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Messages - Blackthorne

Pages: 1 ... 4 5 [6] 7 8 ... 39
76
IQ Chat / Re: Where's the lame, obvious April Fool's Day post?
« on: April 01, 2018, 10:26:53 AM »
What? US?

77
Banter and Chit-Chat! / Re: " A recollection of times past".
« on: March 25, 2018, 10:31:29 AM »
It's not depressing, Chad. I'm approaching 40 in a month here myself, and I look back on my own failures and successes.  Life isn't a perfect, triumphant straight line.  It's full of peaks and valleys, highs and lows... but if you can work through the crap and get somewhere better, then you've done okay.  I'm glad that the silly things we make here are a positive force in your life.  You just helped me check a "win" box in my own life assessment, so thank you! You've always been supportive and it really does mean a lot.  Thank you.


Bt

78
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: March 22, 2018, 07:39:05 PM »
Goatmeal,

I did have that heart attack omg


Bt

79
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: March 21, 2018, 09:30:22 AM »
It's nice to see that there are people excited about Roehm to Ruin - though, honestly, it makes me a little nervous.  RtR is a much smaller game than QFI was.  I really like it, and it's fun - it's a great little chapter in the QFI story - but I don't think we'd ever be able to make a game as large as QFI again.  That was just a crazy time - we all had high hopes and lots of ambition.  Our scope has been tempered for sure... I was going through the gigabytes of raw files for QFI, not only the finished assets, but the sketches, ideas, unused stuff... that was a huge production.   I do hope you'll enjoy Roehm to Ruin, though.

Bt

80
Quest for Infamy / Re: Thank you for letting me relive my childhood!
« on: March 21, 2018, 09:27:58 AM »
thanks! I'm glad you enjoyed the game... many of us grew up in the same time, so it's been fun to make the kind of games we loved growing up.


Bt

81
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: March 18, 2018, 09:48:08 AM »
I really feel as if engagement will move back to forums like this.  I think a lot of people tire of the social media construct, especially on facebook.

Bt

82
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: March 17, 2018, 04:44:13 PM »
Hmm. I have no idea why it requires one to to do that.  I don't really use the IQ Facebook Page much any more, either.  Facebook is dying and it's doubly terrible for business or fan pages.  Unless you want to pay for their crappy ads, you get no reach on there.  I use twitter a lot and post a lot of updates there @IQ_Adventures - When Roehm to Ruin is ready to be released, it'll be announced here for sure, with a news/blog post which will cross post on the forums here and on the front page.

Like Klytos said, it's mostly the audience that migrated away from forums, not us.  I like using the forums just fine here, but I also don't have as much time to forum dwell as I did 14 years ago when I really started doing this stuff. Sigh.

Like Kaldire said, Roehm to Ruin is just about done.  We'll be finishing recording the voices and implementing them in the game, a few final rounds of testing and then out into the world to be played by the literal dozens of fans of ours!


Bt

83
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: February 25, 2018, 05:24:06 PM »
Hey, we're still working on it.  Mostly it needs testing at this point, and we haven't had a lot of available help on that.  I've played it a bunch and corrected a few minor things, but it's pretty close.  It's just tough when you're relying on volunteers.


Bt

84
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: February 24, 2018, 12:44:42 PM »
Yeah, and my free time for chatting on forums isn't in high supply either, these days.  Free time I have, I spend working on the games!! Roehm to Ruin is coming along, as is an update to Space Quest II.  After we release Roehm to Ruin, I can turn my focus back to Order of the Thorne: Fortress of Fire and finish that game up.  Still got a lot of story left to tell.


Bt

85
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: January 13, 2018, 04:47:13 PM »
Yeah, to follow up on that - we've been polishing the rough edges of the game, finishing and tightening puzzles and beats of the game.  We've added some more music and sound effects lately, and recently finished a whole new section.  After this, we'll need to record the games dialogue with voice actors, and then bug-test it.  I don't really have a specific time frame, because we all work on this part time now and it's basically just me and Shawn.  I want to get it out ASAP, though, so we're working as hard as we can!


Bt

86
Kal,

I'm truly sorry; that's such a profound loss, I don't know if I could ever say anything about it that would encompass it.  Wishing you strength in this time, man - my condolences to you and your family.  You take care of yourself, you hear?


Bt

87
Hey Chadly,

I was actually very ill for a while; I had a stint in the hospital, as well.  My kidney transplant was affected and damaged, and I'm still in recovery.  I've been mostly resting and taking it easy while waiting for my condition to improve.  I have a bunch more doctors and nephrologists appointments in the next few months... it's been crazy.   

Shawn and I are hoping to return to work on QFI 2.0 and Roehm to Ruin in the next few weeks, and I'm also working towards packing up more items and sending them out.  I'm very tired all the time, and my limited time has become even more limited lately.  If I'm being honest, it's been a very difficult period in my life - but I'm starting to feel better slowly, and I'm getting more optimistic about everything.  When you get as sick as I did, it's easy to lose hope and get down about everything.  Trying to heal both body and mind here now.  Thanks for checking in.  Hopefully we'll get this stuff wrapped up soon, and be able to concentrate on finishing Order of the Thorne next year.


Bt

88
I have more than enough Boxes, DVDs and Books for the backers - I have a basement full of them.  What I don't have at the moment is an abundance of extra time to pack, sort and ship the items.  I usually only have a couple hours on Saturday Mornings to put some things together, and I've been doing so and sending out a few packages at a time right now.  This is just how it is - I'm the only one doing this, and people will get their items, but it's just slow going.

Doing my best, making notes and trying to work my way down a massive list.  In a perfect world, we would have made money on our venture of producing a game, and I could have hired extra help to do this, but, in fact, I'm in debt up to my eyeballs and just trying to do my best here. Such is life - we took a risk and hoped it would work out.  It didn't. I'm working on getting everything out, but - like I said - it's slow.  It'll get there, though.

Bt

89
Quest for Infamy / Re: Brigand Path
« on: August 10, 2017, 06:04:08 PM »
Yeah, v2.0 Shawn and I are still working on, we just don't have the time like we used to... but we will get it wrapped up.  Some bug fixes, glitch/loophole closes, etc.  Graphical and interface work, etc.  A general update and clean up on a three year old game, heh.

Maybe someday we'll get to do QFI2.  We have the outline and story...


Bt

90
Quest for Infamy / Re: Brigand Path
« on: August 10, 2017, 09:18:40 AM »
The 1.2 version on Humble doesn't have any major differences between the 1.1.1 on GoG, other than some internal code with achievements being changed.  It's all code based, and nothing anyone'd ever notice in game play.

We're working on a full v2.0, but as we've said - our time is limited these days.  We only have part-time to work on our games, and we've been concentrating on finishing up Roehm to Ruin.  v2.0 comes after that and Fortress of Fire after that.

Being able to buy the great sword is a glitch that comes from stat grinding on day one, a feature we've removed in v2.0.  If you don't have your old sword, you're basically SOL because the game is coded to use the sword you're supposed to have, the basic sword.


Bt

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