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Messages - Lambonius

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31
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 09:29:03 PM »
Nah Lambo, I wanted to play it before I made a judgement on it and had to eat my own words like some people!

Where's the fun in that?

32
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 30, 2015, 02:20:30 PM »
I'm pleasantly surprised with all the subtle differences I'm noticing on a second playthrough.  Not just the major choices, but even seemingly minor dialog choices with certain characters have lasting effects on how those characters address you through the rest of the game.  It's a nice touch.

33
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 29, 2015, 06:10:12 PM »
I have to say, as much as I think this game is way too easy, too childish, and has too many concessions to "modern" gamers (i.e. on-rails action sequences, QTE or not,) I do feel comfortable saying that this is the way I hope modern adventure games are treated from here on out.  I feel like TOG really did set out to create something that would blend those classic elements with modern ADHD gamer sensibilities, and for better or worse, that's exactly what they've done.  I'd like to see where this series goes, and hope that perhaps the subsequent episodes can bring back some of the more complex puzzle scenarios and more balanced tone.

If nothing else, if the rest of the episodes in the series are as long and have as much replayability as this one, TOG will have set a new standard for what episodic games should look and play like.

34
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: July 29, 2015, 01:01:26 AM »
I like the unsure of himself teenage Graham idea, it's actually quite fun, but while KQ had it's share of silly, it had a lot of serious too. They've not struck that balance yet, but I'm not finished so I won't call it yet.

You can have unsure-of-himself-teenage Graham and still have a more balanced tone.  This game has nothing even approaching the tone of the King's Quest series.  Even the terrible KQ7 wasn't as brazenly cartoonish and slapstick as this.  It's fucking atrocious.  The closest tonal comparison I can think of is Tales of Monkey Island, and in many ways, this feels EVEN SILLIER THAN THAT.  It's like if you took the town of Falderal from KQ7 and MADE THAT THE WHOLE FUCKING GAME.  FUCK FUCK FUCK FUCK FUCK JESUS FUCK.

Full rant pending.

35
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 18, 2015, 09:46:59 PM »
I'm just so blinded by my hatred of modern Telltale-style adventure games that I am seeing them in every shadow.

The new game has sort of merged the 'context sensitive' positioning style gameplay of the first game (unfortunately without the parser to try 'extra' actions and things, that parser allowed), with the simplified actions of the later point and click style games.

Except that there seems to be only one pre-selected interaction that you can take for any given item in the world, thus removing the element of player choice that is a crucial part of making adventure games feel like "thinking man's" games.  Without that crucial element of trial and error, it's just another action-adventure game.

36
IQ Chat / Re: What gos into making an adventre game like qfi?
« on: June 10, 2015, 08:54:43 PM »
Just so we're clear, I CAN BE BOUGHT.

37
IQ Chat / Re: What gos into making an adventre game like qfi?
« on: June 10, 2015, 08:50:15 PM »
I have a good story, characters and such. Its a great idea for a game, I have the machanics and gameplay worked out theroreticly.

What kind of investment am I looking at and...how do I stop people from stealing my materal and changing it before I am finished?

I have to share to get them to animate and such, but before its finished and the idea is brought into reality I dont want it taken in another direction entire. Its not about money with me its about the game idea.

I think it would be a fun and worthwhile game.

If it's not about money with you then you should have no problem paying your staff enough to keep them loyal.  ;)

PS: I'd be happy to do all of your art and animation for a reasonable full-time salary.  Show me the money and I'll burn all my bridges here and take a dump on Blackthorne's car.

38
IQ Chat / Re: What gos into making an adventre game like qfi?
« on: June 06, 2015, 12:49:26 PM »
And if you screw up that < or > then your work is fucked.

If I had a nickel for every time a bug came down to needing >= instead of >... 

That was like half of our beta testing.  ;)

The Kraken animation in QFI is 100+ frames at full screen resolution (320x240).

WHICH kraken animation?  :)  There are several different animation states that the kraken can be in, and at least two of them are 100+ frame sequences.  There were also a few 200+ sequences I remember doing--the crypt opening, I think, was in the neighborhood of 220 frames.

39
Banter and Chit-Chat! / Re: Memories (share them)
« on: March 31, 2015, 05:24:16 PM »
So... In my old house when I was 4 or 5 years old I remember planting a conker in the back garden. Over time it grew into a healthy little sapling, but when I was like 9 years old we moved out of that house, though we occasionally visited the place to collect mail and things.
 
Well, when I was about 11 we noticed that the tree had been ripped out of the garden, and though it was only a tree, it quite upset me. Some bastard had killed my tree. Well that sat at the back of my mind for nearly 20 years. Then, few months ago I visited England and went for a walk round my old haunts showing my wife where I grew up and stuff. We took a walk by my old house, and there on the side of the road were hundreds of conkers all over the footpath. I don't remember them ever being there when I was a kid so the only conclusion I can come to is that they hadn't killed my tree, they'd moved it into street. That was weird... 20 years thinking my tree was dead and it was there all along on display, creating many a game of conkers for new kids in the neighbourhood... How wrong you can be...

This story should be an easter egg QFI narrator response in one of our upcoming games.

40
IQ Chat / Re: Quest For Infamy wins Four AGS Awards!!
« on: March 22, 2015, 11:36:22 PM »
Maybe one of these days I'll actually get around to playing this game.

41
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: March 22, 2015, 12:03:45 AM »
King's Quest has never been about the story.  People who say that are just using "story" as a catch-all term because they can't figure out how to articulate what they actually mean.  I think most people who talk about the "story" in the old King's Quest games drawing them in are really talking about the experience as a whole, which was always far more focused on exploring the world and uncovering puzzles to solve (and then solving them to move on to new areas and puzzles.)  The thing I worry most about with this game is that it's going to be TOO story focused, without enough of the exploration and open-ended puzzle-solving that made the old games the memorable experiences they were.

42
Banter and Chit-Chat! / Re: I have a serious problem...
« on: March 21, 2015, 04:51:57 PM »
The PC controls take a little getting used to, but they aren't that bad, and you can easily manually bind them to whatever keys you want by editing the config file, which they must have intended, since there's a specific config file just for key bindings.  It's pretty typical WSAD keyboard movement, with mouse camera control.

My only gripe about the PC version is it doesn't support widescreen, and nobody's found a workaround tweak for it (yet.)  Still though, it was 6 bucks.  I've masturbated into bigger wads of cash than that.

43
Banter and Chit-Chat! / Re: I have a serious problem...
« on: March 21, 2015, 01:49:12 PM »
I just bought Indiana Jones and the Emperor's Tomb last night, even though I own both the original PC AND Xbox versions.  I have a sickness.

44
Banter and Chit-Chat! / Re: I have a serious problem...
« on: March 21, 2015, 01:47:08 PM »
This is a photograph* of the gratification that I experience when I install one of the aforementioned games, launch it, spend approximately five minutes playing it (just long enough experience the nostalgia rush and say, "Sweeeeeeet,") and then quit and move on to something else.



*Photograph is not actually of me.

45
Banter and Chit-Chat! / I have a serious problem...
« on: March 21, 2015, 01:38:08 PM »
...I can't stop buying games on GoG that I already own in physical form, but don't have with me at this exact moment.  I am an instant gratification millenial whore.  I'm betting a lot of you people are, too.

Confess.  What's the last game you bought on GoG that you already own in physical form?  Do you feel dirty?

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