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Messages - Goatmeal

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31
Ah, Jhondar.  Where QFI 2 takes place. 

I was talking QFI2 on twitter today.  I think I'd really like to make it.  Was doing some numbers - like, number of backgrounds, number artists, how much to pay them, etc.  Maybe I'll put together a rudimentary budget and see if we can make it.


Bt

Interesting...  I always thought that the northern-half of Lonaria (across the Silmahwyn river) would be the logical location for the next QFI# game, but that would certainly go against the "5 distinct lands/5 games" plan...

Would love to see it happen!


32
Nice. I always liked this screen too. Fizzii did a great job with it. I love that its animated in game too!


Yup!  Too bad there isn't a way to have animated background wallpaper... (or maybe there is, and I just haven't looked hard enough).

Also loved the the Eye of Mantilla floating above the Centai Temple of in Jhondar during the game's epilogue cut-scene (neural processed here as well):





33

     Absolutely loved the Kransa Overlook screen in QFI.  Sure it's a screen that's essentially a "dead-end / boundary of the playable area" screen, but it gives two crucial bits of information: reinforcing that Roehm can't go back the way he came (because of the Baron), but more importantly, gives the relative positions of some of the more important places in the Valley of Krasna -- Volksville, Brattle's Cabin, the ruins of Killington Manor, the Morroi Fortress, the King's Road, the King's Bridge, the Great Oak Tree, the old Hummel place, and Hermit Homestead.

     Always thought it would make a nice wallpaper background, so I ran it through one of those neural network enhancers:


34
Quest for Infamy / Re: Happy Father's Day, Roehm!
« on: June 22, 2020, 04:04:19 PM »
happy papas da all you papas

my girl is 19 so i get no happy anything day but huge hugs

Sometimes huge hugs are all you need.   :)

Good to hear from you again, Kaldire!

35
Quest for Infamy / Re: Happy Father's Day, Roehm!
« on: June 21, 2020, 02:30:08 PM »
... and maybe the Baron's daughter?  Perhaps we will find out in Roehm to Ruin?

As a beta tester, I can say you will DEFINITELY find out the answer in RTR.   ;)

36
IQ Chat / Re: New Website & Forum
« on: June 12, 2020, 07:47:26 AM »
Some of us hardcore IQ-ers are still here and check in regularly.

37
Quest for Infamy / Re: Have trouble getting past the Runes
« on: June 10, 2020, 07:36:04 PM »
I, too, am a fan and player, not a developer.

If Adventuress's tips don't work, you may need to wait until one of the developers shows up.  They are busy with real life and creating other IQ games, but do make an appearance here every so often.

If there is truly a problem, they would know.   ;)

38
Quest for Infamy / Re: Have trouble getting past the Runes
« on: June 09, 2020, 06:13:55 PM »
I did rotate the last symbol so it's upside down. It still won't accept the stones and let me through. I wonder if it's a bug in the game. Thanks for responding! :)

(1) What's the version of the game? 1.0, 1.1, etc.

(2) Did you changed the wording of the runes from a question "Is There A Way In?" (that the Librarian told you it says now) to a declaration of an affirmative statement?

Spoiler (hover to show)

39
Quest for Infamy / Re: Burning down the house...
« on: May 26, 2020, 08:52:27 PM »
I thought that I saw somewhere that you can burn down Rayford's house after you rob it... I have tried but been unsuccessful.  Maybe I am just thinking of the monastery in QFG4?

Unless that's been something new added to the QFI 2.0 beta, I don't believe so...

At least, it's never been present in any of the Infamy Points list or Achievement list that I've seen from the developers (from back in the day) -- and doing something like burning down Rayford's house should most DEFINITELY show up as an Achievement or score MAJOR Infamy points.

You _CAN_ burn something else down to obtain a spell component, however.

41
Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 22, 2020, 09:38:28 PM »
I still have no idea. I thought about the Hermit Homestead, but it doesn't work either.
(And, by the way - but I have already mentioned it once - there's another bug there: in the tent the text progresses too fast to read.)
I though about the docks in Tyr, but it doesn't work either.

HH it is.  There are different people there at different times of the day (and night!).

42
Quest for Infamy / Re: The Quest for Infamy Companion
« on: April 22, 2020, 08:48:19 PM »
I'm worried because the solution I was sure about failed:
Spoiler (hover to show)

You're on the right track: is there some other place where other folks tend to gather?  A place a little more... transient?

Also, some people like the day; some people like the night.  (And no, this is not a reference to werewolves or vampires!)

43
Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 04:12:26 PM »
Sorry for bothering you. It was no bug after all. I was sure that I got the message confiming that I caught the fireflies, but I didn't. It was a jar with glowing fungus only and I didn't notice it.

No bother at all -- glad it worked out.  We are here to help on this forum.   :)

In fact, I recently sent Blackthorne a bug that wasn't actually a bug (I had overlooked a subsequent item in my inventory), so I know how you feel...   ::)

44
Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 11:56:30 AM »

I'll try from an older save, before catching the fireflies, but it means having to go back through a large part of day 3. :(

Until Blackthorne checks in, that might be your best bet...  Sorry!   :-\

45
Quest for Infamy / Re: Fireflies bug?
« on: April 22, 2020, 09:00:55 AM »
Replaying. I have caught fireflies at night and released them the next morning. Then I realised that I forgot to buy a teleport pill before going to Tyr, so I restored previous night's game. And now I can't release the fireflies! I only get a message of "That didn't do anything useful" when clicking them on the darkness. It seems that when the firefly jar is not the last item, this bug occurs.
1000th replay of this section...  :'(

Edit:
NOOOOOOOO!!!!!!!!!! Now even if I return to the previous evening and go to the swamp to release the fireflies on the same night, I get this message. Please help me! I don't want to start from scratch again!

Have you tried clicking the jar+fireflies on Mr. Roehm instead of the darkness at the screen immediately north of where you found Hobbs?

I never came across this in any of my testing of versions 1.0 & 1.1.2 (usually I had problems catching the fireflies, not releasing them), so I honestly can't say this is the fix -- unfortunately, I'm not at home to test this  out at the moment...   :(

OR, since you released them during the day in the swamp without problem, perhaps you aren't meant to release them at night?  Can you release them the next morning, as before?

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