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Messages - Blackthorne

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1411
Quest for Infamy / Re: Deaths
« on: June 17, 2012, 10:08:39 PM »
Heh.  Yes, "Can You Hear Me Knocking" was for the other Egg.  Weren't you relieved to find this last one??


Bt

1412
IQ Chat / ROEHM'S RUNNERS - GET US TO 20k (UPDATE: 20K and RISING!)
« on: June 17, 2012, 05:44:39 PM »
Hello there, QFI fans and backers,

We're at just a little over $19,000 - Let's break $20k today!  So, for the next 24hrs (12:00 PM EST 6/17/12 - 12:00 PM EST 6/18/12 - I'm offering a little bonus!

To anyone who ups their pledge by at least $10, you'll get a special, limited edition "Roehm Runners 20K" pledge pin!  It'll be a circular style button pin, to go on your favorite coat, hoodie, or maybe even your QFI backer T-Shirt.  It's your badge of honor that shows you helped get an independent game past $20K!

Any new pledges today that pledge at least $10 or more will get a pin as well!

Everyone who does so will get their name scribed in a book, in game, that is in the Great Library of Tyr.  You'll be able to go to the library, in game, get the book and check out your name, and the names of all your brothers and sisters who came through for a hard push towards a goal!

(For those who don't want the physical Pin, we'll design a personalized digital pin for you to use wherever you like - forums, facebook, twitter.... it'll have your name on it so everyone knows you helped out personally.)

So, if you're interested - up your pledge!  Your support, as always, is more than appreciated - it's loved and adored.  By us - your Infamous team.  We may be infamous, but we still have hearts and you touch them daily.  Thanks!

Bt

UPDATE:
THE ROEHM RUNNERS HAVE DONE IT!  WE BROKE 20k FOR THE WEEKEND!

Wow, guys - we did it!  We broke 20k - and there's still 20 hours left in the Roehm Runner's Campaign!

Everyone who still ups their pledge by 10 bucks in the next 20 hours (until 12 PM EST 6/18/12) will get the Roehm Runner's Pin, and have their name listed in the Book In The Library of Tyr in the game!

This is amazing!  Let's keep going, and see how much the Roehm Runner's can raise!

Bt

1413
Quest for Infamy / Re: Deaths
« on: June 17, 2012, 05:24:01 PM »
Oh yeah, you can only do it at night.  In the forest.

Bt

1414
Banter and Chit-Chat! / Re: Hello
« on: June 17, 2012, 03:08:34 PM »
They're brothers.  You should see what happens when you hang out with the two of them!!

We gotta have another session of some Canadian Beer and Rolling Stones songs, boys, sometime in the future.


Bt

1415
Quest for Infamy / Re: Multiple Paths
« on: June 17, 2012, 11:51:52 AM »
Nice!  Good job, sir!


Bt

1416
Quest for Infamy / Re: Suggestions
« on: June 17, 2012, 11:51:17 AM »
I gotcha now - yes, say if you accepted Ian's quest, when you go back and talk to him, he reminds you what you're doing.  Yes, I think that should be easy enough to do!


Bt

1417
Quest for Infamy / Re: Deaths
« on: June 17, 2012, 11:50:13 AM »
Yep.  You'll be relieved when you find it.  It's a fight to search it out, but when you do - it's worth it.


Bt

1418
Quest for Infamy / Re: Deaths
« on: June 16, 2012, 09:54:37 PM »
Well, the Rolling Stone's song "Can't you Hear Me Knocking" is a clue.  It's a pretty forceful song.


Bt

1419
Quest for Infamy / Re: Multiple Paths
« on: June 16, 2012, 09:53:12 PM »
I was stuck on the Brigand quest for quite some time before I realized I'd pretty much caused a game-breaking bug. Let's just say the smith isn't going to be persuaded to let you use his forge by any amount of fish oil. :-\

Game breaking?  The game still works when I tried it.  Do you mean you have no other way to distract him?  That's not true!  There are other ways.... look for something that breaks if you toss it.


Bt

1420
Quest for Infamy / Re: Suggestions
« on: June 16, 2012, 09:42:49 PM »
Hey Draven!  Thanks for the support and the compliments.  I'll try to add to what my esteemed collegue, Klytos, has already said.

I wasn't sure where to post this, I've already pre-ordered the game and I loved the demo but I wanted to make a few quick suggestions and thoughts on the game.

-Is there some way to make a skip animation button? This game practically begs to be replayed with the numerous ways that puzzles can be tackled and the different character classes but as I'm playing it's kinda boring to have to see the same animations from characters play out before I can take control of my character.

You can press 'esc' to skip the scenes in the beginning.

Quote
-After being assigned a puzzle, can it be changed so that we can be reminded of a task?

I'm not quite sure what exactly you mean there.  Can you give me a specific example?

Quote
-I don't know if it was just me but the detection area of some items should be increased. For example, the fishing pole was in clear sight and I kept trying to click on it but the game thought I was trying to click on the river.

Yep - done and done.  We're working to ensure there's not huge pixel hunts in the game.

Quote
-Items in areas should be better indicated. (I had no idea where the helm was, and it didn't look like anything was there and the same went for the shot glass)

Well, regarding the helm - you should investigate the body - the head falls of into the stump!  Take a look into the stump.  The first rule of adventure games is to explore everything, and make sure you've investigated.... twice.  We try to make things as intuitive as possible, without constantly holding you hand?  Why?  Because we respect your skill as a player, and your powers of deductive reasoning.  This is us saying "Hey!  Adventure game fans are sharper than most!"


Thanks for the feedback - AND the kind words.  It's working with the fans like you that will enable us to make the best game possible.

Talk to you soon!


Bt

1421
Banter and Chit-Chat! / Re: Hello
« on: June 14, 2012, 06:06:58 PM »
Actually, Klytos wrote that rant, sir.


Bt

1422
IQ Chat / QUEST FOR INFAMY - Our 2nd Week of The Kickstarter
« on: June 14, 2012, 11:53:29 AM »


It's the second week of the QUEST FOR INFAMY KICKSTARTER!

If you haven't downloaded and played the demo yet, click on the games tab, and select it!  It's fully playable - with three different paths to go one, mutliple puzzles - fully voiced and full musical score.  It's like a miniature game all on it's own, yet it's just a taste of what's to come with QUEST FOR INFAMY!

Check out the Kickstarter over Here at Kickstarter!

Check out the reward tier as well - there's some cool stuff on there, and we're going to be adding a few more things!  Check it out - a $10 pledge gets you a digital download copy of the game, right of the bat.... so come, help us out.  If you loved our other games, you're sure to love this.

Thanks for all your support.


Bt

1423
Banter and Chit-Chat! / Re: Hello
« on: June 14, 2012, 09:31:40 AM »
CHADLY!  You ole bastard, you!  Good to see ya.  Thanks for the support, sir - and glad you enjoyed the demo. 


Bt

1424
Banter and Chit-Chat! / Re: Hello
« on: June 11, 2012, 12:00:53 PM »
He did something bad, and we spanked him.  No Braniac.  No, Brianiac!

Bt

1425
Quest for Infamy / Re: Deaths
« on: June 09, 2012, 11:57:28 PM »
<a href="http://youtu.be/3fa4HUiFJ6c" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/3fa4HUiFJ6c</a>



Bt

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