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Messages - Goatmeal

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676
Quest for Infamy / Re: Marching Towards Infamy!
« on: September 06, 2012, 04:49:47 PM »
P.S.  I don't know how to quote two separate posts in my reply but ...

SarahLiz -

I'm sure there's an easier way, but here's how I do it (a pretty round-about way):

1) Open two browser tabs or windows.

2) Open this (or any) forum in each tab/window.

3) Select the message you want to quote from one tab/window and "quote" it.  This begins a reply with the first message "quoted."

4) Select the second message you want to quote from the second tab/window and "quote" it.  This opens a second reply with the second message "quoted."

5) Highlight and copy the second "quote" HMTL language from the second reply

6) Paste it below the first "quote" in the first reply.

7) Close the second tab/window.  Continue your message in the first tab/window.

677
Banter and Chit-Chat! / Re: Dragon*Con 2012
« on: August 29, 2012, 12:33:39 PM »
Good ole Dragon*Con.

Went to Dragon*Con when I first moved South in the mid-'90s...  A shame I haven't been back since!

678
Quest for Infamy / Re: QFI 2?
« on: August 19, 2012, 04:46:13 PM »
But I think that's a bit off the topic of a QFI sequel, so I'll leave my own plans intentionally nebulous and just remind everyone to keep your endgame save on a floppy in a place you'll be able to find it. I know where all of my QFG characters are... do you?

Yep.  All 4 character type saves for QFG2-QFG4 (and 3 for QFG1, of course) from 1992-1995, safely packed away in a ZIP file from 1995 that has migrated from computer to computer, and from floppy disk to CD-R to back-up HD to flash drive.   ;)

679
IQ Chat / Re: Post Kickstarter Update
« on: August 19, 2012, 04:38:39 PM »
LORD was a lot of fun in the pre-Interwebz days...   :)

680
IQ Chat / Re: Post Kickstarter Update
« on: August 16, 2012, 10:49:50 PM »
I'm slightly upset at this spotlighting of nidoking... I'm so grateful that his generous pledge is helping QFI be better for everyone, and I agree with the IQ team that he deserves the special courtesy granted him.  I realize that I'm somewhat engaging in this practice myself (as well as earlier), and I feel a bit of a heel for having done so.

At any rate, perhaps we can find other ways to make him feel welcome in our growing community!   :)

Broomie, cancel the following Forum Threads immediately:

-- NIDOKING IS AWESOME
-- NIDOKING IS DA BOMB
-- NIDOKING FOR ADVENTURE GAMING CZAR
-- KING DEL NIDO ESTA EL NUMERO UNO HOMBRE
-- NIDOKING FOR SUPREME EXECUTIVE PRODUCER
    and
-- NIDOKING... "KING OF LOOT-GIVING, THAT IS!"

681
IQ Chat / Re: Post Kickstarter Update
« on: August 16, 2012, 02:47:26 PM »
I was trying to tell one of the posters his idea to forward my ideas to nidoking  for inclusion into QFI and he (nidoking) receive credit was a terrible idea in a humorous way.  I have heard British folks say "Piss off", maybe i should have said that. :)

Coming from the northern mid-west, I've heard Chadly's original turn-of-phrase (p on that) quite a number of times in my youth...

682
IQ Chat / Re: Add an [All] to the Page option?
« on: August 16, 2012, 02:45:05 PM »
I can add it so the limit of pages is 30 for example and then any more pages after that the 'all' function is disabled. Lupin's right having a thread exceed 100 pages and viewing all posts in one page can be a bit straining for the user and mostly for our database tables so not a good idea to use it without a limit. Stopping it at 20 or 30 is possible though so I'll look into it.

Thank you.  I appreciate the consideration!   :)

683
IQ Chat / Add an [All] to the Page option?
« on: August 16, 2012, 12:21:51 PM »
Broomie --

Now that we have several threads that are more than 2 pages, would it be possible to add an [All] option to the Page option like on the IA Forum?

Thanks!

684
Quest for Infamy / Re: QFI 2?
« on: August 16, 2012, 07:59:44 AM »
Haha, I got it and thought it was funny.  It's just the kind of subversive thing I would do.


If you can't mess with you fans, who can you mess with?

Non-fans and everyone else won't care either way!

685
IQ Chat / Re: Post Kickstarter Update
« on: August 16, 2012, 07:57:06 AM »

Well, that was the stated reward for the $5000 tier. If it makes you feel any better, they haven't set up the producer forum access for me yet, and I only just got BT's Skype info this morning. (No, I won't share, so don't ask.) I actually came up with an interesting idea based on some stuff I've read in the forum, but I'll need time to set up a good pitch for it, and it's getting late.

All right, you all heard Nidoking:

Don't bother IQ with all of your lame ideas for QFI.

Instead, send them all to Nidoking, and HE can get them into the game.  ;D

686
Quest for Infamy / Re: QFI 2?
« on: August 16, 2012, 07:53:44 AM »
"Remember how great QFI3 was?  Relive a brand-new, earlier adventure in the prequel QFI2 !!!"

Wait... you mean someone would try to advertise that they've made game number 2 - which was already out there and established - in a series that was already well past that point, both story-wise and technologically? I can't see anybody being interested in a rerelease like that.

I'm sorry -- I didn't make myself clear.

It's a twist on the old "If you liked Game #1, then you'll love Game #2!" type of advertising -- but in reverse.

When QFI1 comes out, pretend that QFI2 has been out for several years (even though it doesn't technically exist yet), and that IA has made the prequel to the non-existent QFI2 because of such high demand: hence, QFI1 !

Then when QFI2 comes out, pretend that QFI3 has been out for several years (even though it doesn't technically exist yet), and that IA has made the prequel to the non-existent QFI3 because of such high demand: hence, QFI2 !

Guess it wasn't so clever in retrospect.  :-\  I blame lack of sleep on my part.  :o

687
Quest for Infamy / Re: QFI 2?
« on: August 15, 2012, 10:54:52 PM »
I guess from that point, the only way to proceed would be through prequels.

Pretty sure that once you've completed the fourth and fifth games, the big reveal would be that those were the prequels.


Actually, that would be a great selling point!

When QFG1 is released, you could have a line of advertising something like this:

"You know and loved QFI2, so IA created a back story to show how it all began.  Play the prequel to QFI2 -- the all-new QFI1 !!!"

Then, when QFI2 comes out...

"Remember how great QFI3 was?  Relive a brand-new, earlier adventure in the prequel QFI2 !!!"

And so on...

688
Quest for Infamy / Re: QFI 2?
« on: August 15, 2012, 04:09:34 PM »
I know another game company that made a game about a plumber and that turned out pretty good ;)

Yes, but I believe "Jumpman" originally started out as a carpenter...

689
IQ Chat / Re: Post Kickstarter Update
« on: August 10, 2012, 06:47:28 PM »
While I'm all about secret passages and solving puzzles to FIND secret passages, I really think that the "secret passage in the library accessed by flipping around or arranging coded book titles" has been done to death in these games.  AGDI did it in KQ2+ AND KQ3, QFG4 did it, and that's just the first three that come to mind.  I think we can do better, frankly.  :)

You could have a massive, expansive library design layed-out in a maze-like fashion.  The perspective is looking out over it from a hundred feet in the air, like the warehouse at the end of "Raiders".  Mister Roehm is only a few pixels high in the corner.

Your task?  Find one particular book.  And there are tens of thousands of books.

And the entire screen is clickable.

The pay-off?  No matter where you click on the endless stacks of books to look, Mr Roehm doesn't move at all.  Instead, he simply says, "Oh, here's the book I've been tasked with finding, right infront of me."  He grabs the book, turns and walks off-screen.

...Thus summarily negating the highly-anticipated "library book/document search puzzle" trope !   ;D

690
Quest for Infamy / Re: Designing Quest For Infamy
« on: August 02, 2012, 10:27:28 AM »
So yes, inventory type puzzles are among my favourites in adventure games. The only issues I have is when the inventory items take a huge step away from logical use. Whilst I understand that using items in unusual ways is a huge part of adventure games, we have all had those moments where we have solved a puzzle by just clicking on items at random, only to solve it and we think "HOW THE HECK WERE WE SUPPOSE TO WORK THAT OUT".

EXACTLY!  That was my point in the other thread here (or at least the point I was trying to make).

By providing gentle hints, nudges or clues -- but not full-out blatant answers -- the judicious game designer can make the results that much more enjoyable.  It will provide a sense of accomplishment ("I figured it out!"), not frustration ("How was I  supposed to know that?" / "How was I expected to do that?") or disappointment ("Oh, the game just telegraphed/flat-out told me what I needed to do...").

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