which I still have. I also still have all the floppies, cassettes, and cartridges for it. Poltergeist is one of them. I remember the game vividly, too. I was always confused about what to do. It never made any sense to me so I never played it. I still don't know what the graphics are supposed to represent to this day.

We had a Color Computer 1 from the early '80s until we finally got our first PC Clone in 1989.  Sadly, we sold it and all of the accessories (printer, disk drive, cassette drive, ROM packs) to someone my dad worked with.

They had some great "knock-off" arcade games for that machine, especially one for Donkey Kong.  The game came on cassette, so to make < ahem > a "back-up" copy, you put it in a dual-cassette deck and recorded the audio data "screeches" to a new cassette.

My uncle had an original Color Computer with 4k of RAM...  I remember he was so happy when he got a new chip to upgrade it to 16k RAM -- he had to de-solder and remove the old chip, then solder in the new one.

10
Banter and Chit-Chat! / Re: Funny, I don't remember...
« on: December 13, 2018, 04:09:45 PM »
Don't you DARE say a darn thing about trying to catch a ball -- which is attached to a string, which is attached to a stick -- in a cup -- which ALSO happens to be attached to said stick...

Them's fightin' words!   >:(

11
Banter and Chit-Chat! / Re: Funny, I don't remember...
« on: December 13, 2018, 12:09:54 PM »
Hah, I didn't realize you made the mock up.  I know somebody actually DID go back and make an alternate Pac Man using the 2600 hardware.  It's more like the arcade.   


Yes, I remember seeing a homebrew version more faithful to the arcade, but despite the OVERWHLEMING flaws, I think the original does have a certain charm...

(Since we had the Intellivision, we never had much access to the 2600; the only time we got to play it was at friends' houses, parents' friends' houses, or the display model at local electronics/department stores...)


12
Banter and Chit-Chat! / Re: Funny, I don't remember...
« on: December 13, 2018, 08:33:57 AM »
Hah, that's not even the version of Pac Man we all grew up with on the 2600.  It was like this - the maze was different than the arcade version; the "tunnels" were on the top and bottom, instead of the sides!


Oh, yes; I'm well aware of the actual debacle...   ;)

Over the last few years, however, I wondered what the Arcade Game would look like using the Atari 2600 graphics.  So, I made this mock-up over the last day or two!   :D

13
Banter and Chit-Chat! / Funny, I don't remember...
« on: December 12, 2018, 09:39:28 PM »
...Pac-Man on the Atari 2600 looking all that bad.

Must be the rose-colored glasses of my old age!



14
Banter and Chit-Chat! / Re: Farewell, Telltale?
« on: September 26, 2018, 07:16:46 PM »
The only game of theirs I was interested in was Back To The Future.  Bought the DVD version when it came out, and finally got around to playing it a little over 2 years ago...

Got stuck in the first episode trying to break old Doc out of jail -- terrible controls, and I couldn't figure out how to get the thug behind the counter in the... soup kitchen(?), I think... to leave -- and haven't touched it since...

...Except just now to view the last autosave to see exactly how long ago I stopped playing it.

A shame, too.  I liked the premise, AJ's performance of Marty was quite convincing, and the recreation of the movie events at the beginning was terrific...

15
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: August 24, 2018, 12:26:25 PM »
I hope it works. I've been hoping for QfI2 because the first part has quite an open ending.

It's not official / cannon, but...

Three-and-a-half years ago, I made a joke in another IQ thread that there was a "special" ending to QFI which gave a preview of QFI2.  I even provided a summary for everyone who couldn't find it in the game -- which was everyone, because it's not there.  It was all just nonsense I made up to tease my fellow QFI fans.

I still believe it has the feel of how a QFI2 sequel might start...

Quote

( ATTENTION: MAJOR QFI2 SPOILERS -- DON'T READ!!! )

Spoiler (hover to show)

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