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Messages - Blackthorne

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106
Quest for Infamy / A NOTE FROM BT ON PACKAGES
« on: February 12, 2017, 11:25:31 AM »
Okay,

I can't believe this has to be said, and it's more for any lurkers that might be around, but here goes - as I've said in many places, the best way to contact me is via email - info@infamous-quests.com gets to me quickly.  If you have something to discuss with me, get in touch with me there. Contacting members of my family, being rude or threatening to them in any way is over the line, and if this happens, I will not be pleasant about it.

As for the shipping, some work and packages have been done this weekend and will be sent out this week - hopefully those of you posting here regularly (Kaldire, K0Sh & eXo) should get your packages this week.  I'll be sending out more and more in the coming weeks, and I hope you all enjoy the contents.

I have tried to be level headed and humble in dealing with this, as I know this is MY delay.  The shipping part is on me, as I have the elements, and is not indicative of any other members of Infamous Quests.  The teams of people who worked on these games, made them, tested them and released them are amazing people.  I had the fortune of working some of the most amazing and creative people I've ever met - they brought my words and thoughts to life, and they raised the quality of my own work in my writing and my programming.  I wanted to make some adventure games, much like the games I played in my youth when I was young, and being able to do that and share them with an audience has been amazing. 

I'm sorry the physical rewards end has been my downfall - I can assure you, there has been no ill-will or malicious intent with them.  Only poor time management skills, some anxiety about making sure they come out okay, and a lack of the free time I once took for granted.  I am very sorry about this end.  Please don't think badly of others around here because of my mistakes.  Professionally, I take the lumps on this one and it hurts.  I always tried to run the Kickstarter on a personal level as well - because it was such a new and intimate way to fund the creation of the games.  I got to know many of you on a personal level over the past few years, and believe me, making your acquaintances and sometimes,  your friendship, has made all the difference in the world to me.  People from around the world offered us (and me) not only their financial support to make these games, but their personal support.  I met a lot of other people who shared the dreams and love of these kinds of games.  I could have never done that without Kickstarter and Infamous Quests.

 In the end, I know - I sure made a piss poor shipping department, and believe me, I'll never go work in one for the rest of my life.  I may never work in making games or anything creative again, who knows.  But I'll also never have as amazing an experience as I did with this.  I look forward to sending out your packages, and with each one, I know a weight will be lifted off me, and with many I'll be including some hand-written notes.  It's meant a lot to me.  All my love to team IQ - you guys helped make some amazing games.



Bt

107
IQ Chat / Re: Stranger Things / PC Gamer mention
« on: February 07, 2017, 12:00:03 PM »
Hey! I didn't see this til now!! How neat.  Thanks for sharing.


Bt

108
Banter and Chit-Chat! / Re: Where are all the Infamous?
« on: February 07, 2017, 11:55:16 AM »
Hey Guys,

I'm here, sorry, I have not checked in for a while.  Shawn and I have been insular, working alone together on Skype a lot.  Honestly, not a lot of the other members are involved anymore in day to day stuff, and don't frequent the forums much.  I've had a lot going on, which I'll probably delve into when I respond in the physical rewards thread.  Thanks for caring about us and the games.


Bt

109
IQ Chat / Re: What's the status of Roehm to Ruin?
« on: February 07, 2017, 11:52:10 AM »
Hey Chadly,

Sorry, I haven't been around in a while.  Shawn and I are working on both projects, but it's just pretty much us at this point.  We're also working on an update to Quest for Infamy.  We've been getting in a few hours of work on each project a day, and things are going well.  RtR needs a few animations finished and some testing, and Fortress of Fire we've done a lot of design/plot development and story realignment to.  We had planned to tell OotT in three parts, but we're only going to do these two now, so we had to rework the story and elements to fit that.

Hope you're well.


Bt

110
I have not sent yours out, Exo.  I have only sent out a few DVD case only and QFI Companion only packages recently.  I haven't, and won't, make any more promises about when I will send them out right now because I don't want to make any more unfufilled promises.  I had the best intentions when I said I would get things out, and it hasn't gone that way yet.  When I send them, I'll post about it.  But right now, they're delayed. 

I have many people I have packages to get to, and I will get to them, but it will be a little bit of time.  It'd be easy for me to freak out and get angry and write something terrible and stupid, but I know the onus is on me right now, and I'm upset that I haven't gotten packages out to important people I care about, either.  Like Kaldire - I'm sorry, man, I really am.  You'll get your stuff, it's just taking me time in between many things happening right now that I am reluctant to discuss. 

Exo, I'm sorry about the delays and missed promises.  Thanks for your support in the past - you've supported not only us but other Adventure Games as well, and that's important.  Hope you're well in the coming days.


Bt

111
Banter and Chit-Chat! / Re: Req virt hugs RIP lulu dec 9th 2014
« on: December 12, 2016, 10:03:58 AM »
Hey buddy - I'm sorry again for your loss.  It's beyond tragic and hard.  You're doing well at keeping on keeping on.  My best to you.


Bt

112
MusicallyInspired, you fanboy hard.   ;)

I'm not a fanboy, Steven is a good friend of mine.

It's true, we've been friends for well over a decade.


Bt

113
Those are third party; it's print on demand.  The company that printed the books for us runs that end. 

Thanks for the volunteer of help, I appreciate the sentiment.  It's just hard, for me, right now to get any help.  Hopefully I'll get some soon and I can get a great volume out at a time.  Really, I wish I had just someone who could sit in my living room with all the stuff, a spreadsheet, and start boxing and labeling all day long...

Bt

114
That Ebay dude is a dick. He's not the only one who's got one, and plus - he sold it? After bitching? What a douche.

(EDIT: Also, starting bid $50? Top bid $143? Reserve not met? Cripes.... He was only selling the DVD case of it....)

I'm sending out when I can, bigger packages haven't gone out yet.  I keep trying my best; I sent out a couple, got some reports of bad shipping, so I ordered some new shipping boxes from ULINE, trying to pack things up and send them out when I can.  I understand some people are mad, and some people are amazingly awesome and patient.

I know now why companies have their own shipping departments and packaging departments, because, really, I can't handle this task myself in any kind of timely manner.  We'll probably never do anything like this again because we've generated absolutely zero profit as a company (and I'm so far in the hole personally, sometimes I feel like the best thing I could do would be to pass away and hope there's a life insurance policy on my for my family) but if we DO, I'd make sure to hire a production house.  Many have sprung up in the wake of Kickstarter and physical reward production and I would add their cost into the goal of Kickstarter... but, alas, we didn't.  I have funds allocated for shipping - this isn't my problem, it's time and effort, which I have in rare supply from myself.

Anyway, I appreciate the support from those who give it, and while I understand the puckish and spurious attitude of some, I can't really do much to speed up the process to your liking at this point, so hold tight, and you'll get your rewards soon.  I'm just glad you got the game, as that was the most important thing.

I hope you're all doing well, really, you guys are great.  Sorry this end of things hasn't worked out as I hoped.


Bt

115
Each OotT game will feature a different protagonist; Patrick, the squire and protagonist of the next game, isn't quite the "goody two shoes" that Finn is.  Finn's more rigid attitude is definitely a contrast to Patrick's spirit.


Bt

116
Order of the Thorne : The King's Challenge / Re: Post-mortem thoughts
« on: October 27, 2016, 06:25:30 PM »
Haha, yeah, the thought of doing a Kickstarter for something we already kickstarted makes my skin crawl.  Besides, that model is pretty played out for people like us.  I'm STILL mailing out packages for physical rewards, which has honestly been the biggest pain in the patoot about this whole thing.  I'd either never do physical rewards again, or I'd budget to hire a fulfillment house to assemble and package everything.  This has been a bigger pain for me than actually making the games!

That aside, yeah - the market for our games is odd.  We really tried marketing hard, and I spent, well, a lot of money on it this year and got very little results.  Our Q3 earnings, well, were beyond abysmal, really, you don't even want to know.  But there ARE people out there who want to play these games - we had a big, positive reaction and great time at PAX East.  But it seems like the cyber world is different.... I just don't know.

I'm glad we have good fans like you guys who care, and have nurtured us through the bad times.  I'll admit, I've been dealing with a lot of depression related to IQ stuff, where I feel like a huge let down.  I'm getting better, and pushing on because that's what I do.  But I just really love what we do, the games we make, the people I make games with and chatting with you fellas.


Bt

117
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: October 23, 2016, 07:15:34 PM »
SE is something Shawn and I are working on; just goes beyond fixing a few bugs, enhancing a few game play elements, and changing the aspect ratio from 4:3 to 16:9, that's the big one - we'll be making it portable to mobile devices like tablets, etc - has some minor graphical tweeks and some audio fixes, etc.  It's pretty cool.  We're also working on Roehm to Ruin right now as well, and - of course - we're developing Fortress of Fire as well.  We have a few projects on our plate, but the pace is definitely slower because we have less hands on deck and less time to work on things.


Bt

118
IQ Chat / Re: Paul Quest II
« on: October 12, 2016, 08:55:15 AM »
I haven't tracked SQ2 downloads in years, possibly because I give absolutely zero fucks at this point.


Bt

119
It's okay, it wasn't miserable, you were asking an honest question.  It just bums me out that I can't get these out faster.  They ARE coming though.


Bt

120
@arremelle They ARE coming, it's just super slow for me, really, I only get to a few a day.  Thanks @Chadly for being understanding. Work will continue until everyone gets their stuff.  Really, we have it - I just don't have the manpower at the moment to help me with packaging up everything and sending it out properly. I had one backer report that his box arrived in bad condition, so I'm trying a new kind of cardboard box and filler to send the stuff - AND I have to keep it cost effective.  It sucks, but it continues.


Bt

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