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Topics - Nowhere Girl

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Banter and Chit-Chat! / Remakes and "demakes"
« on: August 15, 2020, 11:36:55 AM »
I'm starting this topic because, having no account, I can't comment anything on Facebook.
I really liked the KQ4 VGA screenshot posted, so I wanted to express my opinion. In case you would actually remake the game, small changes in puzzles could be a really good idea. Particularly: I hate the troll cave. The troll appearing randomly is just annoying - all that worst aspect of Sierra games - and the board over chasm puzzle is horrible. It would be much better if the puzzle was not just about random clicking, but about introducing a slightly different solution that would allow Rosella to actually know where she had dropped the board. Something I just though about: a fluorescent fungus, for example? Used to mark the ends of the board so that Rosella can see them? And, perhaps, in order not to make it too easy - still a requirement to click very carefully between these two spots? Just my quick thought.
I also really liked the "beam me" Easter egg and I regret that it's only found in the AGI version. In fact, it was THE factor which encouraged me to play the AGI version as well.
Other "remakeable" games... and I'm not pushing anyone to do it, I realise that it's hard, just expressing my ideas in case anyone decides to actually do it. I dislike two particular aspect of "The Colonel's Bequest": illogicalities about finding the body (particularly the moment when Laura stumbles upon drunk Ethel, leaving the garden... and possibly just the next moment finds her body in the garden.
I didn't really like how the passage of time in "Dagger of Amon-Ra" is closer to real time - it's possible to miss some things, it prevents the player from looking carefully at everything... But the passage of time in "The Colonel's Bequest" is not perfect either, one 15-minute interval can take seconds and another more than 15 minutes...
And I hate Laura's notebook for its extremely artificial language. "Religious item found" - who would have written something like this?! If Laura just wrote "There's an old Bible hidden under the chapel floor" - it would have had the same effect: confirming that Laura has found it and has a chance at becoming a Super Sleuth.

A little note on "demakes": I don't like this name because I firmly represent the opinion that hand-painted VGA is just much more beautiful than 3D, so 3D to VGA is an improvement. Or than photographic art. I don't know how scary are parts 2 and 3 of "Gabriel Knight" (part 1 is still acceptable for me, but I was for example really scared when playing "The Last Door" series and only played it at daytime... the plot just drew me in nevertheless), but I never played them first of all because of their ugly graphics.
(I, anyway, also don't like some aspects of GK1, particularly: wouldn't it have been much more natural to have Gabriel speak German - and still have it represented as English? Particularly since the German version of the chapel poem doesn't fully rhyme... Don't tell me that there are no Americans who speak foreign languages!)
The same goes, particularly, for two non-Sierra games: parts 3 and 4 of "Broken Sword". And these games really have great plot ideas, but still parts 3 and 4 are horribly ugly.
My list of games I would most gladly see remade in VGA/SVGA is as follows:
"Quest for Glory 5"
"Broken Sword 3"
"Broken Sword 4"
"Legend of Kyrandia 3"

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Quest for Infamy / Fireflies bug?
« on: April 22, 2020, 08:36:37 AM »
Replaying. I have caught fireflies at night and released them the next morning. Then I realised that I forgot to buy a teleport pill before going to Tyr, so I restored previous night's game. And now I can't release the fireflies! I only get a message of "That didn't do anything useful" when clicking them on the darkness. It seems that when the firefly jar is not the last item, this bug occurs.
1000th replay of this section...  :'(

Edit:
NOOOOOOOO!!!!!!!!!! Now even if I return to the previous evening and go to the swamp to release the fireflies on the same night, I get this message. Please help me! I don't want to start from scratch again!

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Quest for Infamy / The Quest for Infamy Companion
« on: April 14, 2020, 06:44:31 AM »
I have actually even sent an e-mail to Infamous Quests, asking about it, but have received no response. :( Maybe the message got stuck somewhere, for example landed in the spam folder.
Anyway, I wanted to ask a question about the "Quest for Infamy Companion".
It's known that there are some secret areas in "Quest for Infamy". I (again) can't find a screenshot from the one with the pool, but this is, if I remember well, a secret area too:

Just posting it as an example.
I have been unable to find these secret areas on my own. Does the "Quest for Infamy Companion" include hints on how to get there?

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Quest for Infamy / Any news about "Roehm to Ruin"?
« on: December 21, 2018, 07:12:54 PM »
The game was, I think, already quite far in the making - any news about when it will be ready?

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Quest for Infamy / Karenina bug
« on: June 22, 2017, 04:50:18 PM »
I don't know, perhaps someone has already noticed and mentioned it - if so, you can just delete this topic. Anyway, there seems to be a bug in Karenina's tent. When I talk to her, the text progresses so quickly that I can barely read it - actually, I haven't had time to read every word, I just managed to get a general idea of what she said.

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Quest for Infamy / Stuck in Tyr for the night?
« on: June 21, 2017, 10:22:19 AM »
I'm replaying the game as a Sorcerer. However, I'm worried about one thing. The Rogue uses the underground tunnels for quick travel, the Sorcerer doesn't. I needed something from Tyr in the night. Now how do I get back out? Am I stuck here? And if I'm stuck, can I sleep at some inn? I don't have the Float on a Cloud spell yet, perhaps it would get me out?
Btw. Other classes can do some illegal business too. I even tried robbing Rayford, but I can't open his chest. Where and how do non-Rogues practice their thievery skills?

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Quest for Infamy / Quest for Infamy 2?
« on: June 20, 2017, 05:43:21 PM »
I just wonder: are you planning to create another game in the series? I know that you're slowly trying to finish the prequel, still the ending points towards a continuation and there is a possibility to save the character (something that, if I remember well, was unfortunately missing in "Heroine's Quest", for example)...

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