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Topics - miriya

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1
Quest for Infamy / Pink bird
« on: September 10, 2014, 12:10:48 AM »
What's the significance of the pink bird?

2
Quest for Infamy / Fourth moonshiner action
« on: September 06, 2014, 02:43:12 PM »
Spoiler (hover to show)

3
Quest for Infamy / Infamy points for owl tree
« on: August 07, 2014, 10:44:07 PM »
I don't receive any infamy points as a sorcerer for
Spoiler (hover to show)
but it's been reported elsewhere in the forum that others have.  Which way is it supposed to be?

Also, if you
Spoiler (hover to show)

4
Quest for Infamy / Shirtless guys
« on: July 30, 2014, 12:21:33 AM »
The discussion on female-focused lines in the game got me thinking.  We were given artwork of beautiful, scantily-clad women (who were still realistic), but the only shirtless guys in the game were the crazy Morroi flagellants.  Did I miss some non-crazy shirtless guys?  Can I request some for the next game?

5
Quest for Infamy / Freeing Rayford's prisoners
« on: July 29, 2014, 03:34:49 AM »
Playing as a sorcerer,
Spoiler (hover to show)

It's certainly not game-breaking, but it is a little strange.

6
Quest for Infamy / Returning to Morroi
« on: July 28, 2014, 04:10:05 AM »
During Act III,
Spoiler (hover to show)

7
Quest for Infamy / Infamy Points on the wiki
« on: July 27, 2014, 11:06:58 PM »
I finally put my incomplete infamy point list on the wiki.  Please continue to update it.  If someone's got a better idea for the format, please be my guest and change it.  Layout is not one of my strong points!

http://questforinfamy.gamepedia.com/Infamy_Points

If for some reason this doesn't belong on the wiki, I won't be hurt if you delete it.  :)

8
Quest for Infamy / Infamy points increasing without notification
« on: July 27, 2014, 10:23:13 PM »
I was making a list of where the infamy points come from, and I think I may have stumbled upon a bug.  As the sorcerer
Spoiler (hover to show)

As a rogue
Spoiler (hover to show)

9
Quest for Infamy / Bug if attacked while sleeping
« on: July 27, 2014, 12:39:50 PM »
I haven't seen this one posted anywhere yet.  I decided to let Roehm sleep outside near Swart's camp, and I get a message that I'm attacked while asleep.  The battle screen comes up, but there's no enemy shown.  If I do something, the game crashes out with this message:

in "room299.asc", line 598

Error: AnimateCharacter: invalid loop number specified

If I just sit there and wait, I get this instead:

in "combat.asc", line 200
from "room299.asc", line 425

Error: AnimateCharacter: invalid loop number specified

It seems to be the same error, though.  I'm attaching a saved game called "stuff".  Because being attacked during sleep seems to be random, you may have to restore and sleep a few times before the attack kicks in. 

10
Quest for Infamy / Take Inanimate Object
« on: July 25, 2014, 03:20:44 AM »
I've played through as the sorcerer, and I never found where the take inanimate object spell was supposed to be used.  Every time I cast it, the narrator told me there wasn't anything I even wanted.  There's only one screen I encountered where I got a message about something being attached, and that was it.  (I never figured out what that item was, though).  Does someone have a hint for what I missed?

Spoiler (hover to show)

11
Quest for Infamy / Bug that spoils future plot elements
« on: July 22, 2014, 04:23:02 AM »
While fighting the guards during the brigand raid on the supply wagon

Spoiler (hover to show)

12
Quest for Infamy / Minor typos and bugs
« on: July 22, 2014, 04:18:45 AM »
I've now finished playing through the game with all three classes, although it's clear that there are things I still haven't found.  Thank you so much for making such a wonderful world for me to explore!  I kept some notes of minor typos and bugs I found while playing.  Instead of putting each in a separate topic, I'm just going to list them below. 

TYPOS:
Spoiler (hover to show)

MINOR LABELLING ISSUES:
Spoiler (hover to show)

MINOR BUGS:
Spoiler (hover to show)

13
Quest for Infamy / Game crashes while attacking skeleton
« on: July 22, 2014, 03:52:43 AM »
Playing as a brigand, I encountered a problem when sending Roehm to attack the skeletons that start flat on the ground.  This is the error I get:

An error has occurred.  Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.3.0.1160)

in "RandomCombat.asc", line 717
from "GlobalScript.asc", line 6886

Error: Character.Loop: invalid loop number for this view

I don't have any difficulty if I just let the skeleton attack me, or if I leave the screen.

I'm attaching a saved game at the point where this occurs.  To trigger the bug, attack the skeleton.  If I've attached the correct file, it'll be called "death by skeleton".

This problem occurs with the steam version of the game in both windows and linux.

14
Quest for Infamy / Fountain with cherub
« on: July 21, 2014, 03:00:01 AM »
I'm not sure if this is really a bug, but there may be something fishy going on with the fountain filled with green water next to the burned house.

Spoiler (hover to show)

15
Quest for Infamy / Archery on Day 2
« on: July 21, 2014, 02:37:22 AM »
At the end of day 2 when it turns to dusk, you're automatically taken to the Volkville town square for the magician's act.  If I'm in the middle of playing the archery minigame, I'm taken out of the game at dusk, but the notification area at the bottom showing the current score doesn't go away.  It stays throughout the magician sequence, including the battle.  Because the battle icons can't be pressed (they're masked by the archery score banner), I have to lose the battle.  It's not a game stopper because I can just avoid being in the archery minigame on day 2 before dusk, but there may be other instances when that banner doesn't go away which I haven't encountered.

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