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Messages - s_d

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I recently bought Quest for Infamy from GOG, and trying to run the Linux version of current Debian testing (x86_64). The game keeps crashing with segfault after choosing "Prelude" or "Start" in the first menu.

Thanks for the detailed report! I'm sorry about the crash... it was tested on Testing, but of course things change, and more work needs to be done.  I'll take a look and try to get a test build out to you.

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Banter and Chit-Chat! / Re: Wot I'm Reading - The Book Thread
« on: July 14, 2014, 09:13:57 PM »
Klytos, it's taken me so long to chug through them that I've plum forgot the first five books or so.  The task of re-reading 4500 pages just to remember why I'm supposed to care about a specific character or event is incredibly daunting.  Worse, what if I reread the first part, only to find that I've forgotten more than I thought, and must reread the rest for context?!

I own the Sanderson novels in hardcover, but literally haven't so much as glanced at a word of Wheel of Time since Knife of Dreams almost a decade ago :-[


Currently I'm working my way through an e-book version of the complete works of H.P. Lovecraft, weighing in around 1100 pages, which frankly feels like a bit of light reading, in comparison.

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Banter and Chit-Chat! / Re: World Cup 2014
« on: July 14, 2014, 01:31:34 AM »
That Belgium match... damn, I wish our team had shown up to support Tim Howard.  Lots of brand new Everton fans on this side of the pond, now;  I have co-workers buying home shirts (not even joking), since Everton FC now (cleverly) allow payments in dollars and overseas shipping  ;)

Looks like the IQ community was right in choosing Germany!

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Banter and Chit-Chat! / Re: Wot I'm Reading - The Book Thread
« on: July 14, 2014, 01:20:13 AM »
Last I finished was The Crying of Lot 49 by Thomas Pynchon, probably his worst effort (which isn't saying much because I quite liked it).  I'd like to think of it as a window into the culture of 1960's southern California, complete with psychadelics, sexual liberation, and socialist revolutionaries.  It's insane, and pretty funny.

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Quest for Infamy / Re: Thoughts on a future sequel
« on: July 13, 2014, 08:50:07 PM »
PS4 dev kits cost $2500, and Sony can (and certainly does!) sometimes say "no, you're game isn't going up, sorry".  Often, that decision happens after you've gone and ported it.

XBox One dev kits are very hard to come by, as each developer must apply for their indie program ("ID@XBox").  The cost is not public (supposed to be "free", but who knows).  Retail XB1's will supposedly be able to function as dev kits in the future, but not yet, and nobody knows for sure when.  MS sometimes rejects a game after porting is done.

Those are just to get your foot in the door.  Beyond that is the technical side, which is making the software work on each console's rig, and that's a lot of hard work by people smarter than me.  I don't know who else would be working on engine-level porting on the team, so that would mean many months of work and hundreds of pots of coffee on my side.  IQ programmers Klytos & Chucklas are likely smarter than me, so maybe they could help, but more likely their skills are best used for the next game, or the game after that, or the game after that...

It's pretty exciting and worth consideration, but kind of feels like an impossible mountain to climb.

In short, we'd love to be in those markets, even though it could cost the team thousands of dollars, months of hard work taken from future projects, and possibly my sanity.  Then, at the end of all that, Sony/MS could well find something objectionable in the game (pissing on corpses?) and give us the finger anyway  :(

BTW, the offer you're making?  That's called "publishing", and the games industry is badly in need of really cool micro-publishers for indie games, BTW.  I sincerely hope you see a windfall of cash and bravely go into that business...

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IQ Chat / Re: Quest for Infamy Will Be Released on June 26th 2014
« on: May 01, 2014, 01:08:12 AM »
If they look like the last two months then it will look like bugs and more bugs, and then finally less bugs  :P

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Banter and Chit-Chat! / Re: Other Kickstarter Projects
« on: April 03, 2014, 07:07:41 PM »
New Tank Girl:
 
https://www.kickstarter.com/projects/332295438/21st-century-tank-girl-a-book-by-hewlett-and-marti

Overfunded already & probably doesn't need any help though.  They even made her ship look like a giant veiny dong.

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Banter and Chit-Chat! / Re: Occulus VR & Facebook
« on: March 30, 2014, 03:28:47 PM »
Lurker & I had a chance to try out an Oculus Rift at a Maker event in my town.  The dev kits were pretty grainy, but the effect was solid.  It would be fun for space combat sims, but I can't really be arsed to care.

However, if Facebook can help them invent the VR pants, they'll make back their $2B in a few weeks.

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Quest for Infamy / Re: Designing the IQ logo
« on: March 11, 2014, 02:17:07 AM »
Odins beard, I just realised how much it looks like an evil pacman

My work here is done.  ;)

Fiend, of course this makes the ghosts the good guys

Evil Pacman.  His wickedness is rivalled only by his hunger... his depraved, unceasing hunger for the undead.

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Quest for Infamy / Re: Quest For Gory 4.5 inspired this?
« on: July 30, 2013, 05:49:10 PM »
Fuck Quest was an original AGI Sierra style game by Rich Eter, who worked on SQ2 with us.  It's out there, it's fun and vulgar if you can find it.


So, this happened today, courtesy of Cara Ellison.

Now adding "bonerzone" to my lexicon...

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Quest for Infamy / Re: Separated at birth?
« on: July 30, 2013, 05:19:54 PM »
I love that Syracuse & Toronto are their own countries.

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Quest for Infamy / Re: New Production Video
« on: May 24, 2013, 02:39:08 AM »
I think I've seen this show before... didn't it come on right after Electric Company?  Or was it before those old U.S. reruns of Doctor Who?  Tom Baker, naturally...

Great work, Jerm!!  Every time I convince myself that I would tinker a bit with 16-bit sprites and maybe make something not awful, I see one of your time-lapse pieces and am reminded how utterly shite I am at the visual arts.

Brilliant music;  reminds me of the mountain pass area in the demo (same track?).

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Quest for Infamy / Re: EXCLUSIVE PREVIEW - Big Box Art
« on: May 24, 2013, 02:13:19 AM »
Comic Sans. I would have to be Comic Sans. >:(

It's like the Cotton-Eyed Joe of fonts.  It's not even properly kerned, for f***'s sake!!!

I seem to remember them always looking something more like a dot-matrix font with a tight pattern, like JD LCD Rounded:



or, even better, Transaction:





I'm geeking out on fonts, now, aren't I?  Gosh, I guess you all know how boring I am (if it wasn't apparent before)...

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Quest for Infamy / Re: Bt's Corner
« on: May 24, 2013, 01:12:43 AM »
We're really closing in on completing ALL the backgrounds for Quest For Infamy - at this point, we have over 170 for you to explore.  It's... well, frankly crazy.  But it's a pretty big adventure game world - the kind of large world I always wanted to explore in a game.  It's amazing that we can do all this now.

Umm... what?!  I'm hard-pressed to come up with a point-and-click adventure beyond ~100 areas.  170 is beyond crazy, it's flat-out brain-gobbling.  Can anyone come up with another hand-painted VGA graphic adventure with 170 backgrounds?  Anywhere near that many?

I do believe we're in for an amazing treat.

Also... I'd surely love to see my sprite and/or portrait :-D

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Banter and Chit-Chat! / Re: University finals hand in day!
« on: May 20, 2013, 11:32:59 PM »
Just picked up my degree classification grade....I got a first!

 ;D

Congratulations!  My lady Lurker totally called it (top marks!).  You surely deserve it.

Maybe if I get requests, I'll eat some other disgusting food (not Marmite) and do my Scottish accent in the video.


Must be Hákarl followed by Salmiak

No musical request... I truly believe that nothing can top Blackthorne Shatner's Girl in the Tower.

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