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Messages - Nowhere Girl

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1
Quest for Infamy / Re: The Quest for Infamy Companion
« on: December 15, 2020, 10:01:30 AM »
I have another question, this time not related to the secret rooms, but to the slaver assasination quest. After Roehm frees the slaves, one of them points at something in the wall - but where? I suppose that it's some hidden treasure, but how to get it?

2
Banter and Chit-Chat! / Re: A Lament for Adventure Games
« on: November 12, 2020, 03:18:51 AM »
Oldschool adventure games are still being made! I still prefer them, particularly the "quest" type and, of course, with pixel graphics, but it's just not true that the genre is dead.
"FoxTail"!
"The Crimson Diamond"!
"Zniw Adventure"!
"Incantamentum"!
"Feria d'Arles" and "Bull Out of Arles"!
"Betrayed Alliance" (EGA! Text parser! And even made on SCI engine!)!
"Cascadia Quest"!
"Watch Over Christmas"!
"Rosewater"!
"Future Flashback"!
"Darkside Detective"!
"If on a Winter's Night, Four Travellers..."!
"Inspector Waffles"!
"Nine Noir Lives"!
"Born Punk"!
"Theropods"!
"Plot of the Druid"!
"Billy Masters Was Right"!
"Urban Witch Story"!
"Brassheart"!
"The Adventures of Black Hawk"!
"Gibbous: A Cthulhu Adventure"!
"Backbone"!
Even the new Leisure Suit Larrys (I rather enjoyed them despite being an asexual woman who fully excludes the possibility of personally having sex - no friggin' way!), while being way more commercial than most games on the list (heck, some of them are free, for example "Urban Witch Story", "Betrayed Alliance"...), are, in terms of gameplay, mostly a classic quest. I agree that most of these games are distinctly niche, mostly made for a not very big community of people who just prefer the retro style. But they exists and in fact, it amazes me how much the community is alive! Retro game development is a real community, developers all the time share information about oter games. If the forum feels dead, it seems to me that it's because traditional fora are no longer the dominant form of online communication. Unfortunately for me (for example, I have technically become a member of the Polish Psychedelic Society - but I got nothing out of it, because intragroup communication is Facebook-based...  :-\), I just feel a very strong push away from using social media - sure, I may read them (and this is how I know how alive is the retro gaming community), but I just can't force myself to create accounts because of my very strong need not to be in the majority.

3
Banter and Chit-Chat! / Re: Congratulations, Steve, on your new transplant!
« on: November 11, 2020, 09:43:00 PM »
OK, now the post I haven't had an opportunity to send and have to rewrite.

I wanted to congratulate too. I felt sad and sorry for you and now I'm relieved to know that you managed to get a transplant. I hope that, now that it is known, doctors will also be able to keep your autoimmune disease in check.
Rest well and don't overwork yourself immediately.

I also wanted to express hope that the horrible current American healthcare system won't last forever (and that USA stop being so cocksure and regarding itself as the absolutest pinnacle of democracy). The right to life and health are fundamental human rights, so a commercial-only healthcare system is always a violation of human rights. I have also recently read an article on the Polish web press (it was about the elections and the downfall of American system in general), in which the author, a moderate liberal, said something like: even people who consider a free market the best solution should be against the American healthcare system - because it only discredits free market ideas. It is much less efficient than European systems, but very efficient in creating problems unknown in Europe...
I just wonder: what arguments can people - let's say, Republican opponents of Obamacare - give in defense of such an unjust, anti-democratic, anti-life system. Because anyone who defends free market ideas when human life is at stake proves their absolute lack of basic decency. For all I care they can even print the money if that's what is needed to keep the system running, but free healthcare is a human right.

Anyway, back to games - I find it intriguing how you mention that you started working on "Quest for Infamy" after your previous transplant and should therefore start making "QfI2" now... I hope that the game is made indeed. The ending of "QfI1" was a bit of a suspense and the idea of a second part is very promising, also because the game world could be very different from that of Lonaria...

4
Banter and Chit-Chat! / Re: Congratulations, Steve, on your new transplant!
« on: November 11, 2020, 09:25:14 PM »
1. I hate my mouse. My finger made a single-click, my mouse made a double-click, and my post is gone because I closed two windows at once.  :'( :'( :'( Sorry, let me recover for a while. I hate so much to have to write everything a second time. (And glory to the Asexual Visibility and Education Network forum because it restores unsent posts; it just uses some different forum engine. This is a model for other fora.)

5
Banter and Chit-Chat! / Re: Remakes and "demakes"
« on: August 21, 2020, 02:08:27 PM »
What is it you are speaking about?
I dont keep up with FB either...

kq4?
I'm confused

lemme know!
Here's a screenshot:

And an explanation that it's more of an experiment than actual plans:
Quote
Hmm a remake of IV is in the works?
Quote
Haha, nah. We've started a remake of practically every single Sierra game at some point.

6
Banter and Chit-Chat! / Remakes and "demakes"
« on: August 15, 2020, 11:36:55 AM »
I'm starting this topic because, having no account, I can't comment anything on Facebook.
I really liked the KQ4 VGA screenshot posted, so I wanted to express my opinion. In case you would actually remake the game, small changes in puzzles could be a really good idea. Particularly: I hate the troll cave. The troll appearing randomly is just annoying - all that worst aspect of Sierra games - and the board over chasm puzzle is horrible. It would be much better if the puzzle was not just about random clicking, but about introducing a slightly different solution that would allow Rosella to actually know where she had dropped the board. Something I just though about: a fluorescent fungus, for example? Used to mark the ends of the board so that Rosella can see them? And, perhaps, in order not to make it too easy - still a requirement to click very carefully between these two spots? Just my quick thought.
I also really liked the "beam me" Easter egg and I regret that it's only found in the AGI version. In fact, it was THE factor which encouraged me to play the AGI version as well.
Other "remakeable" games... and I'm not pushing anyone to do it, I realise that it's hard, just expressing my ideas in case anyone decides to actually do it. I dislike two particular aspect of "The Colonel's Bequest": illogicalities about finding the body (particularly the moment when Laura stumbles upon drunk Ethel, leaving the garden... and possibly just the next moment finds her body in the garden.
I didn't really like how the passage of time in "Dagger of Amon-Ra" is closer to real time - it's possible to miss some things, it prevents the player from looking carefully at everything... But the passage of time in "The Colonel's Bequest" is not perfect either, one 15-minute interval can take seconds and another more than 15 minutes...
And I hate Laura's notebook for its extremely artificial language. "Religious item found" - who would have written something like this?! If Laura just wrote "There's an old Bible hidden under the chapel floor" - it would have had the same effect: confirming that Laura has found it and has a chance at becoming a Super Sleuth.

A little note on "demakes": I don't like this name because I firmly represent the opinion that hand-painted VGA is just much more beautiful than 3D, so 3D to VGA is an improvement. Or than photographic art. I don't know how scary are parts 2 and 3 of "Gabriel Knight" (part 1 is still acceptable for me, but I was for example really scared when playing "The Last Door" series and only played it at daytime... the plot just drew me in nevertheless), but I never played them first of all because of their ugly graphics.
(I, anyway, also don't like some aspects of GK1, particularly: wouldn't it have been much more natural to have Gabriel speak German - and still have it represented as English? Particularly since the German version of the chapel poem doesn't fully rhyme... Don't tell me that there are no Americans who speak foreign languages!)
The same goes, particularly, for two non-Sierra games: parts 3 and 4 of "Broken Sword". And these games really have great plot ideas, but still parts 3 and 4 are horribly ugly.
My list of games I would most gladly see remade in VGA/SVGA is as follows:
"Quest for Glory 5"
"Broken Sword 3"
"Broken Sword 4"
"Legend of Kyrandia 3"

7
Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 22, 2020, 09:03:44 PM »
I still have no idea. I thought about the Hermit Homestead, but it doesn't work either.
(And, by the way - but I have already mentioned it once - there's another bug there: in the tent the text progresses too fast to read.)
I though about the docks in Tyr, but it doesn't work either.

8
Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 22, 2020, 05:32:08 PM »
I'm worried because the solution I was sure about failed:
Spoiler (hover to show)

9
Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 01:01:32 PM »
Sorry for bothering you. It was no bug after all. I was sure that I got the message confiming that I caught the fireflies, but I didn't. It was a jar with glowing fungus only and I didn't notice it.

10
Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 10:30:04 AM »
Have you tried clicking the jar+fireflies on Mr. Roehm instead of the darkness at the screen immediately north of where you found Hobbs?
Yes. Same result, if I remember well.
OR, since you released them during the day in the swamp without problem, perhaps you aren't meant to release them at night?  Can you release them the next morning, as before?
NO. It began with not being able to release them in the morning and then it expanded to any reload.

I'll try from an older save, before catching the fireflies, but it means having to go back through a large part of day 3. :(

11
Quest for Infamy / Fireflies bug?
« on: April 22, 2020, 08:36:37 AM »
Replaying. I have caught fireflies at night and released them the next morning. Then I realised that I forgot to buy a teleport pill before going to Tyr, so I restored previous night's game. And now I can't release the fireflies! I only get a message of "That didn't do anything useful" when clicking them on the darkness. It seems that when the firefly jar is not the last item, this bug occurs.
1000th replay of this section...  :'(

Edit:
NOOOOOOOO!!!!!!!!!! Now even if I return to the previous evening and go to the swamp to release the fireflies on the same night, I get this message. Please help me! I don't want to start from scratch again!

12
Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 21, 2020, 06:19:18 PM »
I found it, but there's a little embarassing thing: I don't know how to exit the room...
Oh well, at least I have a screenshot.
By the way, I've noticed a little glitch: if you go to the very bottom of the screen, you can see the corner of the pool over Roehm's silhouette.

13
Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 21, 2020, 04:29:41 PM »
I also need a bit more help with the Rogue secret area.
Spoiler (hover to show)

14
Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 21, 2020, 03:33:31 PM »
Update: now I got a little doubt because, when playing as a Rogue, I realised that it's possible to get inside the
Spoiler (hover to show)
So maybe, before, I didn't look in the right place? Any other hints?
Spoiler (hover to show)

15
Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 19, 2020, 05:22:44 PM »
I'm quite sure that I know what place you mean. I'll just have to figure out how exactly to get inside.
Thanks a lot anyway.

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