Author Topic: Quest for Infamy v2.0 progress thread  (Read 46681 times)

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Kaldire

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Re: Quest for Infamy v2.0 progress thread
« Reply #45 on: July 15, 2017, 12:20:29 AM »
Yeah, the 2.0 beta on there doesn't have much more than the official 1.2 - mostly just some minor bugfixes and behind the scenes stuff players would not notice.


Bt

Plus, I believe that IQ fixed the "Endless First Night" exploit for version 2.0.   :'(

This exploit allows/allowed you to grind your stats without penalty -- not even death could stop Mr. Roehm that night!...   ;)

Lol yeaaa in REALLY early testing i exploited this HARD
maxing all stats that I could before even chosing a path/class

oddly the stats reset(some stats) depending on which path you picked.. this was later fixed but was really fun to play with

esp saving after killing an enemy, and loading if you dont get a potion and large coins (helpful when fighting undead early on)
walking back and forth between screens and resetting mobs etc oh the joys I/we had playing with this endless night.

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Athanasius

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Re: Quest for Infamy v2.0 progress thread
« Reply #46 on: July 15, 2017, 03:25:40 AM »
@Blackthorne

I've tried to download the regular version of the game (not the beta 2.0) from Steam - but I only get the 1.1.1 instead of 1.2. Same thing on GOG - only the old 1.1.1.
On itch.io there is the 1.2, but it definitively has a broken speech.vox that misses many voiced lines.

Where can I get a correct version 1.2?

Thank you for your help.

EDIT: Ok, I've tested the 2.0-beta - and it's the same issue: speech.vox around 640 MB, voice lines missing. Again the simple way to test it: Right at the beginning, drink from the river - Roehm's "Ah that was good" (or something like this) isn't voiced.
It seems to me the 1.1.1 is the last version with correct speech.vox. Is that possible?

Kaldire

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Re: Quest for Infamy v2.0 progress thread
« Reply #47 on: July 15, 2017, 06:55:57 PM »
wait for 1.2 mate its not out to my knowledge
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Athanasius

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Re: Quest for Infamy v2.0 progress thread
« Reply #48 on: July 16, 2017, 02:20:35 AM »
wait for 1.2 mate its not out to my knowledge

It is out, but strangely only on itch.io.



Unfortunately it's useless with the broken speech.vox-file... :(



Kaldire

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Re: Quest for Infamy v2.0 progress thread
« Reply #49 on: July 16, 2017, 06:14:16 PM »
i noticed that too but thought it was just a false file name
in game does that register as 1.2?
didnt think it was out or BT or Klytos would of posted bout it
but then again I may have missed something.
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Athanasius

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Re: Quest for Infamy v2.0 progress thread
« Reply #50 on: July 17, 2017, 07:22:08 AM »
i noticed that too but thought it was just a false file name
in game does that register as 1.2?
didnt think it was out or BT or Klytos would of posted bout it
but then again I may have missed something.

Here you go:



Blackthorne

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Re: Quest for Infamy v2.0 progress thread
« Reply #51 on: July 17, 2017, 09:58:11 AM »
I have to be honest, I have no idea what the differences between the itch and steam versions are.  I lost the update log when cleaning up dropbox a while back and I can't track it down right now... I didn't know the .vox file was truncated on itch.  I need to correct that sometime.

The number of archived sources of QFI across different versions of AGS is a pain in the ass, honestly.  The version on Steam is the one I've been playing mostly at home now.  It's gonna be a while before I have enough time to make sure versions are updated properly across all platforms, in addition to finishing up v2.0... I need 36 hours days and enough dexedrine to keep me awake until 2021...


Bt
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Athanasius

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Re: Quest for Infamy v2.0 progress thread
« Reply #52 on: July 17, 2017, 12:04:59 PM »
@Blackthorne

The problem with the defective speech.vox-file isn't only in the itch.io-version 1.2 It's also the case in the current 2.0-beta on Steam.
On Steam, I can't get a version 1.2 at all - all I can install is 1.1.1.

So my question: Where can I get a correctly working 1.2?

Or is it possible just to put the correct speech.vox from 1.1.1 into the folder of the version 2.0-beta Steam/1.2-itch and replace the defective speech.vox?

edit: By the way, I've just found the thread on GOG where I asked for version 1.2 - that was back in January 2016. It would be great if the GOG-version could be updated to 1.2.
https://www.gog.com/forum/quest_for_infamy/version_12

edit2: I should probably have opened another thread as it's clearly offtopic. Mea culpa. ;)

Kaldire

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Re: Quest for Infamy v2.0 progress thread
« Reply #53 on: July 17, 2017, 06:19:45 PM »
ohhh rgr its 2.0 I was thinking of hahaha

my baadd

and yea the vox is miffed

as for steam i dont have beta anymore it opted out some time ago after testing it for a few hundred hours lol(no joke 200+ hrs on it at least)
whoot that was just testing too..

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Athanasius

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Re: Quest for Infamy v2.0 progress thread
« Reply #54 on: February 25, 2018, 10:33:52 AM »
I know I'm quite annoying, but still: Any news about 2.0? Or can I officially give up hopes and go on with my miserable life?

Blackthorne

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Re: Quest for Infamy v2.0 progress thread
« Reply #55 on: February 25, 2018, 05:24:06 PM »
Hey, we're still working on it.  Mostly it needs testing at this point, and we haven't had a lot of available help on that.  I've played it a bunch and corrected a few minor things, but it's pretty close.  It's just tough when you're relying on volunteers.


Bt
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Athanasius

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Re: Quest for Infamy v2.0 progress thread
« Reply #56 on: February 26, 2018, 07:50:57 AM »
Hey, we're still working on it.  Mostly it needs testing at this point, and we haven't had a lot of available help on that.  I've played it a bunch and corrected a few minor things, but it's pretty close.  It's just tough when you're relying on volunteers.


Bt
Good to hear! Why don't you upload it to Steam as a beta, replacing the old 2.0-beta (isn't that one from back in 2016?)? I'd try it for sure.

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Re: Quest for Infamy v2.0 progress thread
« Reply #57 on: February 26, 2018, 08:44:21 AM »
You know, I may just do that.  I hadn't even thought of that, because I use Steam so infrequently these days.  Lemme set that up this week sometime.


Bt
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Athanasius

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Re: Quest for Infamy v2.0 progress thread
« Reply #58 on: February 26, 2018, 08:49:56 AM »
You know, I may just do that.  I hadn't even thought of that, because I use Steam so infrequently these days.  Lemme set that up this week sometime.


Bt
That's great! Can you send me the password/code to activate the beta when it's up?

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Re: Quest for Infamy v2.0 progress thread
« Reply #59 on: February 26, 2018, 06:22:34 PM »
Mate, I updated your profile on these forums here and you should have access to the testing forum where you can grab a copy of 2.0 if you're keen to check it out and test it. Steve will still upload it to Steam later, but any bugs you find throw up on that extra forum so we can work them out.
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