Author Topic: Bug testing  (Read 17472 times)

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Kaldire

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Re: Bug testing
« Reply #15 on: August 05, 2014, 03:32:32 PM »
well yea I get his post now

but really dislike for telltale?
you all love LA games ! thats 80% of ttgs staff .. or was,  its not anymore

and yea again my only question was compared to what...
but yes vs a non linear game  of any kind,  ttg's keeps games like LA games were
LINEAR,
always been that way... and yet LA games rocked hard (though I preferred sierra games)

do you really not like telltale games?

and I didnt mention them specifically in terms of testing but you do pay attention so ty!
worked for a many o companies in my distant past
kinda miss it, but my daughter had to grow up with one parent at least!
(I wont... get into that sad story)
but she is 14 and friggen a hell bucket now haha
ya know girls at that age

ty for that feedback
thought it was some poke at me or ttg's lack of testing

btw I didnt do every episode of monkey island, and yep there will always be bugs, and ttg's rarely if ever PATCHES ANYTHING!!!!

grr
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Kaldire

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Re: Bug testing
« Reply #16 on: August 05, 2014, 03:35:20 PM »
Quote
It is interesting to hear how some of the companies do their testing.  On our end I feel as though we had quite a few people on board to test.  Some posted a bug here and there, but many got access to the game early and were not heard from again.  It is quite hard to find good testers.

ya got most of us here for the next game mate!
id be happy to playtest for ya
as im sure most here would and trust me , you cant get rid of me, im like a fungus i just grow on ya
no im more like the crabs, you'd have to shave me off just to get rid of me.. hmm
darn cant think of anything better in terms of a quip gasp!
hehe

only thing that would keep me from coming back is death
dun dun dunnnnnn

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Lambonius

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Re: Bug testing
« Reply #17 on: August 05, 2014, 03:48:24 PM »
I don't dislike Telltale itself as a rule or anything, but their recent ultra-linear direction (basically everything since Back to the Future) just doesn't do it for me as a gamer.  And it REALLY rubbed me the wrong way when you had people like Dan Connors and Dave Grossman going around doing interviews and suggesting that making adventure games more linear and removing puzzles (or even the ability to walk around, which was something they were touting as a major game design breakthrough at one point) was somehow "fixing" the longstanding flaws of adventure games.   ::)

Tales of Monkey Island was the last truly satisfying Telltale game, in my opinion.
Lambonius...Rarely has our moderating team encountered a forumite as consistently unpleasant as you, and you've burned through far more chances than you deserved. A person really has to try hard to be so obnoxious that they're banned from AG, but you've managed it and then some.

miriya

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Re: Bug testing
« Reply #18 on: August 05, 2014, 03:56:08 PM »
I think the hardest part of any beta testing is having the time to do it.  Just playing through the game once doesn't cut it.  Instead, every aspect of the game needs to be explored, and puzzles and dialog options have to be attempted in different combinations.  A good beta tester also has to be quite creative.  I've had some time off before my next job, and even without a job to get in the way, I don't feel I've completely explored the QFI world.  It's so vast and rich.  I wonder how helpful I'd be as a beta tester.

QFI comes across as having been extremely well-tested before release, and I appreciate the time everyone spent making it so polished.

Kaldire

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Re: Bug testing
« Reply #19 on: August 05, 2014, 04:13:19 PM »
I don't dislike Telltale itself as a rule or anything, but their recent ultra-linear direction (basically everything since Back to the Future) just doesn't do it for me as a gamer.  And it REALLY rubbed me the wrong way when you had people like Dan Connors and Dave Grossman going around doing interviews and suggesting that making adventure games more linear and removing puzzles (or even the ability to walk around, which was something they were touting as a major game design breakthrough at one point) was somehow "fixing" the longstanding flaws of adventure games.   ::)

Tales of Monkey Island was the last truly satisfying Telltale game, in my opinion.

yea thats because almost 100% of the original crew  left to start their own companies :(
and I agree with you to a point,
walking dead ep 1 was decent, then just dropped off like turd buckets,
its nice to have seen how far that interface came and where its going, i AM looking forward to borderlands  but if its like a wolf among us.. well.. yea
I think they have a 30min-1hr per ep play time max, and thats droll

but its neat to know they all came from mark and Jurassic park (the first game to use the interacive duck dodge etc interface )

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Kaldire

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Re: Bug testing
« Reply #20 on: August 05, 2014, 04:14:40 PM »
I think the hardest part of any beta testing is having the time to do it.  Just playing through the game once doesn't cut it.  Instead, every aspect of the game needs to be explored, and puzzles and dialog options have to be attempted in different combinations.  A good beta tester also has to be quite creative.  I've had some time off before my next job, and even without a job to get in the way, I don't feel I've completely explored the QFI world.  It's so vast and rich.  I wonder how helpful I'd be as a beta tester.

QFI comes across as having been extremely well-tested before release, and I appreciate the time everyone spent making it so polished.
well tested compared to most hell yes

but just the many bugs ive found in the early game, are enough to make me wonder if there was any playtesters at all doing anything but just playing instead of reporting back,
ive found about 9 game ending bugs already  most are reported
posting yet another one ... now :P

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DrSlash

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Re: Bug testing
« Reply #21 on: August 05, 2014, 05:57:43 PM »
I'd have KILLED to be able to test a short, linear game with almost no puzzles and NO RPG ELEMENTS.  :)  Even testing Space Quest 2 VGA felt like a breeze compared to QFI.
Heh, quoted for truth! I used to play through the whole game from start to finish three times a day back when we tested SQ2. Even apart from RPG-elements QFI is non-linear and big enough to make even one play-through a major pain in ass.

Quote from: Lambonius
Tales of Monkey Island was the last truly satisfying Telltale game, in my opinion.

Agreed. The story was pretty good and had some nice twists. The puzzles I enjoyed as well. Graphics-wise it was a huge relief after the horrible Special Edition of MI1 (with "switch to classic mode" being the only good feature of the whole Special Edition).

Can't say I didn't enjoy TTG's BttF, though. Sure, it was even more linear and puzzles were even easier than in Tales of MI, but at least the story was interesting and young Doc was awesome (as well as his voice).

TellTale's Sam & Max is the one I didn't like at all, but that's probably because I've never played the original games.

there will always be bugs, and ttg's rarely if ever PATCHES ANYTHING!!!!
Yep, that's what I figured when I found those bugs. As I said, at least it's nothing game-breaking. Just pointed out that ANY game could use more testing than it originally recieved.


As for actually poorly tested games, HD remake of Age of Empires II is still unplayable after more than a year since its release - the game crashes every ten minutes and even if it doesn't, official servers hardly suport even a 1vs1 player game.
Simillar story with HD remake of Baldur's Gates - there are tons of known bugs (including game-breaking ones) and devs haven't released a single patch since game's release.
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Kaldire

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Re: Bug testing
« Reply #22 on: August 05, 2014, 06:01:40 PM »
I 100% agree with everything you posted :P

oh minus the sam n max,
as they are my fav characters in the world
just ... not in the game from TTG's
but the LA sam n max  oh yea
and the comics  yayaya
steve purcell is a demi god and an old long lost friend
:P

that game was kinda like bone (one of the first ttg games) they made it easy on PURPOSE just so you know :P
if you played bone you might see that one is also very... almost kid level playing 
freddi fish was harder :P
love those games tooo

I want a spoof like deady fish or something, undead fish (like flushed away the movie) only you see what happens when they come back ... for braaiinnnss

muhahah
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Fizzii

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Re: Bug testing
« Reply #23 on: August 05, 2014, 07:22:27 PM »

I'm one of those guilty of not testing as much as I wanted.  I did report some errors, but this was the first time I've ever tested a game, and it was WAY more complex than I ever could imagine.  Which is an awesome thing--but unfortunately, life & work just got in the way for me, so I wasn't too much help with that in the end I'm afraid.  (Excuses, excuses... :PBut I definitely didn't choose to be a beta tester just to get my hands on the game...this is a project I've really believed in from the start and I have HUGE amount of respect for everyone who worked so tirelessly on it.  So my main contribution probably wasn't so much with the testing, but I wanted to help in any way possible.
Yep, my earlier comment was speaking more generally (not just about QFI) about how a lot of people view beta testing as a way to get their hands on a game earlier / get a free copy, rather than those who are already supportive of the game like yourself. And it's fine to have people on board who wanted to play the game a bit earlier, as long as they contribute as they promised. And if they can't, then to let us know if they are too busy to help, like many people did :) 
 
I think the hardest part of any beta testing is having the time to do it.  Just playing through the game once doesn't cut it.  Instead, every aspect of the game needs to be explored, and puzzles and dialog options have to be attempted in different combinations.  A good beta tester also has to be quite creative.  I've had some time off before my next job, and even without a job to get in the way, I don't feel I've completely explored the QFI world.  It's so vast and rich.  I wonder how helpful I'd be as a beta tester.

QFI comes across as having been extremely well-tested before release, and I appreciate the time everyone spent making it so polished.
Indeed. For me it was time... I work full time in real life (which also requires some travel away), but I ended up spending nearly all my free time after work testing the game in the couple of months before release. Lambonius pulled out all stops right before release though, which really helped as I was very drained at that point. Plus, he found a bunch of stuff I wouldn't have found in that time. It does help to have different sets of eyes looking for different things, and we did have to look for cases where you could do things out of order and muck up the code/story continuity because of it. It's not easy :)
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Kaldire

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Re: Bug testing
« Reply #24 on: August 06, 2014, 01:02:43 AM »
yea time is hard to come by for some,
again I lost my "free time" when my girl was a certain age, now that she is 14 .. well she runs her own life almost now lol

but if sitting and maxing my stats afternoon day 1 before being on ANY path, isnt putting effort in lol
no clue what is haha

i mean you cant max some stats as you cant unlock them yet, but combat.. wow
spent now 6+ hours getting back my max stats after the blood head blunder bug..
I hope to help if there is a next beta or demo, im one of the people that play those as a tester to TRY to break or find the bugs   its kinda.. not really enjoyable that way.. but its how you get the game to work better lol
not just .. play and done, but try everything on everyone and thing,
fun stuffs

fizzii again I cant say how much this team, (... and ive ran into MANY o teams) is just awesome
could the game have been tested better, sure but like I posted before, no matter how much you test, bugs will arise, usually...
I mean who the hell does some of the things that break the game lol
oh yea people like well me and other fellow testers haha

waves fist at the head on the spike   give me your Blooooooooood

btw is there a cap I should reach for block, seems it MIGHT go to 200.. where the rest I believe are only 100 
someone posted they hacked their save(which ive not, personally I have done 800 battles before day 1 night just to get cash for chain-mail and all goodies and im not using the loot restore loophole)
but someone edited their save to 200 max on stats and it crashed,
just wondering why block would go above 100.. much-less to 200, shrug


In contrast, im from so cal , san diego actually. born and raised. so being up here in sacramento or even the bay is not really nice for me,
i prefer off the grid beach life!
Its so free and relaxing to have almost NO worries, no texts no calls no emails, just the world and its awesome waves n beauty .. ahh
and of course comic con lol but thats a double edged hell blade o fury
but I digress greatly :P

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Klytos

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Re: Bug testing
« Reply #25 on: August 06, 2014, 08:47:39 AM »
Bug testing games sucks. That's really the bottom line here. Fizzi and Lamb are two people who did an exceptional amount of work testing QFI and both of them found a stack of different issues the other didn't. People look at the world differently, so it makes sense that people look at different things in games differently. What might be a major issue for one person another person might completely overlook or maybe not even care about! That's why a beta group needs to be more than a couple of people, more people look at things in a different way than others.

A lot of people do ask for beta access just to play the game early, that's why companies like Blizzard now do open beta's in the hopes that of the 50000 people who sign up at least a number of them will report something and actually test things.

As for the Telltale conversation, well my opinion is pretty much the same as Lambs. I think their early stuff is great but I think their interpretation of what is an adventure game is becoming in my opinion just an interactive movie. I don't have a problem with linear storylines, not everything has to be as complicated as QFI, but I think what defines an adventure game is not JUST the story but the puzzles as well. Well designed puzzles advance the story, badly designed puzzles just feel like they're there so there's a puzzle for the player to solve.


EDIT: All stats should stop at 100, this has certainly been fixed in the upcoming patch.
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Blackthorne

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Re: Bug testing
« Reply #26 on: August 06, 2014, 10:55:48 AM »
Lambo, Fizzii and Dr. Slash tested this game endlessly, and I just want to say thanks them, and give a reminder about how awesome they are.


Bt
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SarahLiz

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Re: Bug testing
« Reply #27 on: August 06, 2014, 12:59:55 PM »

As for the Telltale conversation, well my opinion is pretty much the same as Lambs. I think their early stuff is great but I think their interpretation of what is an adventure game is becoming in my opinion just an interactive movie. I don't have a problem with linear storylines, not everything has to be as complicated as QFI, but I think what defines an adventure game is not JUST the story but the puzzles as well. Well designed puzzles advance the story, badly designed puzzles just feel like they're there so there's a puzzle for the player to solve.






Totally agree with that, 110%.  Playing a lot of the TellTale games makes me feel like I'm sitting there watching Saturday morning cartoons.  (Don't smack me, Kaldire... :P )

Kaldire

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Re: Bug testing
« Reply #28 on: August 06, 2014, 03:20:49 PM »
why would I smack ya? lol
its not like I work for them now..
its been yeaaaaaarssss

haha

and I agree with ya's!

I mean even walking dead feels like an interactive cartoon show,
but I do like the creative system they developed there, thats unique and original, but now over done and well, zzz what? was I playing a game?
oh doooh

my work was with early telltale, and they had a fire under their bum bums..
and again its NOT the only company ive worked for lol

again my reason for loving telltale is HOW they came to be, where they came from and why they did what they did, it was for the fans NOT the money,
not its in reverse it seems... grrrsss
but I still like em, just nothing like I used to.
But no one can take my sam n max away ( I have a huge collection of arts and such from steve purcell)
speaking of which anyone interested in a nice sam n max statue? I have a spare, id even give it away for just shippin  if someone is a die hard fan
comes signed and limited ed, its NOT FROM ttg!
http://www.mwctoys.com/images/review_sammax_6.jpg
maybe ill start a thread once I get my kids ipod cam, and show ya all stuff steve purcell
including my zak mckracken nose glass display case! (missing nose glasses) only jake has that grr jakkkeee
haha


@ sly-klytos
so my blocking shouldnt be almost 200?!? what happens if it gets there will my save burst like the blueberry gal"Violet  your turning violet Violet!" in willy wonka?

and yea testing, well when you do it to test, IS WORK, for sure,
I rarely did beta normally my testing was done before that then after.. when holding playtesters meetings (getting people to come into ttgs office and play) almost none had feedback just the game rocked, and few found eggs or broken stuff we left there on PURPOSE to see if they found.. nopers

lol

dont worry about offending me on not liking ttg's games..
my reason for my earlier upset was it is indeed WORK to test ANY game, and I just misunderstood the post towards me hakuna matataaaaa


Steve

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Kaldire

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Re: Bug testing
« Reply #29 on: August 06, 2014, 03:21:31 PM »
Lambo, Fizzii and Dr. Slash tested this game endlessly, and I just want to say thanks them, and give a reminder about how awesome they are.


Bt
can I get a whooop whooop

waise da woof!
ty mates and lasses!
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