Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Klytos

Pages: 1 [2]
16
Quest for Infamy / Klytos' Bits and Pieces
« on: January 26, 2013, 09:01:53 AM »
Hey backers,

I'm Shawn, also known as Klytos, and I'm one of the bosses around here at Infamous Quests. I'm also a writer on Quest for Infamy, a "special projects" programmer, Director and Producer. That's a lot of titles!

To elaborate a bit, you've not really seen much of my writing so far in the demo, except for some room interactions (like when you click the look icon on part of the screen you're in) but you'll see a lot more in the full game. One of my writing tasks has been to design the "extra content" stretch goal and, with Steve, to make sure it fits into the overall story-arc. For programming, I've done a lot of work on the combat engine (although Chucklas cleaned up my code a lot, which it needed!) and the way the statistics work in the context of the game. Again, what you've seen in the demo is only a fraction of what it will look like in the final game, and you can check out my other thread in the backers forum for more about what it will look like in the future!

Like Steve, I'll be using this thread to post my thoughts and updates on my work on the game, and maybe some random thoughts on life at the moment. Feel free to ask me any questions you might have, sometimes I've even give you a straight answer!

Cheers and I look forward to getting to know you all a lot better over the course of production!

Shawn

17
Quest for Infamy / Combat in Quest for Infamy
« on: January 14, 2013, 09:51:54 AM »
Hi Backers,

Before you read on, please be aware that we are fully aware that some classes have more combat capabilities than others. It's all balanced out by each class being able to do different things. Although the sorcerer has a lot of combat spells, he is limited in other things he can do, and the rogue might not have power moves like the brigand, but he can sneak around and break into houses. So the game itself is balanced, when you look at it as a whole.

Please also be aware that some of the numbers we're using below, like cool downs and mystical power regeneration are fluid as we haven't fully tested it all with every possible enemy. In short, some of this stuff might change in the final product.


We've made a lot of changes and additions to the combat system works since Demo 1.0 and I wanted to let you all know what we've done and give you first-hand, insider knowledge on the process.

As you know from Demo 1.0, the combat is turn-based, with a 3 second timer so that if you don't take your turn, the enemy gets another go at you. And you'll remember that there are four attacks, Swing, Hack, Slash and Block. This is all still the same, although we've made some changes to the formula that operate these attacks as we've made some major changes to our stats. But that's for another time.

Each of the three sub-classes will have their own tailored combat GUI because each sub-class has their own special moves. And each of these moves is a learned move - by which I mean you have to complete a quest or a task in order to be able to operate that particular skill. We are also handling escaping from combat differently for each class. Until you pick a sub-class, you won't be able to escape from combat.

Brigand
The Brigand sub-class is able to learn a move called "Furious Anger" which is an attack that is unblockable by your enemy. It's generated by successfully blocking 3 times during combat, which gives Mr Roehm the power to belt the crap out of his opponent. This is lethal to enemies and well worth learning. But it won't be easy! Kurdt has some hard tasks for you to undertake before he'll teach you that!

To escape from combat, you'll have the ability to bull-rush your opponent, basically shoulder charging him and running over the top of him.

Rogue
The Rogue sub-class learns to use a bladerang, which you can throw at your enemy to inflict some damage and would stun him for a short period (long enough so you can attack again.) Although it can't be blocked by your enemy, it does have a cool-down period so the player can't spam the attack over and over. Ian might be willing to teach you this, or point you in the right direction, for a price.

To escape from combat, you'll be able to learn to throw smoke bombs at your enemy, confusing him and giving you time to escape.

Sorcerer
My personal favorite (because Jeremy and myself spent a LOT of late nights working up the GUI's for this) is the spells. "Flaming Vengeance" "Icy Shards" "Nature’s Blessing" and "Plague Carrier" are your four main spells for combat.

Flaming Vengeance and Icy Shards are simple casting spells, which will damage your enemy, but some will only work on certain types of enemies that other's won't work on. Plague Carrier does damage over time, useful to cast at the start of combat because it does very minor damage but does it every so many seconds. And Nature's Blessing is a basic healing spell.

The interesting thing we've changed is that we've removed mana completely from our game. Every magic using game has mana! How boring! We've instituted something called mystical power which works as a cooldown for spell casting. After you cast each spell, you will have to wait 10 seconds before you can cast another one.

Later on in the game, you'll be able to learn the ability to speed up your mystical power regeneration, as well as learning how to cast your combat spells at a more powerful level.

For escaping combat, you'll be able to cast "Windstorm" which creates a whirlwind around the enemy allowing you to escape.

As a special sneak peek, he's a screen shot of the sorcerer's combat screen!

NOTE : If you're wondering why throughout this post I've referred to sub-classes, it's because Mr Roehm is a rogue. He then specialises in either thievery, magic or more rogue skills.

18
Quest for Infamy / Backers Contest! - Write Something Funny! - FINISHED!
« on: January 04, 2013, 09:28:34 PM »
Hey you bunch of legends!

Attached is a background from the main cemetery located in the wondrous world of Quest for Infamy.

Your job is to come up with some funny gravestones and we'll put the best ones in the game! Simple hey?

Quote
Here lies Steven. "I told you it wasn't a rash!"

So get your creative juices going!

~ Shawn

19
IQ Chat / Happy New Year
« on: December 31, 2012, 08:50:54 AM »
Hello fellow Infamous Folk,

We're about 20 minutes from the start of 2013 here in sunny Queensland, Australia and I thought, as my wife is watching Rocky Horror on TV that I'd take the opportunity to wish everyone a prosperous, safe and happy new year.

2012 has been exciting for IQ. We've kickstarted, built a great demo and gathered a lot of support for our game. We've done a lot of work in the last few weeks to finish out the new year, mostly in the combat and magic areas. I guarantee, you'll love it!

Have a great one and see you next year!

Cheers,

Shawn (Klytos)

20
Banter and Chit-Chat! / Infamous Quests Forum and Website Policy
« on: August 03, 2012, 05:01:13 AM »
Terms and Conditions
Use of the Infamous Quests website and forums is subject to these Terms and Conditions. If you do not agree to these Terms and Conditions do not use this website. Use of this website indicates that you accept these terms and conditions.

Your Contributions to Forum Activity
Any and all feedback on Infamous Quests or our products is most welcome!

Infamous Quests shall be the exclusive owner of any material you post on our forums or submit to us via any other method, unless otherwise arranged with us in writing. This is to avoid any disputes which may arise if the future content or actions of Infamous Quests appears similar to those suggested in unsolicited creative material submitted to us. Bottom line, we are discussing things about puzzles, gameplay and other creative actions in relation to computer games, there's going to be occasions where somebody comes up with an idea we're already working on and might attempt to claim credit or monetary reward.

We do not accept submissions for games or content unless requested by us. We are open and honest, but we don't want to be caught in a compromising position with our works. Talk to us in general terms first and see if we're interested!

22
IQ Chat / MOVED: Characters based on?
« on: June 20, 2012, 07:50:31 AM »

23
Banter and Chit-Chat! / Forum Guidelines
« on: June 04, 2012, 06:54:14 AM »
As in all social situations, some niceties need to be observed. So here's what you need to know to get along with everyone at Infamous Quests (and equally as important - how not to get banned!)

1. We won't tolerate flaming. This means you can't just insult people. Personal insults directed at IQ, it's team members, or other posters on our forums will NOT be tolerated at all. This also includes trolling, don't go looking for an argument or being an ass just to get noticed. You'll get noticed and not in a nice way. You WILL be warned, your post could be edited, locked or deleted and you could be banned.

2. We won't allow spamming of the forums with online game links, unsolicited porn, or pirated software.

3. Stay on-topic. Conversations are allowed to drift around the topic (for example, a post about music might flow into talk about guitars, then 80's hair bands, then why Van Halen rule so much.) What we don't want is a random post about something completely unrelated being posted in a thread. For example, the conversation is about music then someone posts about how they got drunk last night. Start a new thread.

Now for what you can expect of IQ and our moderators.

IQ is a softly moderated forum. This means we will rarely moderate a conversation, lock it or edit your post.

You needed to be 15 or over to register on our forums. This is because we don't believe in censoring people. Anyone can post whatever they like about any topic. We don't care. Religion, Politics, Sex are not out-of-bounds for our conversations. Just don't break our rules.

These are adult forums where adults post, so don't expect us to moderate people or posts that you find insulting. We generally won't do it because above all else, we honestly don't really care too much.

Above all, have fun, enjoy a robust conversation with people of differing viewpoints, and don't take everything too seriously. After all, it's just letters on a screen.

24
Quest for Infamy / Forum Guidelines
« on: June 01, 2012, 09:53:25 AM »
As in all social situations, some niceties need to be observed. So here's what you need to know to get along with everyone at Infamous Quests (and equally as important - how not to get banned!)

1. We won't tolerate flaming. This means you can't just insult people. Personal insults directed at IQ, it's team members, or other posters on our forums will NOT be tolerated at all. This also includes trolling, don't go looking for an argument or being an ass just to get noticed. You'll get noticed and not in a nice way. You WILL be warned, your post could be edited, locked or deleted and you could be banned.

2. We won't allow spamming of the forums with online game links, unsolicited porn, or pirated software.

3. Stay on-topic. Conversations are allowed to drift around the topic (for example, a post about music might flow into talk about guitars, then 80's hair bands, then why Van Halen rule so much.) What we don't want is a random post about something completely unrelated being posted in a thread. For example, the conversation is about music then someone posts about how they got drunk last night. Start a new thread.

Now for what you can expect of IQ and our moderators.

IQ is a softly moderated forum. This means we will rarely moderate a conversation, lock it or edit your post.

You needed to be 15 or over to register on our forums. This is because we don't believe in censoring people. Anyone can post whatever they like about any topic. We don't care. Religion, Politics, Sex are not out-of-bounds for our conversations. Just don't break our rules.

These are adult forums where adults post, so don't expect us to moderate people or posts that you find insulting. We generally won't do it because above all else, we honestly don't really care too much.

Above all, have fun, enjoy a robust conversation with people of differing viewpoints, and don't take everything too seriously. After all, it's just letters on a screen.

25
IQ Chat / Forum Guidelines
« on: June 01, 2012, 09:52:39 AM »
As in all social situations, some niceties need to be observed. So here's what you need to know to get along with everyone at Infamous Quests (and equally as important - how not to get banned!)

1. We won't tolerate flaming. This means you can't just insult people. Personal insults directed at IQ, it's team members, or other posters on our forums will NOT be tolerated at all. This also includes trolling, don't go looking for an argument or being an ass just to get noticed. You'll get noticed and not in a nice way. You WILL be warned, your post could be edited, locked or deleted and you could be banned.

2. We won't allow spamming of the forums with online game links, unsolicited porn, or pirated software.

3. Stay on-topic. Conversations are allowed to drift around the topic (for example, a post about music might flow into talk about guitars, then 80's hair bands, then why Van Halen rule so much.) What we don't want is a random post about something completely unrelated being posted in a thread. For example, the conversation is about music then someone posts about how they got drunk last night. Start a new thread.

Now for what you can expect of IQ and our moderators.

IQ is a softly moderated forum. This means we will rarely moderate a conversation, lock it or edit your post.

You needed to be 15 or over to register on our forums. This is because we don't believe in censoring people. Anyone can post whatever they like about any topic. We don't care. Religion, Politics, Sex are not out-of-bounds for our conversations. Just don't break our rules.

These are adult forums where adults post, so don't expect us to moderate people or posts that you find insulting. We generally won't do it because above all else, we honestly don't really care too much.

Above all, have fun, enjoy a robust conversation with people of differing viewpoints, and don't take everything too seriously. After all, it's just letters on a screen.

26
IQ Chat / Sierra is back
« on: April 14, 2012, 07:36:46 PM »
With a series of KQ games in production, albeit probably not too awesome. Jane Jensen back on the scene, Al Lowe and crew remaking LSL. Mark and Scott back together making a new SQ style game. I think our mission is complete. Sierra is back.

Someone soon will buy the Sierra name and start bringing this stuff back in-house.

Pages: 1 [2]