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Topics - Lambonius

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Banter and Chit-Chat! / I have a serious problem...
« on: March 21, 2015, 01:38:08 PM »
...I can't stop buying games on GoG that I already own in physical form, but don't have with me at this exact moment.  I am an instant gratification millenial whore.  I'm betting a lot of you people are, too.

Confess.  What's the last game you bought on GoG that you already own in physical form?  Do you feel dirty?

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I just bought a Wacom Cintiq Hybrid, which is a pretty damn awesome illustration tablet that can double as a drawable monitor.  In mobile mode, it functions as a standard Android tablet.

It works great when connected to a PC, but so far I'm not totally sold on the Android-specific illustration/digital painting apps when using it in mobile mode.

Does anyone around here have any experience getting Windows programs up and running on an Android OS?  Possibly in an emulator of some sort?  I'd really like to get GIMP on there, if possible.  I did some searching and found that someone had set up an emulation state in which to run GIMP, and posted it on the Google Play store, but I tried it and it's a buggy piece of shit that frankly doesn't work worth a damn.

I'm wondering if I can set it up myself.  I'm not much of a programmer, but I think I'm crafty enough that I could follow a set of instructions if someone walked me through it.

Anyway, tips would be appreciated if anyone's got any ideas.  :)

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Banter and Chit-Chat! / Awesome Kotaku article on game publishers
« on: April 15, 2013, 03:26:11 PM »
This one pretty much speaks for itself.  A breath of fresh air.

http://kotaku.com/we-need-better-video-game-publishers-472880781

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Banter and Chit-Chat! / Great article on Graphic Adventures
« on: April 07, 2013, 08:36:48 PM »
This is old, from 2011, but I just found it, and I think it's awesome.  An article on the storied rise and fall of the graphic adventure game.  The nice thing about this is that now I think we can finally amend the end of this article to talk about the genre's renaissance.

http://arstechnica.com/gaming/2011/01/history-of-graphic-adventures/

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Banter and Chit-Chat! / "Implicit" game design
« on: March 25, 2013, 02:57:26 PM »
<a href="http://www.youtube.com/watch?v=_SOg990vAyk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=_SOg990vAyk</a>


Here's a neat video discussing what we might call the counter-trend to the current trend of "casualized game design."  This video references Dark Souls (the last mainstream game to really REALLY suck me in and not let go, and one of my favorites of this entire console generation) along with a few others, but I think that the ideas he brings up can be applied to adventure game design as well.  The idea of dropping a player into the game world and letting them simply explore and uncover things as they go is one of my favorite parts of traditional adventure games (I fucking hate that I have to use the qualifier "traditional" now--THANKS, TELLTALE.)  I know that it's something we've had in the back of our minds with QFI, too.  Rewarding players for exploring and trying new things, etc.  Anyway, I thought it was a cool video with some good ideas.  Thoughts?

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Banter and Chit-Chat! / Innovation: Gaming's Snake Oil
« on: March 18, 2013, 10:44:44 PM »
I stole the thread title from this Jimquisition episode because I couldn't think of a better one that would do justice to the concept.

http://www.escapistmagazine.com/videos/view/jimquisition/7005-Innovation-Gamings-Snake-Oil

Everyone should watch this video, because this guy fucking nails it when it comes to what I view as a big problem in gaming today.  And though he doesn't mention it specifically, I firmly believe that this was the main thing that killed adventure games (and certainly Sierra) the first time around.  Thank you, Roberta and Ken Williams--enjoy those moneybags.

So what do you guys think?  Can we apply Jim's logic to adventure games?  I certainly see the "innovation for innovation's sake, at the expense of quality" argument applying very directly to disasters like King's Quest 7, King's Quest 8, and pretty much everything Telltale has ever produced.

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Quest for Infamy / Live Background Development Series! (SPOILERS)
« on: February 08, 2013, 05:03:47 PM »
Hello Lonarian Guards!   8)

Jason (aka Lambonius) here, introducing the first of our elite backer behind the scenes development series!  In this thread, I will be designing and posting WIPs of the next background on my To Do List.  This scene is from the Grass Plains region of the Krasna Valley, an area that has been as yet unseen in the current demos, but will feature prominently in the full game.  This area of the game world has pretty much been my baby, and with input from Steve (Blackthorne) and Jeremy (Jerminator,) I've been designing, sketching, and painting it for the past several months (with breaks here and there to work on other, more pressing areas.)

The sketch attached below is an early concept for an abandoned homestead, one of several small architectural features that dot the plains.  A number of design changes have been made to the overall area since this sketch was made, and as such, I will be redrawing a new version from scratch to incorporate those changes.  I expect to post the new version later tonight, once I get a chance to sit down and flesh it out.

We'd like to invite you elite Lonarian Guards to offer any feedback you like--critiques, suggestions for content additions, etc., and just in general to be a part of the process of conversation that happens around the design of any given background in our game.  Don't be shy; I'm open to anything you have to say, both positive and negative, and would love to be able to incorporate some of your ideas in the screen, provided they still fit with what we have in mind for the scene.  :)  It's all for the purposes of creating a more interesting and attractive gaming experience!

We hope to make this a recurring series, with work from our other artists appearing in the future.  So check back often!  :)

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