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Messages - shoptroll

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16
Order of the Thorne : The King's Challenge / Re: Post-mortem thoughts
« on: October 28, 2016, 09:52:30 PM »
I think not doing a second KS is good idea.  I don't have a big problem with second rounds of funding (games are expensive to make and KS projects generally seem to lowball the expesnses) for projects but organizing and running a successful KS is a lot of work based on all the horror stories I've heard.  If the development pace is already slow because you have less resources to go around a KS is going to stall progress and momentum on the existing projects a lot.  Which it doesn't sound like is a luxury you have at this time.

That said, I'm still rooting for IQ.  Even if things slow down I'd love to see you all continuing to make the games you want to make and play.  Hopefully you and your audience will find each other :)

(And you guys have not been a let down at all.  Even though QfI didn't have the greatest production values in the industry no one can deny the sheer amount of ambition and passion that went into that project.  And King's Challenge was a solid achievement as well.  You guys successfully delievered two (soon-ish to be 4) crowdfunded projects in less time than it's taken many other teams.  That's awesome and something to be proud of.)

17
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: October 26, 2016, 10:51:38 PM »
Gotcha, thanks for the clarification!

18
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: October 24, 2016, 10:23:07 PM »
I could be wrong, but I'd say keep playing 1.1 it to finish it up.  It's truly a great game.

I'm slow at adventure games (ok games in general I guess), and when Steam is telling me I spent 14 hours on QfI 1.0 and wasn't out of Act 1 and Shawn's saying on the BSD podcast it's a 12-14 hour game... Well then, it's probable that 1.2 or 2.0 will land when I'm in the middle of the game and would have to start over!  ;D (The joys of AGS!)

SE is something Shawn and I are working on; just goes beyond fixing a few bugs, enhancing a few game play elements, and changing the aspect ratio from 4:3 to 16:9, that's the big one - we'll be making it portable to mobile devices like tablets, etc - has some minor graphical tweeks and some audio fixes, etc.  It's pretty cool.  We're also working on Roehm to Ruin right now as well, and - of course - we're developing Fortress of Fire as well.  We have a few projects on our plate, but the pace is definitely slower because we have less hands on deck and less time to work on things.

And yeah I figured radio silence was mostly due to you guys being busy, I hope my inquiry wasn't an annoyance (or status update begging).  I first saw mention of the Special Edition and naturally wanted to know more because that was the first time I heard about it :)  And totally take the time you need to get these done!

Based on what you and Klytos have said, is the SE then just the name for the tablet version?  And thank you both for the insight into what's going on.  That was far more of a response than I was expecting and it's always interesting to read about what goes into updates for existing games and the problems you're working on for new games.

19
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: October 23, 2016, 09:32:02 AM »
Don't worry I'm eagerly and patiently awaiting everything in the oven.  I just want to know what's in the box, especially because that's the first I'd heard of it.  And then I can throw money at the computer screen :)

As for what's wrong with QfI?  Nothing I guess.  I was part way into 1.0 when 1.1 dropped and couldn't get my save to transfer over with BT's help, so I'm kinda in a weird state where I'm waiting for 2.0 because I heard there would be some new screens.  I'm kinda slow at these games (14 hours in on QFI according to Steam and I hadn't even finished Act 2!) so I don't really have the time to do a re-play for 2.0.

20
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: October 22, 2016, 01:00:56 PM »
So what's this about a Special Edition that BT is talking about on Twitter?

*hype intensifies*

21
Voted and best of luck to you!

22
Banter and Chit-Chat! / Re: Today marks a momentous occassion...
« on: September 11, 2016, 06:11:24 PM »
Congrats!  I don't think I've got beta access :(

23
IQ Chat / Re: Nice Stranger Things tribute!
« on: August 28, 2016, 09:41:26 AM »
this runs on the SIERRA feel
not scummvm LA feel

Why not both? ;)

24
Quest for Infamy / Re: Saved games lost during Windows upgrade
« on: August 28, 2016, 09:39:52 AM »
It looks like the AGS engine puts the saved games inside the "Saved Games" folder in your user profile.  Do you see a Quest for Infamy or Quest for Infamy 1.1 directory there?

25
Banter and Chit-Chat! / Re: Tv series
« on: August 26, 2016, 08:54:19 PM »
Girlfriend wanted to watch Stranger Things tonight with no prompting from me, so who was I to argue?  It was really good!  No wonder the IQ team made a game about it :)

26
Sorry for your loss Kaldire, but glad to hear it was a good service.

27
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: August 26, 2016, 08:01:56 AM »
I assumed that was implied, but I was mostly interested in knowing if the new room dimensions to fit the lower resolution.  That's a big change right?

The room size is slightly smaller so that on tablet it won't have black bars left and right, which will look horrible. We've got a process that is a one-off change in room size it's really just making sure each room looks right and transitions all happen properly.

Cool, thanks for the explanation.

Quote
The PC version will be the same, with the option of alternate user interfaces, the classic Sierra style that's in the current game and a more streamlined version for tablet (pull down menu's don't work on tablet - or at the least they're really clunky which sucks).

I can see that.  I remember reading a post by Dave Gilbert on the AGS forum that listed mobile ports as a reason not to use Sierra-style interfaces.  I wonder if that's why Himalaya is offering a verb-coin interface option for Mage's Initiation in addition to the Sierra action bar.

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Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: August 24, 2016, 08:29:15 PM »
PC versions will get the upgrades too - it should run unilaterally on all platforms.


Bt

I assumed that was implied, but I was mostly interested in knowing if the new room dimensions to fit the lower resolution.  That's a big change right?

29
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: August 24, 2016, 08:19:29 AM »
2.0 is still happening. The delay is that 2.0 is also going to be tablet friendly to allow us to port to iPad and Android which requires a look at every aspect of the programming. For example the rooms are currently 320x240 and this needs to be brought down to 320x200, so every room requires a decision on whether I lock off 40 pixels (and where to lock them off, top, bottom, bit of both etc) and then whether north / south room transitions still work, whether GUI's sit properly over the screen etc.

Is this change only for the tablet versions, or will the PC/Mac/Linux version get this change too?

(Also, considering how big QfI that sounds like a huge undertaking!)

30
dosbox should allow for the audio issue resolution if you know how to use it!

Larry Casino (not the Nick's Pick one) wasn't DOS ;)

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