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Messages - MusicallyInspired

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1
Quest for Infamy / Re: Stuck at download
« on: October 23, 2019, 01:24:08 PM »
If you have 7Zip, try right-clicking on the install EXE and choose Extract.

2
Banter and Chit-Chat! / Re: A Lament for Adventure Games
« on: August 28, 2019, 05:54:59 PM »
Sad times. :( But I'll always play whatever you guys make!

3
Yeah, we had about a month of buzz and that was about it. I'm super happy we got even that, though. And when people were talking about it they were loving it. Won't trade that for anything. It was nice just to be a part of something like that even if it doesn't get any more attention than it's gotten so far.

4
Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« on: February 25, 2019, 09:32:18 AM »
The cutscenes were going in the game either way as they were in the original screenplay and an integral part of the plot. So if we hadn't met the stretch goal it would have just been done with sprites in-engine (possibly with some closeups?) and done for the base amount of the Kickstarter goal. That's my guess, anyway.

5
Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« on: February 17, 2019, 10:08:35 PM »
@MusicallyInspired I very much enjoyed your music composed for the game. Nice job and impressive. :)


Thank you, sir! Remember, you can also buy the soundtrack! ;)

6
Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« on: February 15, 2019, 05:49:38 PM »
I feel bad about people being so critical of the cutscene animations. Not that the criticism is not founded or unfair, but for the sake of the animator, Akril. She's been a longtime member of the Sierra/adventure community and is a great artist. She is also the designer of the "Adventure: The Inside Job" trilogy of games. But she was not involved in any other facet of the development process. The animated cutscenes were a stretch goal addition during the Kickstarter campaign. So she was not part of the original team and was hired on to tackle that. I think she did a great job considering. She did what she was best at. But the problem is that her style clashes with the style in the rest of the game (including the hand-painted closeups). The game probably rightly deserves the criticism, but I just hope Akril doesn't take it all too badly. Some people have been very harsh about it. I haven't seen her comment on it so I don't know. Perhaps it would have just been better if that wasn't a stretch goal and the game stuck to the regular game art/sprites for those sequences. Or even just some of the hand-painted closeups.

7
Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« on: February 13, 2019, 09:22:02 AM »
For those interested, the game soundtrack is now available to buy on my Bandcamp store. 92 tracks (12 bonus) with over 2hrs of music plus 4 album cover art variations for each mage type.

$12 CAD (or $9 USD)

http://music.brandonblume.com/album/mages-initiation-original-game-soundtrack




8
Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« on: December 25, 2018, 09:38:06 AM »
Yeah, like The Witcher 3. Man that is one OLD good game.

9
Banter and Chit-Chat! / Re: What do y'all think of "mage's initiation"?
« on: December 20, 2018, 08:48:57 AM »
Mage's Initiation is coming to GOG!

10
Banter and Chit-Chat! / Re: Funny, I don't remember...
« on: December 17, 2018, 06:01:17 PM »
Some of my earliest memories of gaming on a computer was Ms. Pac-Man on our Tandy 1000. We had regular Pac-Man too but I preferred Ms. Pac-Man for the graphics, I believe.

HOWEVER, you still can't beat the TRS-80 game of "Poltergeist" for its at home arcade shock-value.  At the time.  Which was 1980.  And, its platform was a TRS-80.  In 1980.  And, the game -- a cartridge, FFS -- was really expensive.  In 1980.

LOLOLOL.  In 1980.

My memories also include a Color Computer 3 (TRS-80 equivalent), which I still have. I also still have all the floppies, cassettes, and cartridges for it. Poltergeist is one of them. I remember the game vividly, too. I was always confused about what to do. It never made any sense to me so I never played it. I still don't know what the graphics are supposed to represent to this day.

11
Banter and Chit-Chat! / Re: What's your favorite fast food joint?
« on: December 09, 2018, 07:41:36 PM »
Loved Wendy's for a long time. Not one around here, though. They also changed their burgers and buns somewhat. A&W is pretty good. I've long since sworn off McDonald's after working there so long.

12
Banter and Chit-Chat! / Re: Retro 16 bit gaming.
« on: December 09, 2018, 07:40:49 PM »
I'd love to get the NES and SNES Minis for my kids. Apparently it's easy to hack in as many games as you want. I'd also love to have those controllers which can plug into a standard Wii remote and be used on the Wii/Wii U.

14
Banter and Chit-Chat! / Re: SpaceVenture a Two Guys Game
« on: November 28, 2018, 08:22:38 AM »
They just recently recorded a bunch of dialogue from the voice actors that were promised and interviewed for the podcast before the project started within the past couple months. It's def happening.

Scott was involved in writing the entire plot and the beginnings of the actual game at the very least. That's what Chris Pope said, anyway. Then he fell on hard times health-wise. Good excuse as any.

15
Banter and Chit-Chat! / Re: Farewell, Telltale?
« on: October 05, 2018, 07:11:41 PM »
all the games whether you liked them or not, did VERY VERY well.

Actually, that's not true. The first Walking Dead game did incredibly well. But everything after that was a constant spiral. They had a lot of praise, but the numbers don't lie. After TWD they never made those same numbers again. Probably because people discovered that it doesn't matter how you choose to play the game, the ending is exactly the same regardless.



Let's not forget the most important part about this whole debacle: my personal vindication after being banned from their forums years ago.

Hahah, I remember that... I got banned in that whole incident, too!

It was that same event that caused me to leave their forums forever. I came back once to check out how they screwed up the forum design using nested comments after the community begged them not to. That was it, though.

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I believe that mod later backed Quest for Infamy on Kickstarter...

I couldn't stand that person. A bunch of us went to Double Fine's forums when their Kickstarter for what became Broken Age went crazy...and that person also came along and was modded there as well. Needless to say I didn't hang around there either.

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Also, remember when Telltale was going to make King's Quest?  :D

The one good thing to happen out the entire ordeal was that they never got a hold of King's Quest. However much some of you may dislike The Odd Gentlemen's interpretation, Telltale's would have been worse.

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