Author Topic: Bug testing  (Read 17478 times)

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Klytos

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Re: Bug testing
« Reply #30 on: August 06, 2014, 09:28:11 PM »
Although your stat will appear to be 200, the calculations inside the game still treat it as <=100 so it really doesn't make any difference.
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Kaldire

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Re: Bug testing
« Reply #31 on: August 06, 2014, 09:59:15 PM »
yea after 100 it blocks about 99.99% of the time i was just wondering if it would break the game or not

and even though I have chain mail and 100% on hit 
I still get hit like I have cloth armor, and I still miss about 1/2 the time

but I know battle is being worked on

just I dont want to continue past day 1 until I know i didnt miss my bt bar trigger

also ive noticed on steam 6-7 achievements never unlock for anyone,
and in game they dont either...
pisshead being one,
pitch tent (which ive done never unlocks in game or steam)
sewer rat, junk collector etc,
http://steamcommunity.com/stats/264560/achievements

the ones with 0% mean NO one has gotten them, even in game (minus sewer  which I believe some have gotten in the game)

just wondering if those in game icons will be fixed in updates also
or why they dont trigger (not just in steam but in game)

cheers for the reply mate
back to bt search
looking for PI to bake in fire, or how to get in a coffin and pay off someone to ship me to the bar somehow haha
or to drown and find the bar that way.. shrug
oops digression
grr my bad

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Sven_Q45

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Re: Bug testing
« Reply #32 on: August 07, 2014, 01:44:01 PM »
It was not my first betatest but the biggest! (Well Moebius but I started to late with it.) :( And it was really fun! Loved to do this as a little "side job". :)

I forgot I tested Larry reloaded. It was the first Larry game I played. :D



I donīt like that open beta thing. Donīt know why.

Kaldire

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Re: Bug testing
« Reply #33 on: August 18, 2014, 06:16:28 PM »
found another one, not sure if its noted or not

if you are out in the forest .. (or anywhere)
before the execution
and you have the save load menu up and open,
and the bells ring  you still say you must make your way to the town square,
but...
the menu stays open, and it says bring out the prisoner, and the menu prevents the animations of this doing so, 
even pressing esc to skip it, locks the game up in a skull load mode forever, have to task kill

forgot to add that one on my 2nd play but it happens each time no matter where ya are,

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Lambonius

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Re: Bug testing
« Reply #34 on: August 18, 2014, 08:15:13 PM »
Nice catch, Kaldire.  I'll log it in our bug-tracking database.
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Kaldire

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Re: Bug testing
« Reply #35 on: August 19, 2014, 11:01:19 AM »
also not sure if it helps

but if you start the game by climbing you can get it to 50, on any char before the execution,
after that it locks around 21

also,
when the bell says maybe I should make my way to the town,  before it forces you there
if you keep going back n forth between screens (as I do to find battles)
the clock seems to not really keep track,
if I just wait about 10-20 seconds on any screen without a bad guy Im forced to the execution, buuuut
if i keep going back n forth between map sections left to right really fast looking for fights
im never forced to go to the execution until I stand to loot a body, if i choose not to loot .. well lets just say it was 2 hours or so before I finally just sat and allowed the game to send me to the execution

interesting? idk
got almost max stats on battle stuffs and hit % BEFORE the execution!
just not climbing or thieving... 

i do know stats and battle will be patched  so thats not needed to note down just wanted ya to know about how at the very start one can get climbing to 50(not 100) if you just skip everything and climb a tree before any battles (not sure if battle stats halt the climbing stat or something) but im sure you figured that one out.

cheers
kal-
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