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Messages - Goatmeal

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Quest for Infamy / Re: Have trouble getting past the Runes
« on: June 09, 2020, 06:13:55 PM »
I did rotate the last symbol so it's upside down. It still won't accept the stones and let me through. I wonder if it's a bug in the game. Thanks for responding! :)

(1) What's the version of the game? 1.0, 1.1, etc.

(2) Did you changed the wording of the runes from a question "Is There A Way In?" (that the Librarian told you it says now) to a declaration of an affirmative statement?

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Quest for Infamy / Re: Burning down the house...
« on: May 26, 2020, 08:52:27 PM »
I thought that I saw somewhere that you can burn down Rayford's house after you rob it... I have tried but been unsuccessful.  Maybe I am just thinking of the monastery in QFG4?

Unless that's been something new added to the QFI 2.0 beta, I don't believe so...

At least, it's never been present in any of the Infamy Points list or Achievement list that I've seen from the developers (from back in the day) -- and doing something like burning down Rayford's house should most DEFINITELY show up as an Achievement or score MAJOR Infamy points.

You _CAN_ burn something else down to obtain a spell component, however.

Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 22, 2020, 09:38:28 PM »
I still have no idea. I thought about the Hermit Homestead, but it doesn't work either.
(And, by the way - but I have already mentioned it once - there's another bug there: in the tent the text progresses too fast to read.)
I though about the docks in Tyr, but it doesn't work either.

HH it is.  There are different people there at different times of the day (and night!).

Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 22, 2020, 08:48:19 PM »
I'm worried because the solution I was sure about failed:
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You're on the right track: is there some other place where other folks tend to gather?  A place a little more... transient?

Also, some people like the day; some people like the night.  (And no, this is not a reference to werewolves or vampires!)

Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 04:12:26 PM »
Sorry for bothering you. It was no bug after all. I was sure that I got the message confiming that I caught the fireflies, but I didn't. It was a jar with glowing fungus only and I didn't notice it.

No bother at all -- glad it worked out.  We are here to help on this forum.   :)

In fact, I recently sent Blackthorne a bug that wasn't actually a bug (I had overlooked a subsequent item in my inventory), so I know how you feel...   ::)

Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 11:56:30 AM »

I'll try from an older save, before catching the fireflies, but it means having to go back through a large part of day 3. :(

Until Blackthorne checks in, that might be your best bet...  Sorry!   :-\

Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 09:00:55 AM »
Replaying. I have caught fireflies at night and released them the next morning. Then I realised that I forgot to buy a teleport pill before going to Tyr, so I restored previous night's game. And now I can't release the fireflies! I only get a message of "That didn't do anything useful" when clicking them on the darkness. It seems that when the firefly jar is not the last item, this bug occurs.
1000th replay of this section...  :'(

NOOOOOOOO!!!!!!!!!! Now even if I return to the previous evening and go to the swamp to release the fireflies on the same night, I get this message. Please help me! I don't want to start from scratch again!

Have you tried clicking the jar+fireflies on Mr. Roehm instead of the darkness at the screen immediately north of where you found Hobbs?

I never came across this in any of my testing of versions 1.0 & 1.1.2 (usually I had problems catching the fireflies, not releasing them), so I honestly can't say this is the fix -- unfortunately, I'm not at home to test this  out at the moment...   :(

OR, since you released them during the day in the swamp without problem, perhaps you aren't meant to release them at night?  Can you release them the next morning, as before?

Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 21, 2020, 06:42:33 PM »
I found it, but there's a little embarassing thing: I don't know how to exit the room...
Oh well, at least I have a screenshot.

Yes, it's not very clear on how to exit the room.  Goodness, Roehm spent so much effort to get IN there, you'd think the ladies would be kind enough to have a clearly-marked exit for him...   :(

Oh, well, no matter: have you purchased a Magic Map yet?   ;)

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Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 21, 2020, 06:35:08 PM »
And it is as I suspected:

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Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 21, 2020, 06:10:25 PM »
I also need a bit more help with the Rogue secret area.
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Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 21, 2020, 04:19:43 PM »
Update: now I got a little doubt because, when playing as a Rogue, I realised that it's possible to get inside the
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So maybe, before, I didn't look in the right place? Any other hints?
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Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 19, 2020, 02:34:51 PM »
I suppose that
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I have no experience with version 1.0 of the game, so I have no idea which rooms weren't accessible then.

You are correct for the Brigand.  And that means the third class must follow my second hint:

The third secret area (covering the final class) is located in what would be Roehm's version of heaven: a building full of lovely ladies... and it's not the Red Door.  Why, it's enough to bring a Tyr to Roehm's eye...

Both of these classes, Brigand and Rogue, are rather straightforward: as long as you have the necessary item and/or equipment (and the requisite skill level to use said equipment), you should have no problem getting into these secret areas.

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However, you may find that once you are _in_ those areas, you will need to ensure that your skills are high enough to pilfer any of the goodies found within...

Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 19, 2020, 10:27:38 AM »
I checked it, I have version 1.1. So I should have the secret areas, right?
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I'm surprised that you have paid very little attention to the fact that it induces a bug: I lose access to the icon bar when attempting the action in, it seems, the right place.

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If you press <Escape> to bring up the Game Menu, then click "Play" to return to game play, your Menu Bar should be restored.  (I just tried this several times, and it worked each time.)

Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 18, 2020, 10:26:14 PM »
I think I found one of the places, but there seems to be a bug.
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How do I check what is my game's version? And if it's an old version - I bought the game on GOG, can I update it and if yes, then how?

Providing you have a version of the game that contains the secret rooms, you've got the right idea... maybe you're not at the correct bridge?  (I just checked my saved games for all three classes, and each class can access its own area.)

To echo Blackthorne's offer above, if you need further help or more specifics, just ask here.  We're always glad to help!

To check the game's version, it's in the bottom 1/3 of the initial start-up splash screen right after your click the game's start icon, but before the Prelude / New Game / Restore Game Main Menu.  Here's an example of version 1.1 (1.1.2, actually):

(And if you don't have an updated version, contact Blackthorne; he can help you get a newer one!)

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