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Messages - nidoking

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Quest for Infamy / Re: game freezes trying to move north past treants
« on: July 25, 2014, 09:45:28 PM »
It's not that going to the bank prevents the problem from ever happening. It's that if your game is in the condition where it's going to happen upon entering the treant screen, then entering the bank first will correct the problem.

Quest for Infamy / Re: Minor typos and bugs
« on: July 22, 2014, 08:44:15 PM »
We could get the actor for Ned O'King back easily enough, I'm sure. But it seems that his lines were delivered perfectly and won't require any updates.  ;D

Quest for Infamy / Re: Steam question
« on: July 17, 2014, 08:28:22 PM »
Funnily enough, I think that economically speaking, the answer to the first question changes over time, which is why there are sales at all. It's supply and demand - demand decreases over time as more people already own whatever is being sold and no longer need one, so fewer people buy it. Eventually, you reach a point where decreasing the price brings in enough new sales (either cheapskates who were waiting for sales or people who just couldn't afford to pay full price) that it compensates for the decreased income per sale and amounts to more money per time period. That's when the sale happens. Permanent price decreases work the same way. Particularly when it comes to software, there's no additional cost for selling more units, so the effort can be put to improving the product or making a new one to start selling when the previous one has saturated the market.

In short, it's possible to wait for a sale, but then you don't get to play the game while you're waiting, and all of your friends will be talking freely about it by then. This is why I so rarely play video games anymore.

being so smart.  :o


No sliding puzzle or Rubik's Cube hints, got it.

As a general hint for peg puzzles in all contexts, you need to consider the geometry of the puzzle and how it changes when you make moves. For example, the triangular puzzle has three central pegs surrounded by a row of pegs on the edge of the puzzle. You may notice that you can never jump an edge peg over another edge peg and land in the center. Therefore, if you have two central pegs and jump one over the other, you'll land on the edge and the center will be forever empty! You can only preserve those central pegs by jumping edge pegs over them and into the empty spaces in the center. This is true for peg-jumping games of all shapes and sizes, and is vital to keep in mind as you formulate your solutions.

Banter and Chit-Chat! / Re: Wot I'm Reading - The Book Thread
« on: June 25, 2014, 10:07:11 PM »
When I don't have any unread manga handy and can't be bothered to go buy more, I'm reading through "Raising Steam", the latest Discworld novel. You can't go wrong with Terry Pratchett, unless you've got one of those painful physical conditions where it hurts to laugh. Then you'd probably better read something else.

Banter and Chit-Chat! / Re: Best chair/desk setup
« on: June 19, 2014, 09:30:13 PM »
The chair needs to be high enough to reach from your butt to the floor, and the desk should come up to just under the things that are on top of it.

They should also be made of some kind of materials. Immaterial chairs can be fun at parties, but are otherwise not very good furniture.

Banter and Chit-Chat! / Re: the YouTube thread
« on: January 18, 2014, 12:35:31 PM »
I hate to post my own video here, but part of the joke is seeing how many views it brings in. This is my response to the revelation that Microsoft is paying Youtube producers $3 for every thousand views on videos that promote the XBOne. (No, this video doesn't count - not only does it not meet the criteria, I haven't been invited as part of a network and I don't ever get any money for any videos as a matter of principle.)

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Banter and Chit-Chat! / Re: The greatest movies of all time?
« on: October 23, 2013, 09:55:28 PM »
Everything I know about Casablanca, I learned from Red Dwarf or Overdrawn at the Memory Bank.

Banter and Chit-Chat! / Re: The greatest movies of all time?
« on: October 23, 2013, 07:25:00 PM »
I've had to accept that my taste in almost any form of media simply doesn't mesh with most other people's, but I've got my favorites and I'll happily defend them. Up until earlier this year, my favorite movie was Sling Blade, a movie about a man with a learning disability who's served his time in an asylum for a childhood crime and is cast out into the world to try to establish a new life while surrounded by a situation that reminds him of his past. I think my deep connection to the movie comes from the fact that when I first watched it, my home life was highly reminiscent of the situation in the movie, but even aside from that, it's got enough humor to be entertaining and raises a number of very significant moral questions.

However, I saw a movie called Ghosts With Shit Jobs at the Indianapolis Museum of Art in April and fell in love with it. Obviously, it's an art movie with a low budget and volunteer actors, so the quality isn't great, but the film uses that to its advantage in interesting ways - it's a documentary set in 2040 or so, after China has bought out the Internet and become the world's economic superpower. The documentary follows four groups of Canadian citizens (the "ghosts" in the title is a racist term in Chinese for white people) as they perform the jobs that no self-respecting Chinese person will do. The thing that really draws me into this movie is the level of detail - every object or person you see has a purpose and is part of the futuristic world. I've seen it about five times now, and I notice something new about it every time. It's a bit gritty, it's a bit unpleasant, and it builds to a surprising and amazing climax that goes well beyond the boundary of its own format, and it can be a little scary because of how much it fails to be a completely impossible picture of the future. I know it won't be for everyone, but you can check out the first twenty minutes for free at, and it's available on region-free DVD and several streaming services. I'm shilling, but it fits the movie (trust me) and I think it deserves more exposure. If nothing else, you have to love the title.

Banter and Chit-Chat! / Re: Worst adventure game you've ever played
« on: October 23, 2013, 07:05:19 PM »
Yep. We call them "people with good taste".

Banter and Chit-Chat! / Re: Worst adventure game you've ever played
« on: October 23, 2013, 05:52:23 AM »
4.5 was awesome, why don't people take it?  People need to just relax and enjoy all the humor of it.

Did people really expect a QFG VGA 2-style game from one single dude?

David P. Gray managed to turn out the Hugo's House of Horror series, which while by no means a masterpiece, was pretty playable and offered generally interesting gameplay, passable humor, decent puzzles, and in the case of the first one, a chance to self-educate. The fact that people managed to put up with things like the stupid mummy, the stupid Venus flytraps, and the incredibly, incredibly stupid bridge shows how much appeal the parts that didn't suck had.

I think you just need to get used to the fact that your opinions aren't going to be very widely shared. You seem to revel in the type of things that would upset or offend most other people. There's some enjoyment to be had in that for the open-minded, but it's unreasonable to expect the average person to agree with you.

Banter and Chit-Chat! / Re: Differences in English/Slang
« on: October 09, 2013, 10:10:19 PM »
I think any discussion of linguistic differences must include the following video:

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Quest for Infamy / Re: The Concept Art Thread
« on: September 08, 2013, 04:44:16 PM »
Isn't that first one from King's Quest VI? Just stick a rotting boat to the left side of the dock, and "Hey mister! Come on in! The water's fine, and I can show you the way to the next island!"

IQ Chat / Re: Interested in helping us test Quest For Infamy?
« on: September 04, 2013, 11:04:50 PM »
I've been doing it for a short while - just playing the game when I have time and entering bug reports. It's neat to see them get fixed and acknowledged. Then again, I manage a bug report database at my day job, so it's pretty much just an extension of that where I'm not in charge of anything.

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