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Messages - s_d

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I recently bought Quest for Infamy from GOG, and trying to run the Linux version of current Debian testing (x86_64). The game keeps crashing with segfault after choosing "Prelude" or "Start" in the first menu.

Thanks for the detailed report! I'm sorry about the crash... it was tested on Testing, but of course things change, and more work needs to be done.  I'll take a look and try to get a test build out to you.

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IQ Chat / Re: Quest for Infamy review
« on: July 17, 2014, 02:40:54 AM »
Well, there's only one very brief review on IndieDB, so that would be place where attention may be welcome. It's a very positive user review, though, which is nice.

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Quest for Infamy / Re: Version??
« on: July 16, 2014, 07:41:40 PM »
On certain stores, the Linux (and OS X) packaging has changed, with contents unchanged, and required a slight version bump up to 1.0.1 as well.  Most stores don't really have any good way for me to revision packaging changes. I would just append or prepend a full date, if I had my way, but on certain stores that convention is not possible for a couple of reasons.


We'll get a nice blank slate across all platforms hopefully when we push 1.1, I would think.

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Banter and Chit-Chat! / Re: Wot I'm Reading - The Book Thread
« on: July 14, 2014, 09:13:57 PM »
Klytos, it's taken me so long to chug through them that I've plum forgot the first five books or so.  The task of re-reading 4500 pages just to remember why I'm supposed to care about a specific character or event is incredibly daunting.  Worse, what if I reread the first part, only to find that I've forgotten more than I thought, and must reread the rest for context?!

I own the Sanderson novels in hardcover, but literally haven't so much as glanced at a word of Wheel of Time since Knife of Dreams almost a decade ago :-[


Currently I'm working my way through an e-book version of the complete works of H.P. Lovecraft, weighing in around 1100 pages, which frankly feels like a bit of light reading, in comparison.

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Quest for Infamy / Re: DLC/FUTURE UPDATES
« on: July 14, 2014, 01:42:54 AM »
Personally, I feel that there is a LOT of open and under-utilised space in this game, with loads of potential.  I feel like another entire game could fit in here without a single new background, and perhaps two games if the team chose to flesh out a couple of indoor environments for plot reasons.

Given the choice, I'd prefer sequels set in this land over DLC-style content expansions.  The team might get bored, stuck here though.  I don't really know how they happen to feel.

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Banter and Chit-Chat! / Re: World Cup 2014
« on: July 14, 2014, 01:31:34 AM »
That Belgium match... damn, I wish our team had shown up to support Tim Howard.  Lots of brand new Everton fans on this side of the pond, now;  I have co-workers buying home shirts (not even joking), since Everton FC now (cleverly) allow payments in dollars and overseas shipping  ;)

Looks like the IQ community was right in choosing Germany!

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Banter and Chit-Chat! / Re: Wot I'm Reading - The Book Thread
« on: July 14, 2014, 01:20:13 AM »
Last I finished was The Crying of Lot 49 by Thomas Pynchon, probably his worst effort (which isn't saying much because I quite liked it).  I'd like to think of it as a window into the culture of 1960's southern California, complete with psychadelics, sexual liberation, and socialist revolutionaries.  It's insane, and pretty funny.

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Quest for Infamy / Re: Thoughts on a future sequel
« on: July 13, 2014, 08:50:07 PM »
PS4 dev kits cost $2500, and Sony can (and certainly does!) sometimes say "no, you're game isn't going up, sorry".  Often, that decision happens after you've gone and ported it.

XBox One dev kits are very hard to come by, as each developer must apply for their indie program ("ID@XBox").  The cost is not public (supposed to be "free", but who knows).  Retail XB1's will supposedly be able to function as dev kits in the future, but not yet, and nobody knows for sure when.  MS sometimes rejects a game after porting is done.

Those are just to get your foot in the door.  Beyond that is the technical side, which is making the software work on each console's rig, and that's a lot of hard work by people smarter than me.  I don't know who else would be working on engine-level porting on the team, so that would mean many months of work and hundreds of pots of coffee on my side.  IQ programmers Klytos & Chucklas are likely smarter than me, so maybe they could help, but more likely their skills are best used for the next game, or the game after that, or the game after that...

It's pretty exciting and worth consideration, but kind of feels like an impossible mountain to climb.

In short, we'd love to be in those markets, even though it could cost the team thousands of dollars, months of hard work taken from future projects, and possibly my sanity.  Then, at the end of all that, Sony/MS could well find something objectionable in the game (pissing on corpses?) and give us the finger anyway  :(

BTW, the offer you're making?  That's called "publishing", and the games industry is badly in need of really cool micro-publishers for indie games, BTW.  I sincerely hope you see a windfall of cash and bravely go into that business...

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Quest for Infamy / Re: qfi-demo_2.0 Linux
« on: July 11, 2014, 04:17:34 PM »
We'll be updating the demo this weekend, anyway, to add in a fix for players using high-resolution gaming mouses.

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Quest for Infamy / Re: Can't run game!
« on: July 11, 2014, 04:13:28 PM »
Maybe we could patch AGS to detect the Windows version being run, and if it's 7+, then store "PlayTime.dat" in a game-specific folder in the user's "User\Username\AppData" folder.  I'm no Windows dude, but I think that's how that's supposed to go down these days.  Thoughts?

11
So good!! You're a master of fonts, my friend.

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IQ Chat / Re: Quest for Infamy Will Be Released on June 26th 2014
« on: May 01, 2014, 01:08:12 AM »
If they look like the last two months then it will look like bugs and more bugs, and then finally less bugs  :P

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Banter and Chit-Chat! / Re: Kickstart Ventures Games Library Updated!
« on: April 14, 2014, 06:13:17 AM »
Yep, that clears it up for me, thanks!  I feel a little dumb now, having sent you an unnecessarily long PM in response  :-[

I'll totally chip in!

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Banter and Chit-Chat! / Re: Kickstart Ventures Games Library Updated!
« on: April 14, 2014, 02:35:49 AM »
WOW.  That's an incredible amount of work you've done here!  What an amazing resource you've built here.

I'm curious about something.  What's the criterion for platform inclusion?  Is it just the platforms listed on the rewards for the project, listed on the front page, those not requiring stretch goals that were met, or those committed to?  Or is it simply the release platforms which you were were able to quickly track down documentation for?

I ask because I'm willing to spend some time adding corrections if I can understand the rubric for their inclusion, stuff like AR-K on Linux and Broken Age on mobile, for example.  I've popped open the editing interface and think I've figured out how to add the content without breaking the universe, but I hesitate to touch anything without confirmation that it's OK to do so  :)


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Banter and Chit-Chat! / Re: Other Kickstarter Projects
« on: April 03, 2014, 07:07:41 PM »
New Tank Girl:
 
https://www.kickstarter.com/projects/332295438/21st-century-tank-girl-a-book-by-hewlett-and-marti

Overfunded already & probably doesn't need any help though.  They even made her ship look like a giant veiny dong.

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