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Topics - Athanasius

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Quest for Infamy / Thank you!
« on: May 03, 2015, 02:21:42 PM »
Dear developers of this game,

I sincerely wish to thank you for the pleasure of being able to play a game like QfI. It has been many years since a game managed to get me completely into its world. Now, after the 17 most wonderful hours of splendid entertainment I can clearly state that I've found a new favorite of mine. Not only do I adore the beautifully crafted gameworld, rich in details and sights, but also I find the lore you've written excellent. The characters are original and interesting, the dialogs witty and fitting. Throughout the game, there was an atmosphere of adventure and freedom I really enjoyed. And especially the story around the Killingtons is told in a beautifully melancholic way. The humor is well set, it never gets too low, always keeps a fine attitude and makes me laugh and smile. And I simply love Mr. Roehm - he is such a refreshing character, and his voice actor did an especially great job. Most of the other voices were also great in my opinon. The music deserves another praise, it enhances and supports the game's atmosphere perfectly.
On the negative side, I could only add that in some scenes the proportions between characters and environment seems to be distorted. But that's really minor compared to the complete experience. The few bugs I've encountered could be solved fortunately.

First I was blinded by some poor reviews, and I wasn't sure if I should try QfI - I'm damn glad I did. So after all I've learned a serious lesson: Not to trust reviews. I can clearly state that QfI is not only the best game based on the AGS-engine I've ever played, but that it will stay my heart as one of the greatest, funniest, richest adventures I've ever played. I'm sure I'll replay it sooner or later. It's not only a hommage to the old games we all love so much, it stands absolutely on its own.

I'm looking forward to the sequel and to see Roehm again.

Thank you!

2
Hi,
terribly sorry to bother you again, but: In the slaver quest, I've only talked to the guy telling me the slave joke. Then I've used my flying spell to get onto the balcony, changed to sneaking mode (I've got 50 points on sneaking, that's the limit for socerers, right?) and entered the building. Whatever I do, I fall to the ground, the guard sees me and I die. Once I sneak in, I can't do anything about it... what am I doing wrong?

edit: I'm sorry, I looked into the GOG-forum and found the solution. I never thought that it could be necessary to "look" into the room before sneaking in. Well, in real life it certainly would be advisable. ;)

edit2: Ok, it seems I'm another victim of the dreadful slaver house. I can't get out of the corridor leading to the main room. However I still have some magic pills (not the blue ones ;) ), so is it ok to use them here - or will that mess up my game at another place?

(that's really worrying me - I've had not a single serious bug in the long first chapter, but now they are raining down on me... :( )

3
Hello everybody,

I'm enjoying your wonderful game and really like almost everything about it so far. But unfortunately I seem to have encountered a nasty little bug: I'm playing as a Sorcerer, got the open lock-spell and tried to open the door at the meat-house on the town square (market place?). As it was dusk and not night, the spell didn't work - but something changed nonetheless: My mousewheel didn't work anymore ingame: I couldn't cylce through the actions with my mousewheel. I saved the game right after and tried to reload the savegame, even restarted the game, but the problem wasn't solved. I think the savegame itself is corrupted after my failed spell attempt. Only when I took an earlier savegame, the mousewheel worked again.
The problem is reproducable, I've tried it at least three times. As I prefer the comfortable mouswheel-cycling, I wouldn't like to use rightclick. Is there anything I can do?

Cheers and thanks!

Athanasius


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