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Messages - Kaldire

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1411
Quest for Infamy / Re: few starter bugs (disregard if already known)
« on: August 05, 2014, 05:42:19 PM »
rgr that

and do note, that this ONLY occurs when you
1. start the battle with the sword on the enemy
2. when you lose the battle

if you win, it doesnt lock up as it does when you lose so, its more an early game issue

as for the head and blood, imo it would be best to put some null tag or something saying
"you have no reason to stab the head ..yet"
so that the blood doesnt waste..
I tried early on .. restarting again, to get the mug and cut the head and get the blood (just after execution) and it said "you have no need for the blood right now"
aaahh?

soo best stay away from the head, until its needed, still odd..
grr
anyway on a brighter note its only taken me about 2 hours to get where i got in 4-5 last time!
lol
in terms of almost maxing 100 on stats (minus block)
is blocks max 200?  shouldnt it be 100= 100%?
lol

1412
Quest for Infamy / Re: few starter bugs (disregard if already known)
« on: August 05, 2014, 04:17:59 PM »
I think we've got most of those already.


Regarding not being able to walk around after exiting combat--that's a new one I've not heard before.  Is that something where you either have to restore a game or warp out by map in order to resume normal gameplay?  If you get it to happen again, can you save the game in that moment and post it?  It'd help us figure out the issue.


here I made a vid with 3 issues
2 minor  1 big
NOTE: sorry the battle is long just fast forward(I wanted to make sure you saw how the battle started and ended for the full detail on the issue)

<a href="http://youtu.be/dXDCjcq3_mw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/dXDCjcq3_mw</a>


1st bug is just a fireplace that isnt lit, saying its warm, does this no matter what(lit or not)

2nd bug is the cemetery house walking through the SE wall and appearing in the chapel

3rd is the game ending bug, must restore,
this happens if you attack any enemy with your sword before they see you, and you lose the battle, you cant move at all and if you dont have a pill or the map, you must restore

4th is not in the video but its about that damned head not letting you cut it and killing the game for anyone who cut the head but forgot to get the mug and blood thinking you could just cut it again as it says to do.. but you cannot...
plaaayyytesters should have spotted all these justtt sayin :P

1413
Quest for Infamy / Re: Bug testing
« on: August 05, 2014, 04:14:40 PM »
I think the hardest part of any beta testing is having the time to do it.  Just playing through the game once doesn't cut it.  Instead, every aspect of the game needs to be explored, and puzzles and dialog options have to be attempted in different combinations.  A good beta tester also has to be quite creative.  I've had some time off before my next job, and even without a job to get in the way, I don't feel I've completely explored the QFI world.  It's so vast and rich.  I wonder how helpful I'd be as a beta tester.

QFI comes across as having been extremely well-tested before release, and I appreciate the time everyone spent making it so polished.
well tested compared to most hell yes

but just the many bugs ive found in the early game, are enough to make me wonder if there was any playtesters at all doing anything but just playing instead of reporting back,
ive found about 9 game ending bugs already  most are reported
posting yet another one ... now :P


1414
Quest for Infamy / Re: Bug testing
« on: August 05, 2014, 04:13:19 PM »
I don't dislike Telltale itself as a rule or anything, but their recent ultra-linear direction (basically everything since Back to the Future) just doesn't do it for me as a gamer.  And it REALLY rubbed me the wrong way when you had people like Dan Connors and Dave Grossman going around doing interviews and suggesting that making adventure games more linear and removing puzzles (or even the ability to walk around, which was something they were touting as a major game design breakthrough at one point) was somehow "fixing" the longstanding flaws of adventure games.   ::)

Tales of Monkey Island was the last truly satisfying Telltale game, in my opinion.

yea thats because almost 100% of the original crew  left to start their own companies :(
and I agree with you to a point,
walking dead ep 1 was decent, then just dropped off like turd buckets,
its nice to have seen how far that interface came and where its going, i AM looking forward to borderlands  but if its like a wolf among us.. well.. yea
I think they have a 30min-1hr per ep play time max, and thats droll

but its neat to know they all came from mark and Jurassic park (the first game to use the interacive duck dodge etc interface )


1415
Quest for Infamy / Re: Bug testing
« on: August 05, 2014, 03:35:20 PM »
Quote
It is interesting to hear how some of the companies do their testing.  On our end I feel as though we had quite a few people on board to test.  Some posted a bug here and there, but many got access to the game early and were not heard from again.  It is quite hard to find good testers.

ya got most of us here for the next game mate!
id be happy to playtest for ya
as im sure most here would and trust me , you cant get rid of me, im like a fungus i just grow on ya
no im more like the crabs, you'd have to shave me off just to get rid of me.. hmm
darn cant think of anything better in terms of a quip gasp!
hehe

only thing that would keep me from coming back is death
dun dun dunnnnnn


1416
Quest for Infamy / Re: Bug testing
« on: August 05, 2014, 03:32:32 PM »
well yea I get his post now

but really dislike for telltale?
you all love LA games ! thats 80% of ttgs staff .. or was,  its not anymore

and yea again my only question was compared to what...
but yes vs a non linear game  of any kind,  ttg's keeps games like LA games were
LINEAR,
always been that way... and yet LA games rocked hard (though I preferred sierra games)

do you really not like telltale games?

and I didnt mention them specifically in terms of testing but you do pay attention so ty!
worked for a many o companies in my distant past
kinda miss it, but my daughter had to grow up with one parent at least!
(I wont... get into that sad story)
but she is 14 and friggen a hell bucket now haha
ya know girls at that age

ty for that feedback
thought it was some poke at me or ttg's lack of testing

btw I didnt do every episode of monkey island, and yep there will always be bugs, and ttg's rarely if ever PATCHES ANYTHING!!!!

grr

1417
Quest for Infamy / Re: Uber Sorcerer
« on: August 05, 2014, 03:28:02 PM »
still a nice score  was that your first play as sorc?

(still I cant find horse poo tried feeding the horse many things )  nooo dont tell me,

so i just got goat points for that one, missing a few other things... so ya beat my sorc infamy score!

gratssssssss nice run
im sure there are some hidden stuffs in there we both missed
my score as rogue was far higher than sorc or brig

1418
Quest for Infamy / Re: Anyone figure out how to beat Bt?
« on: August 05, 2014, 03:25:45 PM »
you cats are friggen awesome and funny :P

really saved by the bell high fives? hahahaha

1419
Quest for Infamy / Re: Another glitch
« on: August 05, 2014, 03:24:51 PM »
haha I thought that was just apart of the game, whoops

same happened here before lol

1420
Quest for Infamy / Re: Worm scale
« on: August 05, 2014, 03:24:02 PM »
?

1421
Quest for Infamy / Re: few starter bugs (disregard if already known)
« on: August 05, 2014, 03:19:38 PM »
oh heck yea

I can trigger that easy
Ill make a mini vid

and yea if its early in the game, you have to restore the game!!!
no map exists!

and it only happens when you click the sword on the enemy BEFORE they attack you. and not always just most of the time,
ill get a vid posted up of that since a screen wont really show one cant move..

also see my other thread for the game ending bug for the sorc path and prolly anyone else needing human blood if they stab the head right after the execution but dont use the mug on it RIGHT AWAY
the blood dries and it keeps saying need a fresh cut but wont let you, even when you remove the darn brain with a saw.. grrr

ill test that movement issue and post it up!


1422
Quest for Infamy / Re: OH doodie, Game ending bug! helps!
« on: August 05, 2014, 03:16:18 PM »
haha well hack and slash and stab arent maxed

and it seems blocking keeps going well above the 100 limit

so yea i got 100% hit ratio, and still miss most times,
but right after the execution, I stabbed the head for fun,

then I went and killed about 100+ bad guys in the forest in the evening (not night) before picking a path at all

when I did pick the path, so I could fight harder creatures  (undead populate the area more and once blocking is 100+ you really cant even die early on)
sooo

my guess is that, I did indeed find a bad bug, is there a way around this?
I mean blood of a man ... could it be from anywhere else in the update,
or could you maybe allow more than one cut in the head
as I said
when I go back to the head and use the mug it says
"you need to make a fresh cut"
but when I use the sword it says
"you cut that already and dont need to do it again"
even tried the throwing knife haha
"leave that C ENCORED head alone!" etc

ahh so i maxed most stats for naught?
should be a work around on that one mate... ahhh?
say it aint sooooooo

bad bug there if so

did you want a screen shot of stats and or the head issue, I could make another mini vid of it

fix is easy for the patch
either
a.) dont let the head get stabbed until evening of the path quests,
or the best bet
b.) allow it to be stabbed more than once!
or allow the brain to give blood when removing with the saw (ceremonial dagger isnt needed as some claim)
or
c.) spawn brigands and let ya get blood from that
d.) maybe a pool of blood under the head after the first stab?

etc
tons of small and easy fixes, just ackkk

my bad for not filling it with the mug ( as I didnt get one at that time) though I did get coned again.. later just .. to late...
 blood already stopped

let me know if I should just smack my head and restart again,
I kinda know some tricks on maxin stats now,
seems there is a mini pattern to everything but the % to hit..

here is hoping there is some work around, even if its to add the item to my inv idk.
if not no worries (ive tested worse things with far more time spent)
but ackkk?

lol

that issue shoulda been spotted by now!
id be happy to help test games for free and no credit as im sure most of the forum would in future gamin

playtesting so to speak not alpha or whatnot

lemme know if im between a huge rock and a tiny tight spot so I can start over... again
grr  bt is going down when i find him muhahahah
oh and I had 3k bly  just killing guys day 1 hahah not even night !
thats AFTER buying most everything but the armors etc


1423
Quest for Infamy / OH doodie, Game ending bug! helps!
« on: August 05, 2014, 07:47:32 AM »
Well

So being the 6th play, and just messing around
I stabbed the head on the pike, early in the game, it bled out.
when I leveled to max stats on my fighting and came back to the night time..
the blood was gone with a message
"you have to make a fresh cut"

but when using the sword it says
"you dont want to do that you already cut it"

so I used the saw on the brain, no blood...

how can I continue, even tried to find a brigand at night, seems they dont come out,
did I bug out my game
if so, man thats 5 hours of maxing my fighting down the drain but yea id like to know if there is another place for the blood than the head, or why it wouldnt let me make a new cut!

let me know
ty!

anyone that knows users welcome

cheers

1424
Quest for Infamy / few starter bugs (disregard if already known)
« on: August 05, 2014, 06:59:03 AM »
1.  Putting spikes in the waterfall tree, then going back to blacksmith to buy new spikes, makes the spike in the tree vanish.

2. Saving the game before looting a body, will net you a new reward each time. much like the old save and open chest games to get better loot. not sure if this is a bug but..
kinda bad :P pointless near end but just noticed it..

3. sometimes after a battle you cant move at all! you can look at objects, even talk to the wizard of the forest or a squirrel but not move,  usually this happens when you start the battle with your sword vs let them come to you

4. Ok first im nuts,  (squirrel joke not intended)  On evening of day 1, I got my fighting skills to hit 100%
blocking is almost 140
hack stab and slash are a bit over 60
and yet about half the time I still miss targets

a.) is this due to some enemies being weak to some attacks, as ive seen no pattern so far other than magic
b.) how is it my % maxed to 100 but I miss, and my other skills are going up randomly and slowly, seems that successful blows earn points faster, no clue what tallies the hit % as even blocking raised it.

5. In the cemetery house, if you walk to the right side of the screen in the broken wall area near the SE wall you can walk through it, and if you keep going it puts you in the chapel room normally entered on the NE side..


these are just a few minor ones in the early game

trying to beef my guy up in case i stumble upon ....the bar muhhahaha

let me know if these issues are known!
dont want a dupe post of stuff from me

1425
Quest for Infamy / Re: Bug testing
« on: August 05, 2014, 06:47:03 AM »
depends what lvl you are in the testing hierarchy
some of the older games, for sure had almost no team and no real testing done and no playtesters

but the latter games and upcoming borderlands, game of thrones, and the testing of the friggen WII and the wii mote issues just ALONE are yes..tedious and long

compared to insane budget games.. like ubisoft, its a penny in a bucket but then again so are all of this teams games in that retro-spec

was this meant as a semi insult?

I spent loaaads of time just on strongbad
gawwd damn wii motes...

if you have no exp testing the code for that and then having playtesters and myriads of issues with just that alone.. well shrug

as for most ttg's   they are again about as difficult as any point and click advents with semi 3d environments
loads of issues vs say the 2d you guys do,
which is why LA and sierra games rock
yea they have issues but you can pump em out pretty quick and without to much hassle

but i feel kinda hurt in a way, from that post there lambonius
ive said nothing but praise about this group and loved IA before IS

shrug,

sorry for name dropping seems it mighta been the issue there..
wont happen again mate,
not sure what that post means really, kinda sitting in my brain making me wonder why it took us over a year just to get the friggen game to beta much-less a playtest phase (and thats just one episode of a game not all 5 of a season!)
now it seems ttg is pumping episodes out so fast as to get ready for the bigger budget games (not that dan conners needs more money lol)

but I ♥ttg
as I♥IS

shrug

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