Infamous Quests

The Games => Quest for Infamy => Topic started by: roeadventue32 on August 01, 2016, 03:27:28 PM

Title: Why would you guys stop making games when there is renewed interest these days?
Post by: roeadventue32 on August 01, 2016, 03:27:28 PM
Why would you guys stop making games when there is renewed interest these days?

I know there are many, many idiots out there, and this is not mainstream stuff they would like but that should only encourage you to be honest.

You guys have decent taste, keep making your games, there is a future in it. DON'T LISTEN TO PEOPLE TOO STUPID TO KNOW WHAT THEY ARE EVEN PLAYING...who had no reason to pick up this type of game to begin with, which is perfectly what it was intended to be.

You guys probably did a better job on this than was done on quest for glory 3, actually you did for a fact...at least your game dose not close down all the time giving the error you did something we did not expect.

 I mean really. Just don't let things get you down, you guys are right helpful bastards actually.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Goatmeal on August 01, 2016, 04:30:26 PM
Not enough of that "interest" translated into funds to continue the business of making games...   :(
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: roeadventue32 on August 01, 2016, 06:05:59 PM
I thought the tearm did well and were mostly funded? Succeeded where many failed?

There is this weirdo making a decent looking game, well almost, called rides with strangers got funded a while ago...prob more than needed, considering what it takes for a game like quest for infamy, which would take a lot considering its type.

He dose almost no pr. Steam is going strong and people are making a fortune of idiotic games with lego looking block men.

If a team like this gos under I don't know if I should cry or laugh.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 01, 2016, 07:55:54 PM
There's no easy answer to this.

Bottom line: These games need to sell more. They're not. Steam isn't a get rich scheme, it's a place where if a game is released and doesn't make a big splash straight away, it's going to drop off the front page and down the search results and linger.

Where's the renewed interest you speak of? I don't see it. I see some new adventure games make a splash, but even critically successful ones aren't selling any reasonable amounts (Kathy Rain for example).

Assume that the hard-core adventure game fans all buy a copy of our games (which they don't - simply based on the number of people in Adventure groups on Facebook compared to our sales), we still need to crack into the wider general market somehow. We don't need to sell millions of games. But we need to sell enough to cover our production time and pay our workers.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: roeadventue32 on August 01, 2016, 09:21:45 PM
Honestly you would know better than I, I suposse just because people keep releasing them and getting funded dose not mean they actually make a real profit.

 I suppose I am a fan of your stuff, and it saddens me you are not going to be able to at least make your new planed order games at least a trilogy, it deserves that.

I wish there was a marketing strategy that could be used to make it happened aimed at older players. I really cant stand the failure of imagination of many as of late and poor taste. More about things that don't matter than story and content.

Metaphorically speaking, I bet a lot of these guys could not sit through a wonderful play but might manage a musical. Those that could not see past stage settings to enjoy the games play and story.

Sad, sick world, as one of my favorite cartoon females would say.

You guys are just too good for this to happen. Its bs you deserve better. You put too much into this.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Kaldire on August 01, 2016, 10:56:46 PM
well lets hope that you cool cats dont let your TALENTS die out even if IQS is going away!

such talent mates truly.

huge hugssss

Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: shoptroll on August 03, 2016, 10:02:06 PM
Honestly you would know better than I, I suposse just because people keep releasing them and getting funded dose not mean they actually make a real profit.

I don't have any source for this, but my general impression is that most of the projects that get "funded" low-ball their expenses on KS so it's easier to get some sum of money.  The expectation then is that employees will either defer their wages or contribute part-time and make up for it if/when the game does well.

Making games is really expensive even with lower requirements and a small team.  Even something like Thimbleweed Park which raised ~$625k only had roughly enough to cover salaries for their team for about 2 years of development work after KS and Amazon took their cut of the money raised.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 04, 2016, 03:46:24 AM
We did that with QFI but for OOTT only Steve and Myself were using the profits from the sales to maintain a wage, everyone else was paid up front.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: roeadventue32 on August 05, 2016, 12:21:46 PM
We did that with QFI but for OOTT only Steve and Myself were using the profits from the sales to maintain a wage, everyone else was paid up front.

You would literally have to do something else to fund this, and do it for the love of the art and whatever profits you happen to revive. There are easier legitimate ways to make money online.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: roeadventue32 on August 05, 2016, 12:23:17 PM
We did that with QFI but for OOTT only Steve and Myself were using the profits from the sales to maintain a wage, everyone else was paid up front.



You would literally have to do something else to fund this, and do it for the love of the art and whatever profits you happen to receive.

There are easier legitimate ways to make money online as you doubtlessly know.

You have to love what you do in any case for others to fall in love with it, same for writing, it shows. I think you guys do, to be honest.

The actual truth is I am a published writer, my punctuation and even spelling in real life is horrible btw. I type and speak into a recording device I pay someone to structure this, this is a cost I incur that initially was over my advances.

I did not let this stop me but kept at it until this was no longer the case.

My subject matter, is also not mainstream you know.

I used to be a info seller in the old days of such pre internet. I was not a cheat I followed up, and I made money.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 06, 2016, 03:36:42 AM
Love of the art is great, and it's gets people started. I don't think it keeps people going. I do agree with you, sometimes you have to push through and keep chipping away until it starts to work. The truth is though there has to be a point where chipping away just turns into blindly not paying attention to the reality. We've been making games for close to 15 years, we built a fan base through the remakes which were downloaded hundreds of thousands of times each. But those hundreds of thousands of free remake downloads hasn't equated to much more than 1000 copies of a $10 King's Quest clone (OOTT). That's not sustainable.

I would like to keep going, I love making games and I love the style we do it in. I don't think there's a wage in it. At least evidence I've seen doesn't seem to indicate there is.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: shoptroll on August 06, 2016, 07:20:41 PM
But those hundreds of thousands of free remake downloads hasn't equated to much more than 1000 copies of a $10 King's Quest clone (OOTT). That's not sustainable.

:(

I expect that Himalaya is in a similar situation.

Quote
I would like to keep going, I love making games and I love the style we do it in. I don't think there's a wage in it. At least evidence I've seen doesn't seem to indicate there is.

I think the only one in the retro-adventure sector who's been reasonably successful is Wadjet Eye, and Dave's definitely benefited from the name recognition that came from being early on the "pro" scene.  Even then, they're not making crazy money since he only added a couple extra hands in the last year or two.

Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Kaldire on August 06, 2016, 08:31:00 PM
why arent publisher involved im lost

this is where they should be helping

join Nightdive studios or somefin!

Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Vesko on August 07, 2016, 12:34:48 PM
Can you continue making games in your free time without fancy graphics, voice or soundtrack. The story is what is the most important in the adventure games and I would love to see more adventure games.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Goatmeal on August 07, 2016, 02:04:58 PM
Can you continue making games in your free time without fancy graphics, voice or soundtrack. The story is what is the most important in the adventure games and I would love to see more adventure games.

I think the good folks at Infamous Quests would rather continue making games in their PAID time...
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Goatmeal on August 07, 2016, 02:29:02 PM
Here's a little no-frills text adventure game:

====================
"INDIE ADVENTURE GAME DEVELOPER 2016"

Start
You are a small, independent video game developer.  Though you have some dedicated
fans, you are not making enough money back on your investments of time and effort to
make ends meet.  Do you (C)ontinue to make games, or e(X)it the game business?
?> __


====================

C
You continue to make games at a loss, because everyone nowadays wants everything
for free.  Due to lack of funds, you eventually lose your car, then your house.  Slowly
starving to death in the gutter, you become resentful at the decision you have made.
Play again (Y/N)?


X
You exit the game business, because everyone nowadays wants everything for free.
Holding your head up high, you remain satisfied with the knowledge that at least the
high-quality of your games gave immense enjoyment to your few paying fans.
Play again (Y/N)?

====================

©2016 GAG ME - The Goatmeal Adventure Game Media Enterprise

Watch for my upcoming Kickstarter!
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Fizzii on August 07, 2016, 08:55:51 PM
Can you continue making games in your free time without fancy graphics, voice or soundtrack. The story is what is the most important in the adventure games and I would love to see more adventure games.

I think the good folks at Infamous Quests would rather continue making games in their PAID time...
Not just that, but it's normally the programming that takes the longest time and cost in any project. Not the graphics (this is low res after all) or the voice acting. Animation normally comes second in cost after programming.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Kaldire on August 08, 2016, 12:43:17 AM
well it all takes time truly
on the dev side (which ive been)
usually testing is the longest and most costly process outside of sales/pr

so if retailing CE boxes of idk fallout new vegas.. or something has tons of stuff in it( and it does)
the costs of making that and selling it are super high
even if they dont do it themselves in house (saving some of the cost but as shown in the QFI backer kits not showing up still, doing it in house takes TIME and money to boot, just not as much money but..
time = money imo
soo

its best to leave merch to outside sources if possible or go pure digital no merch

if pure digi then yep testing and patching takes loads of time vs say, just programing ags

getting animations correct also harder part esp on higher end games
sound = almost nothing unless you do a home made track like bt singing in his tub  love qfi ost whoot..

personally its sad and I think a good publisher is the key to success but it does mean signing a deal with satan in a way. ips here you go you own em, now help us!!
plss

nightdive knows whats up, idk but they hit some high end niches and arent to bad off
system shock revamp on its way 2.8 mil KS funded. + internal backing. and of course help from tons of people including the original writer and dev.

hope bt is ok, and family
my best to everyone and their loved ones

hold em while you can mate
like games and companies, they could vanish anytime.
love love love

best wishes and flying fishes
kal-
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Vesko on August 08, 2016, 06:36:40 PM
Can you continue making games in your free time without fancy graphics, voice or soundtrack. The story is what is the most important in the adventure games and I would love to see more adventure games.

I think the good folks at Infamous Quests would rather continue making games in their PAID time...

Of course they would rather continue making games in their  PAID time but if they don't get enough profit then it would be better to continue in their free time. I supported both projects and I will be glad to continue to do so, I do not want everything for free and I will always buy games from Infamous Quests.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Blackthorne on August 08, 2016, 07:41:15 PM
Problem is, free time is pretty much non-existant these days. At all.


Bt
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Sektor on August 08, 2016, 08:48:11 PM
I wonder how much of a market is missed by not having mobile and console versions of you current games.  If you ever make another game, it should really be on an engine that is easily portable and suited to more platforms.

I'd have a lot of trouble coming up with a full story and good puzzles for more games but if you have all that then it's a real shame if you can't get enough funding to make them a reality.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Kaldire on August 08, 2016, 09:31:10 PM
yep and as I  said time = money and greater
hence why ive seen that merch side of the fence, ughh it can take even the best of companies down

hope all are happy and healthy.

without happiness what the hell are we here for?

:)

peace  love   empathy
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 08, 2016, 10:20:51 PM
Will people still care if we released nothing for 5+ years? I really don't think so and that's the realistic time frame for a game even the smaller size of OOTT if we worked on it part-time, a few hours a week. Our SQ2 remake too about that time frame and that wasn't even designing a game, just remaking which is a much easier task.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Kaldire on August 09, 2016, 10:50:40 AM
odd attitude s man,
will people still care?

you kidding?

answer
Yes lots of people will care. And do care. Not that it takes a long time but that you might go away.
speaking in a self defeatist generality isnt your style!

also 5+ years? kinda been going on 3+ for this anyway and well, lots of fans still here and love your works

also your syntax is off !  "our  sq2 remake too"  too? took?  seems sleep or angst might be getting the better of ye matey

and wow didnt realize it was that long for the remake of sq2..
but saying stuff as broad as
will people still care if we.... or if we dont.. etc

kinda putting everyone in a box, even your fans. vs the avg cod CS GO nutjob
no they wont care. they never played an advent in their life.

but lots of us.. will and have cared in this process,
shrug

you seem blue, not your style !

more mine!

peace and happiness find you matey
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 09, 2016, 08:47:18 PM
No, I'm not putting everyone in a single box. I'd suggest your post itself is putting people in that box by buying into the argument that COD fans are nutjobs because they won't play adventure games, when the truth is people are complex and are quite capable of playing and enjoying more than one genre. Take these forums as one example of our fans. There's three regular posters here, besides team members. And while we appreciate that, it's not exactly "lots of us" as you put it. There aren't "lots" of adventure game fans out there willing to buy games. I don't even think it's adventure games, I think it's games in general. Your attitude to people who play Go or COD is another example. They're not nutjobs. They're gamers who like different games to you. I play shooters, I just finished FarCry 4 quite recently, I'm working through DOOM at the moment. That doesn't negate that I love adventure games too and have played a few of those recently too.

People had to wait 6 months for OOTT, a game that's sold barely 1000 copies. I stand by my comment, they're not going to wait 5 years for a sequel. They're not going to care in 10 years if we got a QFI2 done. People move on, and their interests move on.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: shoptroll on August 09, 2016, 11:08:44 PM
Yeah 5+ years is a long time for a game to be in the oven.  I was really excited for The Witness and SpyParty when they were announced years ago.  I completely skipped Witness when it came out earlier this year, and I expect the same will happen with SpyParty.  Same thing has happened with more Kickstarters than I can count at this point *sigh*.

I'd much rather the IQ team get paid to do what they love than to expect them to effectively work two jobs and not get paid for one of them.  That's not right.  That said, I won't say no to another IQ game on a smaller scale if any of you get the itch again to do so on the side :)

The whole situation sucks.  You guys do good work and that hasn't paid off.  I know most start-ups don't last but it's still heartbreaking to see.  I'm still naively hoping that a miracle or something will happen before end of the year.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Kaldire on August 10, 2016, 12:18:14 AM
still at the attack shawn?
seriously?

its called generally speaking.
Its not like you imo, to be so negative on yourself or your genre ie adventure games.

yes there are LOTS of advent fans, lots..

and MOST of the kids im speaking about spend 12 hrs a day on CS GO or COD, never to play anything else,
maaybe minecraft

and they think puzzles and humor arent needed. and frankly from experience if you get a group of csgo users avid ones they refuse to play advent games (most of the time)
this is generally TRUE not false.

but once again poking a comment at me when my bottom line was this behavior is not usual for you, and actually a bit off-putting and quite proof IQS is going away so why not just say the worst most unrealistic negative thing you can
it is almost a spit in the face of the few fans here mainly.. me in cod ref, but really mate..

after all this time, id think youd have gotten over this by now

never did I presume or assume or say  everyone who plays COD never plays advents etc
you assumed that

ugh mate really is hard loving you
you got skills
you do have a brain

you should know your stats are made up..
OOTT wise I cant comment as thats prolly true, but claiming there arent many if any at all adventure consumers can easily be debunked with a few links. sheesh

you hate them and im really getting there
but TTG's is still going, and goty on walking dead, over any FPS out that year.
whats that say..
oh right no adventure lovers.. my bad youre totally correct

carry on being a negative nelly mate
I wont try anymore to stop ya
id just suggest you act a bit more professional and less like a whiny baby over this. just my opinion im sure will be modded away.


HUUGGGSSS

PS:
people move on.. yes
but if you think the rave for the new kings quest and all ttg's and the DOTT revamps didnt make a splash
you hit your head on a rock (please increase your climbing skills)

Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Chadly on August 10, 2016, 01:03:10 AM
I am a regular poster here at IQ, I have enjoyed every game that you folks have produced, and will enjoy roehm to ruin and Fortress of Fire.  Yeah it sucks that you most likely won't make any more games, but people have to make money at their endeavors unless they are independently weathly.  I for my part have supported all your games via kickstarter, plus bought a nice Qfi tshirt, bought multiple copies of Qfi for friends and will buy fortress of fire when released.  Look guys if I had a 100,000, k to give you to make Qfi2 I would. Thank-you all for all your efforts.

                                             Chadly
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 10, 2016, 01:54:20 AM
I'm sorry, but don't attempt to turn my response to your comments around with a passive aggressive attack. I directly responded to what you said. You said COD players were nutjobs. You said there are lots and lots of adventure game fans. I disagree with your premise on both counts.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 10, 2016, 01:58:01 AM
I am a regular poster here at IQ, I have enjoyed every game that you folks have produced, and will enjoy roehm to ruin and Fortress of Fire.  Yeah it sucks that you most likely won't make any more games, but people have to make money at their endeavors unless they are independently weathly.  I for my part have supported all your games via kickstarter, plus bought a nice Qfi tshirt, bought multiple copies of Qfi for friends and will buy fortress of fire when released.  Look guys if I had a 100,000, k to give you to make Qfi2 I would. Thank-you all for all your efforts.

                                             Chadly

And mate, I truly appreciate it. I don't think this is the END end of us working on adventure games or other game related products. If FoF and R2R aren't successful, it's certainly the end of IQ. I for one have many games designed in my head, some even on paper, and I certainly don't discount the idea of working on one of them in the future. Who knows what tomorrow holds! One day I'm going to write a business and game case of why OOTT failed, it might shed some more light on things. The last thing I want to do is have people think I'm just pissing on our fans for the failure of IQ. It's not the people who've bought the games that are the issue! It's the ones who haven't!
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Chadly on August 10, 2016, 02:09:58 AM
Klytos, 
I would very much like to read that story of why Order if the Thorne, was a failure, (which to me it wasn't, as it was unique in it musical attributes,)  Finances, aside you ALL have accomplished much here at IQ.  Great old school adventures, and great story telling.  Guys I grew up playing the classics or Sierra and lucas Arts.  I miss those games very much, but all good things come to an end as things evolve.  As I said before todays games are, violent graphic, first-person shooters and im bored with them, so I sold my consoles.  Yeah I like some of todays games, but I guess im living too much in the past.  30 years ago I got a pc and played txt adventures.  Those days are gone. I had hoped with IQ that we or you good revamp interest in these types if games, and you did just not enough money to continue.  Cheers,
                                                                      Chadly.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: roeadventue32 on August 14, 2016, 10:53:04 AM
Merge with crystal shard or the mages initiation team at Himalayan. Ask for a meeting to discuss collaborations and synthesis of style.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: roeadventue32 on August 14, 2016, 11:04:53 AM
Merge with crystal shard or the mages initiation team at Himalayan. Ask for a meeting to discuss collaborations and synthesis of style.

I am about to go buy for 10 bucks, the Hugo horrific adventure/house of horror, (first game was seen under both names) trilogy off gog.

Its  a 25 or about, year old set of games that continue to bring me joy for fun and not just nostalgia. I considered buying Himalaya's, western gold miner game but it seems too purely SAM and Maxish/ lucus arts, for my personal taste from the reviews.

 Looking forward to mage project by them though!

I played the first hugo on old boxy dial up aol, around when it was a new sort of thing.

 Its not about graphics or newness or style but the essence of the game. Secondly its about artistic purity. A lot of people wont use those words but they know what I mean..and fun. Which can be campy fun even without being slapstick. (better if it seems unintentional for from a comedic perspective), or a bit sly or ironic.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: roeadventue32 on August 14, 2016, 11:11:46 AM
Merge with crystal shard or the mages initiation team at Himalayan. Ask for a meeting to discuss collaborations and synthesis of style.

I am about to go buy for 10 bucks, the Hugo horrific adventure/house of horror, (first game was seen under both names) trilogy off gog.

Its  a 25 or about, year old set of games that continue to bring me joy for fun and not just nostalgia. I considered buying Himalaya's, western gold miner game but it seems too purely SAM and Maxish/ lucus arts, for my personal taste from the reviews.

 Looking forward to mage project by them though!

I played the first hugo on old boxy dial up aol, around when it was a new sort of thing.

 Its not about graphics or newness or style but the essence of the game. Secondly its about artistic purity. A lot of people wont use those words but they know what I mean..and fun. Which can be campy fun even without being slapstick. (better if it seems unintentional for from a comedic perspective), or a bit sly or ironic.

A new age : Which has an entirely different meaning now than it once did, the term newager, in relation to this, that in context. They would ask me why pay 10 or 20 bucks for a 25 year old game and my answer would just be this:

Pure joy. For the love of playing it and the love of the game, the only reasons I have for doing anything worthwhile really, in life.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 15, 2016, 01:11:09 AM
Merge with crystal shard or the mages initiation team at Himalayan. Ask for a meeting to discuss collaborations and synthesis of style.

No thanks. I have a lot of respect for AGDI / Himalaya but I don't think on a personal level our development styles would merge. Crystal Shard do freeware games and their stuff takes many more years of work than we need to be profitable.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Fizzii on August 15, 2016, 01:27:58 AM
I'll add that it wouldn't work to merge groups because each group has their own designer/writer who has their own stories and ideas that they want to see implemented.

Sure, resources like artists can be shared (e.g. I have worked on nearly every Crystal Shard game as well as IQ game), but that doesn't make things better/more profitable for either group.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Klytos on August 15, 2016, 02:22:11 AM
Very true too, all the indie teams tend to be built around a developer / designer (or in our case duo) who also tend to be the programmers. There tends to be a bit of cross-pollination anyway with artists as Fizzi said.

I'll also say that it might not be obvious from the outside, but behind the scenes the AGS groups at least tend to work a bit together, sharing knowledge and resources. I've had many many discussions with Dave and Janet Gilbert from Wadget Eye about all sorts of things for example, and I know the similar issues we've all had with the engine tend to get talked about on the AGS forums between Radiant (Crystal Shard), Chris (Himalaya) and ourselves.

As a side note, 70-80% of mergers fail. Just read that today!
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: shoptroll on August 15, 2016, 08:01:44 AM
As a side note, 70-80% of mergers fail. Just read that today!

Well if you guys don't have enough money coming into support 2 full and 1 part-time resources, it's pretty much guaranteed that adding more mouths to feed wouldn't solve that problem :)  I don't know what Himalaya's financials look like but I can't imagine their situation is all that different from your team's, with the exception that Al Emmo has been around a lot longer and came out at a time when there was much less competition in the market.

(For what it's worth, I think Crystal Shard has been trying to steer more towards commercializing their games with the Deluxe editions they're selling on their website.  But they still don't have much of a presence on any of the major storefronts barring Heroine's Quest on Steam)

As much as I'd love more of the teams working under the same umbrella I like that an IQ game feels differently than a Wadjet Eye game.  That sort of thing would be lost in a merger.  On the other hand, I really wish there was some way more teams could ride Dave's coattails to get more publicity for their products.
Title: Re: Why would you guys stop making games when there is renewed interest these days?
Post by: Fizzii on August 15, 2016, 08:25:48 AM
Quote
(For what it's worth, I think Crystal Shard has been trying to steer more towards commercializing their games with the Deluxe editions they're selling on their website.  But they still don't have much of a presence on any of the major storefronts barring Heroine's Quest on Steam)
Well, it's more so we can get our games more widely distributed as distributors tend to want to make money :P. Heroine's Quest, while noticed by some media when it was first released, was only more widely recognised once it got put on Steam.

We haven't been pushing the publishing aspect much lately, and admittedly Radiant has been dragging his feet with the smaller adventure games because focus has been on another bigger (non-adventure) project. But hopefully we will be doing a Greenlight soon as we shouldn't keep basically-complete games in limbo.