Infamous Quests

The Games => Quest for Infamy => Topic started by: garr on September 22, 2014, 03:09:46 PM

Title: QFG 4.5 Discussion Part XVIII
Post by: garr on September 22, 2014, 03:09:46 PM
Hey guys n gals, just a quick stop by. Ever hear about Quest For Glory 4.5 "So You Thought You Were A Hero" great video about revisiting Spielburg. Unfortunately, it wants to install at a resolution of 300/200. You will need an old low res monitor. There are maps and walkthroughs at Mikey's place. gotta go
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 22, 2014, 04:41:06 PM
i think most fans of this game prolly heard of it
assumtion though

as for needing said res.. urmm huh?

no...
?

again whats the native res for QFI? anyone? lol same... res you just stated, just pop the sucker in full screen mode,

did u run it in an emu?
i tried the game but I got no sound, like a few others some crashes too and bad bad ones, not coded well aatt all

VDMS emulator
try that, the game runs fine but the sound starts then cuts out,
if anyone knows how to get the game to run with sound cool
as for an old monitor.. huh
this is ags here...
same as qfi...
low res doesnt mean you must force the monitor to be smaller, or lower your res, though some ags games do work better on low res etc,
some make the desktop stick at 800x600  (bad coding IE forgetting to add the reset back to original etc) at the end of process..

terrible game just in the coding, i gave it a 1/5
let me know garr, about the fullscreen etc,
and lets play some c64 games together!
thems are good games and great times

see my other thread!
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 22, 2014, 05:08:05 PM
oh garr
dont use the windows ver
use the 1.1 dosbox one and tadaa
no issues

otherwise to get it running you have to set to win95/98 and 640x480 forced just to get to the setup
then after that the game freezes at the load screen

to get paaaaast that one, you have to go to process tabs and make it SINGLE CORE CPU and the game runs fast instead of slow,
or freezing as the cpu is shooting to fast for it..

anyway I think ur using the windows pos installer, which is again coded badly
dosver= works just i cant get sound to ...

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on September 25, 2014, 01:31:31 AM
The guy that make QFG 4.5  should do a QFG 4.6 where the hero travels back to Shapeir.

He could easily loot all the graphics from the QFG 2 VGA remake as well!  ;D


Also, the plot is almost secondary to a parody game- just bring back Bernard again somehow.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on September 25, 2014, 01:28:45 PM
I had a lot of used computer hardware lying around. So I had a brainstorm. I knew of a guy, in the next town about 10 miles away, who built old systems. Loaded up all my junk and visited him. I traded everything for a 32 bit system with XP installed, a keyboard, mouse, and old monitor. Purchased a cheap 2 speaker system at office max. Every thing going great with QFG 4.5, remake of QFG 1.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 25, 2014, 02:37:22 PM
garr so you only got the game to work on xp?

interesting,

as I said before I worked for intel for a while so i still have my INTEL XP pro cd, which is good FOREVER with unlimited installs, great stuff to have,
sadly i dont have the intel win7 or 8 or 8.1 but shrug

anyway yea I got the game to work in dosbox, just know this
the 4.5 installer = poop
the game was made very poorly with that code, so even when u get the windows exe and rar files, it fails even on the setup bat, then you compat mode that and it fails in game

so yea dosbox with the rars not exisiting and just straight files, worked for me, just no sound!
hmm

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Blackthorne on September 25, 2014, 04:25:50 PM
You know, I think I have a QFG 4.5 Enhanced Edition somewhere that runs on modern computers.


Bt
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 25, 2014, 05:02:15 PM
oh?
if ya do id love to have it, vs the dosbox as i gots no sound..

its freeware right?
hit me/us up if ya find it or a link to that ver!
would be nice!
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Chadly on September 25, 2014, 05:11:45 PM
BT or /kaldire,
 
    I could use that ver as well as i cant get the game to run on my xp laptop. thanks. :)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on September 25, 2014, 05:33:13 PM
garr so you only got the game to work on xp?

interesting,

as I said before I worked for intel for a while so i still have my INTEL XP pro cd, which is good FOREVER with unlimited installs, great stuff to have,
sadly i dont have the intel win7 or 8 or 8.1 but shrug

anyway yea I got the game to work in dosbox, just know this
the 4.5 installer = poop
the game was made very poorly with that code, so even when u get the windows exe and rar files, it fails even on the setup bat, then you compat mode that and it fails in game

so yea dosbox with the rars not exisiting and just straight files, worked for me, just no sound!
hmm
Any early version of windows should work as long as it's ntfs, er.. 32 bit. That's the only windows version of the game available from http://www.curlysworldoffreeware.com/games/view/238 (http://www.curlysworldoffreeware.com/games/view/238)

Just put the files into any directory on your hd and run the game exe
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 26, 2014, 12:15:53 AM
lol garr

ntfs :P
nooo

yayay 32 bit also nooo

haha

its nothing about that, though yea 32 bit gets in the way if we have 64 bit and 99% of the worlds windows are now 64 bit..
so im screwed there,
hence dosbox, which can emulate it..
durr

still I cant get it to run with sound at all, and im a dos master, just odd game, bad coding
yep bt if you could find the one that runs on modern rigs please .. link or let us know

(who has a 32bit os anymore!?)

i used to have a dual boot just for that but trust me xp and new os's fight and sometimes you can lose mup.sys and that my friend = loss of all files as it tries to pull all files from one format to the other
old to the new or vice versa

dual bootin is great but bad at the same time, in college we had to quad boot  3 win and 1 linux os, great fun, but you can find so much going wrong..

anyway garr  win764 bit, game doesn run here, i can if i set the compat to win2000 or xp i can run the setup, change the res, etc
game runs then locks up  right at the start..
no clue..

in dos box game runs fine (with the dos special exe) but no sound or music
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 26, 2014, 12:31:09 AM
oops
durf

he even says how to make it run in windows

just add --setup after the exe in the properties
and make sure the setup config has 0 for windowed and 1 for res 1= 640x480  0= no windowed

http://www.curlysworldoffreeware.com/guides/view/3 (http://www.curlysworldoffreeware.com/guides/view/3)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on September 26, 2014, 01:38:38 AM
Only thing wrong with the --setup is in the download from his site for the windows version has no setup.exe, only the setup.bat.

Anyhow, the game default is full screen. It would not run in windows 7 64 bit. A message popped up saying the resolution could not be altered. Once I put the files on an hd that was 32 bit ntfs, the game ran just fine.

Should you ever get it working, enter town, go north and ask the apple vendor, a centaur, for a date. agree to tend her garden. Exit town, go north and west to the garden and use the hoe (rake, whatever). Return to the centaur and again ask for a date. Leave town again and rest for 60 minutes. Go back up to the garden and she should be waiting. Ask her for sex.  ha ha ha ha
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 26, 2014, 01:55:18 AM
urmm i dont think you understand what i mean garr

thats a direct quote and after doing what it said..
the game runs FINE  in win7 64 bit

so you have the windows exe... and the setup.bat
dont even touch the setup.bat

just right click the EXE... in the box that has the exe you type --setup  after it so it looks like this

QFG.exe --setup.exe

it will then LAUNCH the setup or you can just make a setup config yourself if you know how  (i did)

btw its never default for full screen ever, just so you know
if you got it fullscreen you set it up that way

if a full screen was default on this game it would hurt it, badly if not setup at the right res
so 90% of games this old run in a box, hell even qfi did at first,

so you pick 640x480  there is no way a new age desktop can have that res my lowest is 800x600 so yes its in a window,
to solve that just edit the config to 0 for windowed.. tadaaa

anyway it works mate

if anyone needs help getting it to work, without XP or 32 bit lemme know
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: natewolfe on September 26, 2014, 02:01:46 AM
Quick question... Why all the QFG 4.5 in the "Quest to Find BT" thread? It's all good, but just saying...
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 26, 2014, 02:24:40 AM
good point.. any way a mod could put all this in its own thread?

cheers

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on September 26, 2014, 09:57:44 AM
urmm i dont think you understand what i mean garr

thats a direct quote and after doing what it said..
the game runs FINE  in win7 64 bit

so you have the windows exe... and the setup.bat
dont even touch the setup.bat

just right click the EXE... in the box that has the exe you type --setup  after it so it looks like this

QFG.exe --setup.exe

it will then LAUNCH the setup or you can just make a setup config yourself if you know how  (i did)

btw its never default for full screen ever, just so you know
if you got it fullscreen you set it up that way

if a full screen was default on this game it would hurt it, badly if not setup at the right res
so 90% of games this old run in a box, hell even qfi did at first,

so you pick 640x480  there is no way a new age desktop can have that res my lowest is 800x600 so yes its in a window,
to solve that just edit the config to 0 for windowed.. tadaaa

anyway it works mate

if anyone needs help getting it to work, without XP or 32 bit lemme know
:-[ :-[ :-[It does in fact work. My problem was not properly altering the destination section, then failing to start the game with the QFG.exe. Many thanks. By the way, huge kudos on finding BT. he he he  :-[ :-[ :-[
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Goatmeal on September 26, 2014, 10:40:35 AM
Visit Blake's Sanctum, click "Enter the Site," watch the intro or skip (top right corner), and scroll down until you see Top QFG Fan Games.

Blake has (relatively) recently put together the only known fan-site for QFG 4½, with how to get the game running (he prefers the Windows version to the DOS version), a complete walkthrough, world map, and more...

http://webspace.webring.com/people/ed/d_blakeley/Games/QFGSeries/QFGSeriesIndex.html (http://webspace.webring.com/people/ed/d_blakeley/Games/QFGSeries/QFGSeriesIndex.html)

He has done a fantastic job of collecting every bit of knowledge about QFG-inspired fan games, whether they are completed project, on-going projects, or dead projects.

However, be warned: his website definitely has a late 1990s Internet aesthetic to it!   ;)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 26, 2014, 11:58:45 AM
yep goatmeal the part i didnt see was HOW TO GET the game running on modern machines

all the rest i saw!
just duurrr kal!

so yep it works,
just for me in windows only with that --setup addition onto the file,
without it the game wont even start up

dosbox for me it does..
which is odd he didnt know about the win installer for a while he didnt make it..
strange him saying he prefers the windows one as he created this game in dos on win 95/98 he cant remember which as he was dual booting back n forth lol

according to his posts anyway..

cheers goatmeal, most of us have that site but for those that dont!
there ya go, and in case you pull a "kal"  RTFM !   if you dont know what rtfm means google it lol

:)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on September 26, 2014, 04:09:49 PM
Because it's one of the most awesome parody games every created.

It was perfect on just about every level as an epic tribute to all that was Classical Sierra.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 26, 2014, 04:22:01 PM
have you played the game?

huh?
its nothing like a sierra game, you thinkin of the right game?
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Collector on September 27, 2014, 01:02:26 PM
I never cared for the game myself. I found it to be juvenile  and silly at best. I agree that outside of the stolen artwork it really is not very Sierra like. However, I would never pull an Elsa and try to forbid any discussion and censor anyone's access to it.

That said, perhaps I should do an installer for it since so many seem to have trouble setting up the game. I can get it to run with sound, but I would not be able to guarantee about the stability of the game given its poor coding.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 27, 2014, 01:52:38 PM
you said it collector!

and yea I got it to work .. again its a facepalm RTFM kal!
haha

but yea terrible coding,
AND he cant even remember which os he made it on.. haha ive had those days

still he said its 95 or 98se he made it on, damnnn

yea the game.. not so fun..
makes me lovith QFI soo much more..

i suppose I could also make an installer dos and windows, 32 bit tho.. but it would run in 64 bit mode

annnnywway

thanks for the post collector, we see eye to eye on this game and its.. ick... code
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on September 27, 2014, 10:07:40 PM
I've now played qfg4.5 twice as fighter and twice as thief, each one on both xp 32 bit, and win 7 64 bit. Thoroughly enjoyed it, but not as much as QFI. In QFG 4.5, a lot was taken from King's quest V, the snowy mountain area, the sea voyage to the island, and a bit of space quest music thrown in.

Getting back to QFI, I found it rather easy, especially the BT part, but quickly lost interest in that. It was too tedious, yet doable. Too much hit and miss, but Blackthorne says the BT part will be more lenient in the update. There is so much more that can be done, things like the hanging plant on the edge of the stables, the well by Rayford's house, etc.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 28, 2014, 12:29:59 AM
urmm
make a new thread garr

this kinda sounds like an insult towards the bt hunt and qfi

1.  qfg 4.5 is poop, most say so, if you liked it cool, but its just terrible but yes it works
2. are you CLAIMING that the bt hunt was  1. to easy to get to (yet you and so many had problems finding the bar)  2. claiming that the bar wasnt a great enough reward for all the effort... even though it was never meant to be found by users like us?

3. as for what could have been in qfi, new thread
i  have a list too... but its nothing bad, just things we all wished woulda happened or coulda

romance options etc,  imo buying a flat and upgrading it with nice items or decor based on the path would rock too, pointless yes, time and fun with bly hell yes.. have trophies from random monster kills on the mantle, 
adding small plants seems odd imo, but its more aesthetics than anything for content

but again this kinda insults the bt hunt, saying it was very simple and.. not worth the effort in the end..

confusion sets in..

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Chadly on September 28, 2014, 01:22:56 PM
Gar are you serious about this?!  The Bt hunt/ bar is the most challenging easter egg i have ever encountered in a game im my 30 years of playing games?  I will agree that the combat in QFI is a pain in the ass, but as an adventure game its one of the best ive played in 20 years.  I would never have found it without help from these forums and i think most other players wouldnt have either.


   As for QFg 4.5 is a shitty game all around. Bad graphics, bad combat, bad jokes, bad coding, Just all bad in my opion.  It has its moments of hilarity but thats all.  Getting it to run is nearly impossible and if you do its not stable/buggy as hell.  Its mildly entertaining at best. ;D
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: DosboxLetsPlay on September 28, 2014, 02:44:23 PM
I think that QFG 4½ isn't all bad, sure, the overall game is just like "What?...", but there were a few good things. For example, you could finally uhh... go on a date... with the farmer's daughter and, no jokes, something that I really liked was the music. I am aware that a lot of it was rip-offs or remakes, but it still sounded great.  ;)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on September 28, 2014, 04:23:59 PM
I never considered the implications of going on a date with a female centaur- eww!  :-\


But part of QFG 4.5's charm is its overt willingness to be offensive. (although they did censor one racist joke from the game)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on September 28, 2014, 09:41:35 PM
Also, here's discussion Part VII for those who missed the prequel. ;)

Btw, HOW DO YOU FIND THE QFG 4.5 EASTER EGG IN HEROINE'S QUEST?!!!


I've played that game a few times and I can seriously NEVER find that damned message about the game anywhere in the library...
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Fizzii on September 29, 2014, 04:12:10 AM
It's not an Easter egg, you need to click on the books on top of the shelf.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Klytos on September 29, 2014, 05:07:16 AM
I think QFG4.5 is a pretty damn good game to be honest with you. The programming is what lets it down IMHO, not the blatant use of graphics and sounds from other games. That is what is kinda nice about it, finding things from other games and recognising them.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on September 29, 2014, 06:05:00 AM
oh yea .. on that much i totally agree, its the terrible code n programming i just .. idk hard to get over,
if you do its a pretty decent game

just ah .. we have so many to pick n choose from these days and well, if i had to lose a game and it was freeware qfg 4.5 would be the one id pick over say heroines or the other revamps etc

but yea its funny as heck
and nice to see blatant ripoffs as hat tips imo
:)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on September 30, 2014, 02:01:53 AM
He does use a bit of original programming, doesn't he?

The Pirate Dungeon didn't look familiar at all to me- though it wouldn't surprise me if it was from some obscure adventure game. ;)

Btw, what was the deal with that monster that was terrorizing the Meeps?  Is that an original creature or from some other videogame?


Also, I agree, it IS fun to see areas you recognize, like Bernard living in the same place as the Sheriff of Nottingham.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Klytos on September 30, 2014, 07:03:41 AM
It's all original programming, it's just pretty poorly done. That said, it was written when AGS was a DOS based engine (that's how old it is!) and at a time when the scripting language didn't have the same structure or clear direction it has today. It's a miracle it works and as far as I know, it's the first fully playable AGS Sierra game, so that's gotta give it some small place in adventure game history.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on September 30, 2014, 06:39:09 PM
Any true Sierra fan owes it to themselves to play this game, Richard Cobbelpott's obnoxious, overly-pretentious review of it be damned.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Collector on October 01, 2014, 12:28:18 PM
Well since no one has said they want an installer for it, I guess I won't bother.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 01, 2014, 12:47:25 PM
??
what kinda comment is that collector!!

me wants!

i mean i can get it to run but hey! if you can build it... we will .. come?
damn that sounded like an al lowe double entendre!

"well al its nice to have you here"
al: "its nice to be had" 

rimshot drums ..

love that guy
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 01, 2014, 06:38:56 PM
Found original game disk for QFG5. No matter what, the D#%n thing will not work in win 7 64 bit. Not ever with the 1.2 update and the compatability patch for w2000/xp 64 bit.

Fortunately I recently acquired the old xp 32 bit pc and QFG5 does great after update and compat patch. Only thing I don't like is the game cd is required. There's a fix for 1.0 but not 1.2. Maybe I can change some file to point to the game directory instead of the cd.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on October 01, 2014, 07:03:34 PM
Uh... game cd?

Why would a fan-game need a game cd?  It's not like it got released in stores or anything.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 01, 2014, 07:26:34 PM
QFG 5 is not fan based, it was released in stores as "Quest For Glory: Dragon Fire" and came on 2 cd's. It uses the gamedisk as a rather lame form of copy protection. So my two disk set is a gold mine and not likely to be many of them out there in the gaming world. Originally released in 1989 and I got mine at a now defunct company that was bought out by another.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 01, 2014, 07:52:00 PM
i can get dragon fire to run on win7 64 bit

takes quite a bit

but yea..
 :P

also garr not sure which ver you have

I own 3 copies , kosh has 9 copies of qfg5 i believe,
all have 2 cd's minus one of his thats a 3 cd thing .. he has odd country releases of every sierra game ..

anyway its not really rare, its just how it was sold at the time,
idk
nice item though
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 01, 2014, 08:58:45 PM
I think the problem here is the quicktime on my disks is 32 bit. tried running it and message said I need a 64 bit QT. That's probably why it wouldn't run on my modern machine. I'll try finding an updated QT.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 01, 2014, 11:28:48 PM
yea try playing the 2000 FMV era games that require apple bs,
it gets mind numbing but again
i can get almost anything to work

you can install that quicktime stuff .. just fyi

anything thats needed runs, just yea.. gets problematic on the qt issues

see my avatar for details lol
or there was an edgar allen poe game, that needed apple bs and was so hard to get running.. did eventually though

keep trying let me know the errors you are getting and what u are using..
do you know how to make a virtual os setup?
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 02, 2014, 12:16:14 AM
Huh uh. None of that virtual bs for me. Anyhow, when trying to start the game in win 7 64 bit, a message says "static". Even the sierra tools says I have no internet connection. L o L

>
>
Installed QT 7.
Applied the 64 bit update for 1.2. Installed the compatability patch for win2k/xp. Set the desktop icon for compatability mode for win 2000 and administrative rights. The intro plays, but still when try to start the game, same message in a small blank square shows "Static" looks like this:

Clicking on the OK, something with sound tries to happen but then nothing.


Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 02, 2014, 01:50:01 AM
oh oh!
i got that once!

there is an updated installer!

it works perfect after that

here

Try the new installer http://sierrahelp.co...stallers.html#Q (http://sierrahelp.com/Patches-Updates/NewSierraInstallers.html#Q)

"New Quest for Glory V installer (http://sierrahelp.com/Files/NewInstallers/QfG5Setup.exe) - Installs entire game to the hard drive for CD-less play. Allows the game to be installed already patched on 64-bit Windows."

lemme know if it works!

ooo i love helping!

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Chadly on October 02, 2014, 02:22:56 AM
Kaldires way works as i just tried it.  I got my new ssd hd from hp today Yay!  Still want to upgrade this old faithfull laptop of mine tho! :)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 02, 2014, 04:51:45 AM
:)

again with the SSD :P

and yep it works i tried it with my 2 cd retail copy as well

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 02, 2014, 10:14:16 AM
It works!!!! Graphics aren't as good as a regular windows installed game, but still pretty good. I noticed the Paladin save is available for import, so trying that. Don't ever opt to jump right into adventuring instead of going to the town. You'll get your whatsis handed to you.

Many thanks, old chap  8)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 02, 2014, 04:19:45 PM
glad it works mate!

and yea well
its odd about the installer,
it does even look a little diff to me

wonder if that works automatically for those that get the gog bundle...
shrug..
maybe ill snag it someday and check it out (the gog 1-5 set version i mean)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Chadly on October 02, 2014, 04:34:19 PM
@ Kal  The GOG ver of Quest for Glory 1-5 works fine on my Win 7 machine.  The advantage of getting thru gog is you get the org Hero's quest as well as the vga remake of it called Quest for Glory, and 2-5. 10.00 for all.Chadly :)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 02, 2014, 05:43:43 PM
yea and it was on sale with many other great sierra and tex murphy titles

it was only 5.99 for the 1-5 pack but it didnt say it came with the remakes or the vga update vers or 2.5 etc

shrug

and yea it prolly already has that patching stuff included

i was just wondering if it looked the same or better than using that installer, idk

gog rocks, hard. great team there...
cant wait for witcher 3 CE box to roll around next year.. I always get the CE in witcher world, its a dev i can count on ..

:P

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 02, 2014, 06:39:53 PM
A few days ago, briefly noticed a reference about Quest For Glory 6, or Hero 6. It was a fan based game that apparently never saw light, even though it had been worked on for years. No telling how many fan based games there could have been due to lack of funds.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 02, 2014, 07:08:32 PM
not just lack of funds,
but think how many might have just given up seeing all the fan based vers of this series vs any others

no clue why, but this series got the most attention

btw the gold rush guys are hoping for GOLD RUSH 2 legit and owned IP wise by them!
whoop

cant wait for my CE box

on a side note  their cards have 10 backgrounds 8 emotes and all foil exist! for less than 50 cents a card vs 20$ per foil on qfi, (again i ask, how many bg's and emotes exist for qfi in steam)
someone must knowith

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Klytos on October 02, 2014, 08:40:48 PM
Hero 6 had nothing to do with funding, it was a freeware game back 10+ years ago when that's what the adventure game community did. It fell apart due to a horrible management structure when no one person, or small group of people, was in charge. Everyone got a say and all opinions were given equal validity and nothing got finished and no decisions were ever laid down in concrete. The story was also rewritten a number of times. They changed from developing their own engine halfway through production to using AGS which slowed things right down. Basically, it was a mess behind the scenes. I wouldn't want to think how many people worked on that project over the years, must be over 100.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 02, 2014, 10:03:51 PM
daaaamn

thanks for that inside info!

ffs! 100 people  "hot potato everyone!"

cheers you are a wealth of info klytos :P
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on October 02, 2014, 10:51:56 PM
Hero 6 had nothing to do with funding, it was a freeware game back 10+ years ago when that's what the adventure game community did. It fell apart due to a horrible management structure when no one person, or small group of people, was in charge. Everyone got a say and all opinions were given equal validity and nothing got finished and no decisions were ever laid down in concrete. The story was also rewritten a number of times. They changed from developing their own engine halfway through production to using AGS which slowed things right down. Basically, it was a mess behind the scenes. I wouldn't want to think how many people worked on that project over the years, must be over 100.

It doesn't matter what the organization- a website, company, family, etc.

Things always go haywire when somebody who is incompetent or an idiot at managing is placed in charge of everything.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Klytos on October 03, 2014, 12:35:57 AM
It wasn't incompetence or idiocy with Hero6, more them just trying to make a game based on "group consensus" instead of one person just saying, this is the vision let's do it.

I know that sounds very authoritarian too, but that's the way we work at IQ and it works. That's why we finish games. Everyone on the team can have their say, but in the end Steve and I weigh it all up and make a decision. Sometimes that decision is not popular either, but it's gotta be done otherwise nothing would ever get done. Trying to think of a relevant example in the production of QFI... nope, SQ2! We had an original idea planned out for an alternate path in SQ2, sorta "what would happen if the skimmer made it to the mines and Roger was imprisoned" and although it was a pretty good idea and we'd even storyboarded it I think, at the end we had to decide whether the effort was worth the reward and we decided adding another year+ to the production timetable wasn't worth it.

I think in Hero6 those decisions were never made.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: DosboxLetsPlay on October 03, 2014, 04:40:35 AM
Since it was already brought up I'll add my effort too -- Hero6 was picked up again by someone in the first quarter of 2014. I don't know how it's currently going, but apparently the person who took it up is looking for help. There is a Facebook page for it also called Hero6 (if I remember correctly). I've always felt like I should help projects like that somehow, but I don't think that any of my current skills could help with anything, so all I could do was a video of the game's current state on YouTube. However, if you've got some actual skills and you have some spare time to help the person/people working on it, I'm sure it would be appreciated.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Klytos on October 03, 2014, 05:21:47 AM
Honestly, even though I've heard it was picked up again (also not the first time I've heard that) I harbour a lot of doubts about the ability to finish it.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: DosboxLetsPlay on October 03, 2014, 06:50:55 AM
Honestly, even though I've heard it was picked up again (also not the first time I've heard that) I harbour a lot of doubts about the ability to finish it.


One can only hope. That's what I'm gonna stick with at the moment.  :)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 03, 2014, 08:55:11 AM
Back to qfg5. After getting it properly installed on w7 64 bit and running ok, noticed the game exe for starting the game was "Quest For Glory 5.exe"
The original AFG5.exe was in the newly installed directory and it too works and it is the 1.0.0.2 version.
The Quest For Glory 5.exe says 1.1, so does that fix the issues that the 1.0.0.2 fixed? Guess I'll find out when encountering the glitches that were previously fixed.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 03, 2014, 10:31:12 AM
im not sure but i believe thats an installer update not a game one

but i do know there were a few unsuccessful patches on that game
a few things were fixed and more broke etc

if you have the gog installer as my brother does there are 2 vers (old vs new)
one is like 1.0.0.19 other 1.0.1.30
have to check my vers of the patched retail vs the gog vers exe's

i know of one bug with the gate of hell guard that was fixed for sure.. urm forget what it even was now it was so long ago

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 03, 2014, 11:34:50 AM
I'll just apply the 1.2 and see what happens :o
If that screws it up, heck, just install it again and forget about the separate update.
Title: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: Collector on October 03, 2014, 01:01:36 PM
Graphics aren't as good as a regular windows installed game, but still pretty good.

It is the same graphics as the original Any differences you might notice have more to do with the differences between your current system than the one you had when the game was new. Perhaps you had a smaller monitor back then?

The "Quest For Glory 5.exe" is just a launcher I wrote and included for a number of reasons including to use a higher res icon without further editing the game's main EXE even more than what I already had.

As to the GOG package, it is nearly the same as what you will get using my installers since I was the one who designed their QfG package. And like my QfG5 installer, it includes my fix for the QuickTime lockups.
Title: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: Collector on October 03, 2014, 01:10:37 PM
??
what kinda comment is that collector!!

me wants!

i mean i can get it to run but hey! if you can build it... we will .. come?

I only said it since there were no replies to my offer. I don't care enough for the game to do an installer if there is no demand. Either way I am fine.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 03, 2014, 01:15:41 PM
sounds like a snobbish troll post mate!

id like one...

as ive said
Title: Re: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 03, 2014, 01:19:04 PM
Graphics aren't as good as a regular windows installed game, but still pretty good.

It is the same graphics as the original Any differences you might notice have more to do with the differences between your current system than the one you had when the game was new. Perhaps you had a smaller monitor back then?

The "Quest For Glory 5.exe" is just a launcher I wrote and included for a number of reasons including to use a higher res icon without further editing the game's main EXE even more than what I already had.

As to the GOG package, it is nearly the same as what you will get using my installers since I was the one who designed their QfG package. And like my QfG5 installer, it includes my fix for the QuickTime lockups.

yea the gog package has changed since its first release.. so
there has been 2 versions at least.. maybe 3
one had no fixes just patches the other has the fixes as you pointed out

as for it looking different, well, not sure if he is using the cds
if its the gog, the reason might be a change in the configs, res etc, anything can effect it.. but not much
its like setting the res for QFI to the 320.. it doesnt change the graphics any worse or better the higher you go..

just helps with some monitors esp some bad installers (not qfi) which leave the res set after exiting to desktop
or the dreaded alt tab to windows sometimes sticks in that low arse res lol

i think i love gog, just wish steam would go down and gog would do like medals and trading cards too but that requires online stuff and that defeats the point of drm free gog gamin!

gawwd on a side note, i cant find a tex murphy tesla effect box anywhere, damned me for missing that kickstart, even chris said he didnt have a spare.. grr arrrggh

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 04, 2014, 11:17:34 PM
I found my CD version of QFG4. Installed dosbox on both win7/64bit and winxp/32 bit and installed the game CDless. The game looks so much better on 32 bit vs 64 bit. And on 64 bit the mouse is very sensitive. Guess I could slow it down somewhat. Anyhow, even though QFG5 has an exported paladin from QFG4, thought I'd play through QFG4 and export as paladin and compare it to what is on the QFG5 disk.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 04, 2014, 11:33:46 PM
its about disabling cores and acceleration of mouse and gfx mate.. thats really the only diff

you should learn to do that if you plan on playing other old games that require it :P

Title: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: Collector on October 05, 2014, 10:36:05 AM
I found my CD version of QFG4. Installed dosbox on both win7/64bit and winxp/32 bit and installed the game CDless. The game looks so much better on 32 bit vs 64 bit. And on 64 bit the mouse is very sensitive. Guess I could slow it down somewhat. Anyhow, even though QFG5 has an exported paladin from QFG4, thought I'd play through QFG4 and export as paladin and compare it to what is on the QFG5 disk.


Just use the new installers http://sierrahelp.com/Patches-Updates/NewSierraInstallers.html#Q (http://sierrahelp.com/Patches-Updates/NewSierraInstallers.html#Q)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 05, 2014, 02:12:06 PM
Got that taken care of.

Many years ago, when playing QFG4, didn't realize the 3 guys sitting in the Inn at night are characterizations of a very fat Jack Nicholson, an emaciated Rodney Dangerfield, and Royal Dano. Quite amusing to hear them talk!
Title: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: DosboxLetsPlay on October 05, 2014, 04:19:13 PM
Got that taken care of.

Many years ago, when playing QFG4, didn't realize the 3 guys sitting in the Inn at night are characterizations of a very fat Jack Nicholson, an emaciated Rodney Dangerfield, and Royal Dano. Quite amusing to hear them talk!


+1, I love those guys. Never thought of them as such characterizations though, but you could be on to something.  ;)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 05, 2014, 05:21:20 PM
Recently found Centaur's page, at the SHP site, on hex editing items in QFG5 save games, and furnished all the item codes. He or she, only knew about changing an existing item to something else, and stated they had yet to figure how to add new items. Following is how to do it:

A starting character has 200 gold in inventory; 47 8B 01 00 C8 followed by 11 bytes of 00's (I consider a byte as 00).
Then the next item following the same pattern. After all items in inventory, there's a series of 47 8B 01 00 FA 00 00 00 02 00 00 00 00 00 00 00 47 8B 01 00 FA and so on. To add the Magic Axe, change the 47 8B to 07 8B and change the FA to 01, then replace the 02 with 00. The following 7 bytes (00 00 00 00 00 00 00) are ok. Then the next 47 8B sequence to change for another item.

Strange nobody ever made a save game editor for QFG5 ::)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 05, 2014, 07:09:42 PM
whats up with you and hex editing

lol

i mean its a point n click advent,...

shrug..

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 05, 2014, 10:26:10 PM
Ever wonder why a dog does it? Because he can  :P
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 06, 2014, 02:48:24 AM
haha touche!

true dat, if i could like myself like a dog, id never leave my bed muchless my house hahaahha

anyway it takes skill to know hex, so it wasnt a put down by any means garr
just curious that your first go to.. is hex editing..
i dont even call it cheating on games as such, but imo whats the point

the only thing I can say is this

can you help me with arx fatalis?
it uses a front end called liberatis,  for modern os's
I have retail cd original

there is a bad bug that requires items at the end of the game 7 statues, and if you put even one statue in your chest in your bedroom it vanishes and forces you to start over at 0 hours when you are 20-30 hours into it
I can find codes for gold and other items but not the akbah statues..
devs used to have an item list sheet for bugged items

a guy on steam has some of the old codes but not one for those statues
if you can find it hell ya!

or ill just start over and never put the statues in anything but my inv

here is the steam box quote to see the code you have to do in the game files, but how to find what item is what.. is a hex issue

Disclaimer: I have only tested this with Arx Libertatis 1.0.3 - it might not work with the original game.
 
 In the game data directory (or for Arx Libertatis in the user directory (https://steamcommunity.com/linkfilter/http://wiki.arx-libertatis.org/Data_directories#Default_directories)) create the graph\obj3d\interactive\player subdirectories and in there create a player.asl file with the following contents. Do not edit the file while the game is running.
 
  Code:
on game_ready { inventory playeradd <item_path> accept }
  Replace <item_path> with the internal path of the item's script / object files relative to the graph/obj3d/interactive/items dir and without the extension. Here are the relevant values:
 
 For the rebel key (there are actually multiple copies in the game, so you could also just search for it again):
  Code:
on game_ready { inventory playeradd "quest_item\\dissident_key\\dissident_key" accept }
  For the stealth armor:
  Code:
on game_ready { inventory playeradd "armor\\chest_leather_stealth\\chest_leather_stealth" accept }
  Then load your save game. This should add your item to the player inventory.
 
 Now before doing anything else in-game, save, close arx and remove the files and directories you created before but make sure you don't remove any other files. If you don't do this, another copy of the item will be added for each area transition you go through or every time you load a savegame and other things that should normally be done by the player script will be missing, breaking the game.



LET ME KNOW!!!

love ya mate! hehe

kal-
Title: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on October 06, 2014, 08:03:56 PM
Got that taken care of.

Many years ago, when playing QFG4, didn't realize the 3 guys sitting in the Inn at night are characterizations of a very fat Jack Nicholson, an emaciated Rodney Dangerfield, and Royal Dano. Quite amusing to hear them talk!

Who's Royal Dano?

Also, in the regular version they're kind of just mean, ornery, untrusting townsfolk who gradually come to like and trust you.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 06, 2014, 10:05:01 PM
I'm sure I have arx around somewhere. might take a look.







http://www.findagrave.com/cgi-bin/fg.cgi?page=gr&GRid=8596 (http://www.findagrave.com/cgi-bin/fg.cgi?page=gr&GRid=8596)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 06, 2014, 11:52:51 PM
arx rox

if you do have it though, get the liberatis front end

and .. dont even drop the akbah stones, there is abug that kills the end game as ive pointed out
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 07, 2014, 10:59:02 AM
Finally found my A F disk, after turning the house upside down  >:(
Worse yet, it's version 1.21, the last one and due it's being so old, the last trainer was for 1.17. Oh well, hex and a memory changer will probably do. Been so long since playing this one, I'll be awhile before I can tell you much.  8)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 07, 2014, 02:04:16 PM
urmm

first off

if the game ran and played we dont have the same game

mine needed 3 patches, and liberatis
not just 1 patch and lib

once you use liberatis thats when you can code (YOU CANNOT GET ITEMS IN THAT GAME VIA HEX)
period

unless of course you had the chart that said which was what, and no one does anymore,

so install lib, look at what I showed ya up there as one guy gave 2 examples that have NOTHING to do with HEX

anyway..

didnt know there were other versions of arx out.. maybe a region thing..
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 07, 2014, 03:35:13 PM
My disk was updated with an unofficial patch, I think, that was cumulative which brought the game up to 1.21. Changes were made in how it handled xp. On my w7 64 bit system, it installed, automatically making proper changes in compatability mode and it runs just great. One big gripe though, the character must have a stomach big as a house. He keeps complaining about being hungry and eventually dies. There was a hex cheat to alter the Arx.exe to make the character invulnerable and never hungry, but the updated game exe showed different characters at the suggested offset. I need to rest and think about it for a while.
later dude
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 07, 2014, 03:43:22 PM
urmm

1. odd
is it a uk copy? no retailers sold a patched ver in usa
not that I know of!
but thats awesome

2. if you use liberatis  you only have to either cast FEED once or eat once ever, then the game never makes you eat again, its no hack, its a bypass the devs made themselves

yea it did suck to eat so much, but thats why there is a spell about 30% of the way in the game to feed yourself,
its one of the first rogue like rpgs made!
whoop
short yes,
lacking in side quests yep
bugs galore
but one hell of a game, imagine that on the unreal engine!

and yea you can hex to get the items im talking about but after you find that code you have to make a folder and file as i stated above to make it go to the save game, you cant just hex it into the save..
trust me we all tried back in the day haha

so most have stealth pants edit but not the akbah statues, and trust me HOLD ONTO THOSE
just make sure to first get the 1st backpack in your room at the castle then on lvl 5 from the twin bro sellers then u have 3 bags to fill ;P dont waste time on side stuff until you get those bags trust me there
oh and keep ONE EMERALD for the mini treasure hunt quest

but me.. i cant play now, as im stuck at the end of the game missing the ONE statue i put in my rooms chest,
damned code resetting that room after act3 when a chicken is dead on the bed, it resets the room every day after that so dont stock stuff in the the room

and let me know if u find the akbah stone/statue code to add to a save!
id love to not start over

oh and one idiot did a walkthrough for xbox saying never put points into stealth or tech,
but he doesnt understand the most powerful weapon is a bow, and you get xp for picking locks but not stealing keys

:P
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on October 07, 2014, 04:39:28 PM
To anyone who missed it, you should also try to look up the earlier QFG 4.5 topic, lots of interesting stuff there. :)

I really hope the creator comes by and posts in this forum!  I think the old topic mentioned that he saw the topic.  This isn't Elsa's domain, he's more than welcome here!  ;D
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 07, 2014, 04:46:44 PM
lol

topic?
you saw 4.5 dev saw this thread?
im confused

lol and yea! anyone is welcome that isnt a troll and follows the rules (pretty lax here) love that this team doesnt mind swearing lol

cant even say piss, on steam or a ban gets in place :P

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 07, 2014, 08:45:48 PM
You know Sir K, can't remember how the heck I actually got through A F way back when is was selling hot. Now I can't even get out of the dungeon before starving to death. The monsters are whoopsies, but the character's stomach is relentless. Something has got to give. Maybe I should just get back to finishing QG4 for the paladin export.

>>>>>>>>

You know Kaldire, maybe if someone had a mailing address, they could send you A F 1.21 postage free. But I seriously doubt they would ever part with their original. pm's do wonders  ;)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 07, 2014, 08:55:26 PM
just make sure to patch up to date,(seems it is)
and then just use liberatis

http://arx-libertatis.org/ (http://arx-libertatis.org/)
i never died of hunger in the game, only got prompted once ever

to get out u need to go towards the castle and to the inn get papers signed after letting the gnoll go(not the huge troll the little guy trapped in there)
you get papers from a room where a troll is sleeping,
orr..
you can just cast fireball at the gate guard, which is funny...
arx is another one of those almost rogue games that wont hold your hand or show anything on maps etc

soo yea :P  prolly why there are only 4 side quests
1 of which u can fail (finding the little girl) once u get prompted to do so if you dont find her within 10 game minutes she dies.. all fun !

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 07, 2014, 09:51:25 PM
Sir K
haha
odd you said that mate

as during SCA (its better than any sf medieval festival)
http://en.wikipedia.org/wiki/Society_for_Creative_Anachronism (http://en.wikipedia.org/wiki/Society_for_Creative_Anachronism)
they are also global, have kingdoms, etc
events can last 5-7 days
drinking, women, men, merriment.. etc

anyway I was just a low class, aka civ, (if you carry an SCA card you can carry weapons on you if you are in garb to even like mcdonalds lol)
once we did that in lodi CA... terrible town .. scared the natives haha

anyway,
I fought in a tourney (not real swords but they friggen hurt only wearing light studded leather vs others wearing plate mail n chain coifs..
anyway..
I won! as i was quick, didnt get hit once vs all these huge slow guys,
so due to me winning I got to dine with the queen and king of the kingdom of the mists (thats the bay area) and the royal family and some heralds,
I was knighted.. (mc awesome) by the king  given a kiss by the queen and princess
and from then on I was Sir Kaldire Corehan (no d)  not hand.. lol

annnyway ill have to dig out some of those pics

i recommend the SCA for any serious life roleplayers,
you cannot walk in with a baseball cap and jeans going were da party at,
they wont let u in until u get in character .. and garb
unlike that terrible festival we have sometimes near SF CA.. which is all money not much fun
sca = free   minus parking..
and if you want a card it costs 40$ but enables u to wear garb anywhere there is an event, and raises you from peon to civ.. lol

oh the joy
check out SCA site for maps, and events,
some arent active anymore, but most are!
and again its GLOBAL!
not just a city or state bs event, like the fair..
its serious!
serious FUN!

during a Belgrade event, we had 200 men and women attack our camp after 3 nites o drinking in open tents with bards singing..
we were not ready for it...
but we quickly got our 500 men and pounded em to hell

fun fun FUNNNNNNNNNN

:P


 
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Chadly on October 07, 2014, 11:05:06 PM
@Sir Kal and @Garr     If you two or anyone who reads this wants to play a classic rpg for the pc try Betrayal at Krondor and Betrayal at Antarra both old Sierra/Dynamix games.   Both are what id consider classic rpg/adventure games that are quite challenging. (at least for me about 20 years ago! LOL :) )  Find em at GOG.com
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 08, 2014, 07:32:14 AM
haha
no need i own the boxed games of both,
unless gog comes with new updated goodies


btw the 2nd one sucks vs the 1st one
and u can go and hex edit for the answers to the chest quiz's

both great games tho for SURE mate
cheers on that

and that was PURE DYNAMIX... sierra didnt do shat on that, just published i believe, this was the bad era for sierra.. or rather the start of it..
sad really.. but yea

love love krondor! someone needs to revamp that sucker
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 08, 2014, 09:57:19 AM
I know those two games are around here somewhere and maybe in the original boxes.

I believe I can play onwards now in Arx, managed to use bone on chair to get all kinds of stuff in inventory, including the super heal. Character still complains about being hungry but hey, at least no starvation.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 08, 2014, 04:29:39 PM
use a bone?
huh?

and again mate use liberatis. its not just a mod its patching TOOOoooo

i had to eat again just ONCE in the entire game, ever..
shrug

i know all the secrets of arx, sadly
lol

and yea again BAK  is great, the 2nd game not so good but still great vs modern games!

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 08, 2014, 06:24:11 PM
I've done everything, repaired the elevator, etc. Can't see any place to step on the elevator, unless it's not down. No lever to press unless it's on the elevator, which I don't see. There was one room with a bunch of old ropes hanging but apparently doing nothing. I have a second rope... is it used where the hanging ropes are?
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 08, 2014, 07:33:47 PM
ehhh?

you either never played arx before or its been sooooo long , (im talking 20 years) that you forgot

idk i dont think ur that old yet!


you look near the metal pan on the floor (its just metal and a square to stand on)
there is a lever next to it which wont work yet

you take all the stones from the pile on the side of the water wheel, and move them to the other pressure plate..
then you open the door on the wall that is a ledge above (water wheel is on the right hidden door on left with rope)
and that opens, you double click the rope from the INV and then click on the two wheels (it adds this into your LOGBOOK to fix this with a rope (you only need 2 in the entire game) ever... one isnt needed but this is the TUTORIAL on how to use items from the INV to the world, and u have a bad problem if you cant pass that hahah

so use the rope on the two wheels (not the water ones the ones in the metal box)
stand on the metal plate near the tall ledge, and flick the switch (if its not there use wooden stick like you did to get out of the place after slaying the orc)

tadaaa

anyway hope u added liberatis, it really does fix lots more than just the patching mate..

annnyway

also there is enough food in the game for an army, you just havent even made it out of the tutorial yet..

:)

it gets much MUCH harder..
and the game will NOT tell you what to do or where to go

like the girl kidnapped quest, mum cries, you go what up mum!? she says save my baby she is missing

NOW GO FIND HER.. you have no clue where to look unless you wandered around lvl 4-5 before hand.. which most dont get to lvl 4-5 by the time they get that quest!!!

gulp,
also there are places u cant reach EARLY in the game that will kill you right on the spot..
ooops

hehe
love that game sooo much

just wish i could find the code to add that one akbah statue that vanished in my DARN ROOM!
any help there id love it

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 09, 2014, 09:51:56 AM
I didn't know I was supposed to look down to see the lever  :o
Seems like since leaving that level, everything is easier.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 09, 2014, 02:03:40 PM
;)
Title: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 09, 2014, 02:22:41 PM
just make sure to patch up to date,(seems it is)
and then just use liberatis

[url]http://arx-libertatis.org/[/url] ([url]http://arx-libertatis.org/[/url])
i never died of hunger in the game, only got prompted once ever

to get out u need to go towards the castle and to the inn get papers signed after letting the gnoll go(not the huge troll the little guy trapped in there)
you get papers from a room where a troll is sleeping,
orr..
you can just cast fireball at the gate guard, which is funny...
arx is another one of those almost rogue games that wont hold your hand or show anything on maps etc

soo yea :P  prolly why there are only 4 side quests
1 of which u can fail (finding the little girl) once u get prompted to do so if you dont find her within 10 game minutes she dies.. all fun !
So, which liberates version to use? there are two or three hot fixes. Will using one work on my game already installed? How would I go about installing liberates and will it negate current saves?
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 09, 2014, 02:54:58 PM
urmm there is only 1 ver of liberatis

http://wiki.arx-libertatis.org/Download (http://wiki.arx-libertatis.org/Download)

1 for 32 bit
1 for 64 bit

then a link to the patch you need but you already have.. 1.21

so really its only 1 version in 2 bit variables for os compatibility..

so if ya got win 7 64 bit, get the 64 bit one..
if you are on that xp rig, get the 32 bit..

as for saves..
right on the site in the FAQ
"
Can savegames from the original Arx Fatalis be used with Arx Libertatis? Yes. Unlike the original Arx Fatalis, savegames are stored in per-user locations rather than the installation directory (although that mode is supported too for portable setups). Move or copy the save directory to the user directory described in Data directories (http://wiki.arx-libertatis.org/Data_directories#Default_directories). The filenames need to be converted to lower-case or Arx Libertatis might not find them.
However the reverse is not true: Due to the proprietary compression algorithm used by Arx Fatalis, savegames written by Arx Libertatis cannot be loaded in the original game. The technical changes to the save format are detailed in Save file format (http://wiki.arx-libertatis.org/Save_file_format)."
there is also a huge changelog in that faq of what they did change and mod/patch

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 09, 2014, 03:46:21 PM
I downloaded the 64 bit one, ran it and it found my game directory. In my most recent save, my health was so low that after using liberatis that I couldn't eat enough. Health dropped much slower than before but I eventually died. So I am just starting over at full health. I imagine you'll tell me to cast heal or something, but I can't even cast sos to uncover all maps. That is a cheat spell more like a Z   a square box and another   Z
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Collector on October 09, 2014, 04:33:47 PM
I was asked for an installer for QfG4.5, so here it is:

http://sierrahelp.com/DL/QfG45Setup.exe.php (http://sierrahelp.com/DL/QfG45Setup.exe.php)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 09, 2014, 04:45:38 PM
ya should rar or zip it in case some have active scanners

exe's are like on the no no list,
i had no problem, and hey that worked tooooooo
how did ya do it!?

niiiiice
Title: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: Collector on October 09, 2014, 05:44:28 PM
how did ya do it!?

Just like all of my installers. In case you didn't know, I do have some internet fame for my installers and patches. I am the one who did the installers for QFI and the demos.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 09, 2014, 06:39:09 PM
well sweeeeeeet

I didnt know that for sure..
and ty!
again id recommend rar or zip format, but my pc has no issues dling an exe as I let it if I so choose and hell I know youre trustworthy

or ill hunt u down and fart on your face
T&P- lol

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 10, 2014, 04:58:55 PM
No offense K, but Liberatis sks! It made health decrease even faster!! I would dearly love to get the original version of Arx Fatalis, and patch it up to 1.7. That way I could use the 1.7 trainer to stay alive. It's been so long since playing through the game, it must have been with a trainer, just don't remember. Don't even remember where the heck I got this 1.21 version  ???
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 10, 2014, 06:33:03 PM
urmm it made no changes to loss of health in that manner in which you speak

did you even read the changlog?

if you are needing a trainer and thats the issue  arx just isnt a game for you

you WILL DIE...
fast.. easily

thats just arx, its again kinda roguelike in a way .. only you can save .. so its not.. but..
yea.. so many deaths its why they give the option to increase save slots on quicksaves

again though if liberatis sucked no one would use it..
but if its the trainer you want, urmm, i feel for ya needing to cheat through a game idk..
seems pointless once you do that, and btw there are cheats u can enable IN liberatis, 
http://wiki.arx-libertatis.org/Changelog (http://wiki.arx-libertatis.org/Changelog)

its all in YOUR MIND man,
they didnt edit or tweak anything related to health within combat or such nonsense, this is mainly a compat and patchwork deal
and in fact this mods and patches LOTS of bugs that exist in the original even with 1.21 patch, THATs why it was created, 1. for modern os's 2. to patch the stuff that the devs abandoned..
period

all... in.. your head lol
shrug

sorry its just odd someone suggesting that this sucks, due to something that the mod/patch had no change over.. (its just the game, not the mod)
uninstall it, there is no diff in health ratios or hit to loss ratio
just many many bugs fixed again just read the changelog, if you see anything  regarding the reason you said liberatis sucks (health) let me know

liberatis FTW!

trainers =0  liberatis and non cheating=1
 :)

im going on a limb and guessing your also a guy that used the console cheats for skyrim eh eh?
that was kinda fun tho lol (I did that one too after playing the game with no mods or cheats first)
not that I like the game but, its got its funny mods

black knight mod is hilaaarious
(monty pyhton ref where you battle and cut limbs off and can crawl around biting peoples legs until they stab u in the neck hehe
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 10, 2014, 06:39:33 PM
oh and as for the trainer NEED in ya

[url=http://wiki.arx-libertatis.org/Cheats#Cheat_Spells]http://wiki.arx-libertatis.org/Cheats#Cheat_Spells (http://wiki.arx-libertatis.org/Cheats#Cheat_Spells)[/url]

pretty much the same darn thing so if ya wanna cheat.. its built in the casting system of liberatis :P

enjoyyy now plssss!
and please read ALL that it fixed and the last patch date! (its modern.. recent and still working and alive! that urm means it works...)

just they didnt fix that stone issue Im still having, grrr
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 11, 2014, 12:46:39 AM
So, you don't condone cheating and that's ok with me. I prefer cheating when my aim is to turn an inhuman hack n slash into an adventure game. And now, after trying liberatis and uninstajjing it, I'm still losing health faster than ever. Is there anyone out there that has the original version of ARX that I might acquire? Then I can patch it to 1.17. I may be in the wrong place to ask for these help issues. I just guess some people are incapable of any ideals other than their own and won't consider anyone else's desires that are contrary to their own.  :(
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 11, 2014, 01:19:05 AM
urmm its not that i dont condone cheating!
its that you say liberatis made changes that it didnt

and if you look at the link i sent,
it has the cheats u want

just use the  CREATE SPECIAL CHARACTER at start.. then use the bone in the pic on the chair 10 times and u have every rune and odd items and u can max lvl at the start of the game if u want,

its how i said u can fireball or arrow shoot the guard...

so use the cheats liberatis provides
or go to usa .. find a retail copy of arx, like mine which is 1.00 ver  no patches (doesnt even install right without compat edits and mods)
again if liberatis was terrible as u say, it wouldnt be updated, and again it seems no one listens when I try to help,

use the cheats in lib, they work just like a trainer..
same ... damn... thing..

but dont sit and say liberatis sucks when it actually fixed sooooo many issues in the game!
seriously look again at that huge changelog!

but please garr we are friends here, dont say I cant accept someone elses paradigm,
just odd you feel the need to cheat, when the game is just HARD.. my only point was to NOT blame that on liberatis,

let me know if u need help to understand the lib cheat system,  it can be kinda confusing, but trust me
start with the SPECIAL CHAR... and then the bone, and trust me, you will be lvl 10 max stats, on lvl 1
and all special armor and weapons if you so desire,

but it has no item editor etc
just stats and quest completion methods

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 11, 2014, 09:26:17 AM
Still maintain that something, after installing Liberatis, was making health drop faster than normal, and same thing after uninstalling everything, then installing just Arx 1.21. So I opened the registery, searched out and deleted all references to liberates. Also liberates still had some stuff on the hard drive. I deleted that stuff. Now I've gotten down the trapdoor at start, found and put on the super stuff from the chair, and went to first remains on the left. The game character hasn't complained yet about being hungry. It's just that something in my pc didn't like liberatis and kept starving the character to death.

Have done a thorough scan and some stuff was detected, so who knows? Anyway, happy gaming and cheers.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 11, 2014, 05:09:56 PM
urmm

matey you arent making sense

Scan? huh? as in malware? or virus?
or like with your eyes scanning in folders?

and again didnt you at least try liberatis past the tutorial dungeon? did you try the cheats?
and no... no no no
liberatis did nothing to change health, thats just you getting far enough into the game to die faster.
again if you go real fast you can beat arx in about 1 hr, or a bit over
and if you rush play, you can get to lvl 5 skipping many things, and die REALLY easy just one hit kills u

sooo its the game, its hard,  but again please, dont say its the program I linked and how it sucks due to health mods and you are standing by that even after proof has been shown to an antithetic view on your belief system...
then there is this mystery scan,  if you are trying to imply that its a virus or hijack in some way , uh
I think im done talking to ya garr

sorry forum for these posts, hope someone mods them out, Im done replying to garrr (who has now insulted the bt hunt as being to easy and a waste of time and not worth the end reward, and now this)

this is kinda driving me nuts that a good friend and a fellow fan thinks I infected his machine with a virus and or ruined his game since he cant cheat and get unlimited health when the games liberatis does nothing but FIX issues not hinder them..
sigh..

love ya man but really?
again this is why I dont like mmos' to many people like this and then poof I dont get a good rep even though all im doing is trying to help,
sigh, hope I dont sound more crazy than I have in my previous 9000 posts :(
love you all here,
I wont be replying anymore to stuff like this in open forums..
mush and luv
Steven-
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 12, 2014, 06:50:47 AM
I was having trouble when visiting some sites. I could load the first screen, but couldn't do anything else. Even this forum, couldn't access any sub screens, posts, etc. Discovered it was windows User Account Control. Anything above the very bottom position was the culprit. So I'm leaving it off. Heck, I do have internet virus protection and firewall, so the UAC is a windows stinker.

Now back to Arx Fatalis. I've tried drawing the runes for SOS with no luck and even tried clicking them in the rune page. Not quick enough, have to do it faster? That's a bummer!
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 12, 2014, 02:52:07 PM
UAC is a double edge sword

as for liberatis
I wont talk anymore

try the secret character and the bone on the chair if thats not enough of a cheat for you.. THROW THE GAME AWAAAY

ciao forums :( taking a break as the common factor simply put is me :( Ill give my best to work upon that
"this bt hunt was just way to easy!" arrrrrrrrrrrr my head

on that note I leave you with a self affirmation song (pointed at myself not anyone else)
Radiohead - Just   because I do it to myself, i do, thats why it really hurts! :P
https://www.youtube.com/watch?v=-_qMagfZtv8 (https://www.youtube.com/watch?v=-_qMagfZtv8)

"Personally I always thought that this song was about a person's kindness being taken advantage of. Someone is making them feel guilty and emotionally blackmailing them into helping them. But the person always gives in out of pity:
 
 "He's been hanging around for days
 Comes like a comet
 Suckered you but not your friends
 One day he'll get to you"
 
 I think the video is just reflecting the lyrics but a lot of people don’t pay attention to the words. The guy lying on the floor pleads not to be helped yet he is lying right in the middle of the pavement to the point where you can't help but notice him and ask what's wrong. In the end when the passerby and co try to find out they all end up lying down with him. It's that old saying of if you help those that don't deserve it, if you help those that bring it on themselves you end up being dragged into the mud with them and YOU become the real victim."

"love peace and chicken grease!" (The Pest movie quote)
~K~
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 20, 2014, 05:57:07 PM
Now to continue with Darkseed II, I have the original cd when it was new to stores, possibly version 1.2 or so. Dosbox won't install it, says it's a windows game. XP starts to install it, it gets all the way and freezes where it tries to install VTVDM or something like that. Heck, I just know it would work in a dosbox if it was already installed and I could set it to run in win 7. wasn't there also a dos version? Why did some gamers have to have win 3.1, on a vertual drive, before it would install. Should be a modern installer somewhere like the ones Sierra has for their games.

Oh, by the way, here's what I got for furnishing proof of completing Comquests of Camelot way back when:
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 20, 2014, 06:13:33 PM
its not a game  ds2 that can be installed with dosbox

sad to say the only way i got this one to run,
since im 64 bit also, is vmware.. 

and yea once gog gets hold of it,... if they ever do, or someone with exp,
we can get a proper installer

with 32 bit os, you should be able to install it (not in dosbox)  as 64 bit, i cant,
without vmware.. :P

and thats a headache if you dont know what ur doing 
hell its a headache when you do!

but thats how i got it to install

as for the original cd
where do you live again?

each release is 1.0   
standard.. unless the game was released later which that one never was in usa anyway,
never a re release. sooo it should be 1.0
no patches ever.. etc..
sooo not sure how it would be anything but the stock 1.0

shrug, 
did u try the rip? might work, but ill test a few things outside of vmware (sad that i have 64 bit os)

as for urm, an installer, maybe someone here can help?

we know a great exe builder guy here wink wink AHEM.. :P

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 20, 2014, 06:19:13 PM
ahem I mean
I should alter that last post oh well

dosbox will run it, in xp only
and you must have windows 3.1 installed

"Under DOSBox you will need to have an installation of Windows 3.1 inside it, to be able to run Dark Seed II.
 
 I recently bought Dark Seed II (new) and under XP I had to alter the screen preferences from the desktop, as from the icon didn't seem to work."

as for 64 bit users we are screwed, minus the vmware i told ya about,..
how big is the cd in file size? just curious to see if it matches my cd
and or the iso's on sites ..
iso's on sites are like 190mb but my cd sayith 482mb
not sure what up there, i think they ripped something out,
shrug

gog needs to get hold of this series..
now i need to get vmware running again grr
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 20, 2014, 06:24:21 PM
oooo
check this out

some guy altered the legit cd for modern os's sooo
it can be done!

just i aint paying that for a cdr thats altered, when i own the game already!
read this link and let me know what u think! interesting eh eh? maybe message this guy and ask what his COMPAT cd is or has on it?

http://www.ebay.com/itm/DARK-SEED-DARKSEED-II-2-1Click-XP-Vista-Windows-7-8-Install-/251078046476 (http://www.ebay.com/itm/DARK-SEED-DARKSEED-II-2-1Click-XP-Vista-Windows-7-8-Install-/251078046476)

MY PROMISE My games are genuine, install in one step, look, sound and play in XP, Vista, and Windows 7 & 8 like they did in the old days, or your money back.   WHAT IS INCLUDED This listing includes the original game CD. An electronic manual and walkthrough are also included. The box is pictured for reference only and is not included.   I will also provide a compatibility CD that will allow the game to run under ALL VERSIONS of Windows XP, Vista and Windows 7 & 8 both 32 and 64 bit.   INSTALLATION One step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.    Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle.   TECH SUPPORT Free and timely technical support is always an e-mail away.    In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process. 
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 20, 2014, 06:31:55 PM
The disk is 449+ dated 11-7-95

Yes, I saw that add guy promising his cd works. He's got orbs thinking someone will pay such a rediculous price.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 20, 2014, 06:36:02 PM
interesting our file size is diff, odd mine is larger.. not by much

and yea the game he is selling has no box or manual but if someone has ebay they can ask what the compat cd is

prolly just VMWARE preloaded on the cd so u insert and click and it runs then u put the game in..
just a guess..

could be an installer though and if so.. then someone can easily make one!

wink wink ahemmmm
Title: Re: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 20, 2014, 06:38:05 PM
Quote
Oh, by the way, here's what I got for furnishing proof of completing Comquests of Camelot way back when:

as for that nice pic, I have that somewhere signed! they used to give em out!
man look how young they are! wait did u get that as a real pic or digi?
im confused, normally they only handed those out to fans close to family or co-workers
and sometimes magazines, I have one somewhere signed .. damned if i can find any of my old sierra stuff these days, TONS of LA stuff but seems my sierra swag is lost at me mums house in the attic

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 20, 2014, 06:42:53 PM
More precisely, the disk properties are 449,394, 688  / 428

Easy huh? so why isn't someone making one  8)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 20, 2014, 06:43:08 PM
ohh nice (and yea maybe see if that guy will let u in on the secret, i dont use ebay.. ever.. its like crack so i stay away)


right from the dosbox site

Darkseed II is under Win 3.11 perfekly running. The Cutscrens playing very good, but you must install a "minimal" game and make an CD Image from Hard Disk Drive.Please Note, you must the Screen Resolulotion by 640x480 by 256 Colors under Win 3.11! Have Fun ;-)

someone said also there is quicktime installers u need
as well as a "WING app"
but this works in all windows in dosbox, provided you can run the 3.11 installer
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 20, 2014, 06:50:15 PM
I noticed the wing files are on my disk. A lot of work to install another prog, plus needing win 3.11, which oddly, still have combined all diskettes on an old cd. Way back when I still had an old system, win 3.11 was installed in just a few seconds. Unless I can get the game to install without extra progs, I'll probably just forget about. Strange there's such a big install hassle from no problems with DS1, to something most fowl with DS2.

Actually DS2 does run in my 32 bit XP, but at about half screen size due to not being able to run it at 640x480 256 color 8 bit. The game says it may not work properly, I just selected to continue anyway.

Before when I thought it didn't complete installing before freezing, it actually did install then the screen would freeze before the screens could close. So I closed them and ran the game. Game menu default is 320x200, so I set it to 640x480 for a bigger game screen, but it only fills about half the monitor. Otherwise, it seems to do just fine. It truly is a windows game and dosbox will not run it. So go figure, how many gamers could not do what I have done. Maybe it's a rare occurrence for my xp 32 bit  ::)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 21, 2014, 01:20:36 AM
just set the desktop res to 640x480, but if its in dosbox it should be full screen !
DOS BOX WILL RUN THE GAME
sigh, if you say it wont you just arent well versed in how to use it, and install or mount os's or drives to it

and try the compat mode if you just have 32bit xp, with what i posted from dosbox page.. sheesh google DS2 WIN7 or WIN xp  (no one on xp has problems) only os's higher than xp

as for my disc, idk, I dont see any wing files, but there is odd stuff on there, mine is slightly larger too not by much,

id love to get the game to work but sadly i think im screwed to vmware being on 64 bit win7

*as for your comment please try not to act so.,. idk conceded. "go figure? how many gamers could not do what i have done?"  huhhh

wtf mate really... each time someone helps you, you either demean it, belittle it or say you did it with no help,
urmm i shot you the res posts from the damned dosbox page, go figure, yea all you man lol
at least im glad you got it running.  but google the word HUMBLE .. try that out for a bit

as for xp 32 bit,  the game just runs FINE on that no need to do anything much at all, other than what I posted already,

sigh, thought u were on that win 7 os..

anyway, i think im done trying with ya garr, i love ya man but really,  to answer that lame question
MANY MANY gamers can get it working  and 90-100% on win XP can.. sigh

sooooo speecial want a brownie badge? oooo brownies ,.. nows im hungry

if you can figure out how to get it to run on win7 64 bit, without vmware, THEN id let ye slide on that post quote you made that seems just so arrogant..
some days i wish forums had thumbs down  shrug
but that would be a messy mess
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: garr on October 21, 2014, 04:23:06 PM
Ah hell man, I make a rather short comment about something and you go into a massive diatribe. I've had it. SO LONG INFAMOUS QUEST >:(
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on October 21, 2014, 04:33:57 PM
dont leave man..
just due to me,

try to let us both learn from each other

I need to just stop trying to help you and others that obviously dont want help and think they do everything on their own

again,  with xp 32 bit, that game just installed fine on an old pc,  cd inserted installed no problems just used compat mode..

soo no great feat there to have made that conceded comment mate,
try to become humble, ill try to not post such, lame things in reply.
but leave? well I did for a few days, but dont leave forever due to my lame arse man.. :)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: nameless on November 02, 2014, 04:14:09 PM
Wha....? this must be an all purpose thread!

Found out that The Neverhood runs beautifully in scummvm and win 7 64 bit. The music still cracks me up after many years since the game came out.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on November 02, 2014, 06:14:26 PM
@nameless (http://www.infamous-quests.com/forum/index.php?action=profile;u=558)  that is ONE GREAT GAME

didnt know it ran in scummvm! cheers! ill have to break my copy out
mine came with the making of, showed the guys around a huge set in a warehouse with large clay set models
huggggggge project

and a great game

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on November 02, 2014, 06:21:56 PM
@nameless (http://www.infamous-quests.com/forum/index.php?action=profile;u=558)  seems that the game was only recently added to scummvm
but it runs fine in compat mode! but i love scummvm

also I was late to this party too
and I used to know these guys, lake forest rocks btw its just outside of LA in a very nice area
neverhood part 2!!!! KS   wish I found that earlier!
https://www.kickstarter.com/projects/armikrog/armikrog# (https://www.kickstarter.com/projects/armikrog/armikrog#)
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: nameless on November 04, 2014, 11:54:38 AM
It actually runs better by just using the setup95 installer. It gives you the Claymation save and load screens which I think is way cooler. You can copy all files from the disk data folder and paste them into the game directory for better play. The program will complain about no disk, just click continue a couple of times, or just leave disk in drive.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on November 04, 2014, 12:08:35 PM
you have a disk ver? my original is on cd and it has no issue with just running in win xp compat mode with disabled themes n such

and did u check out the kickstart for the new game?!
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: nameless on November 04, 2014, 08:31:29 PM
Oh... I meant CD. Yea, looking forward to NH2. Did you know there is a run cheat?

Hit Enter, you won't see anything
just type fastforward
hit Enter
Klaymen now runs. to turn it off, repeat the above process.

..............
Something weird playing this game after years... originally playing NH, in the scene where Klaymen pulls the pin to join the world halves, the guy in his tower was outside and sweating bullets, Klaymen drums his fingers on the pin, then pulls it.

Now playing the game, it just shows the guy inside his tower looking out the window, Klaymen drums his fingers, then pulls the pin.

I guess my cd version is the one I've always owned, or maybe I originally played the game from a diskette install or something else. I just can't remember.

......
Also tried Clandestiny install and it runs on w7 64 bit better than it did on w95. Now I'm wondering how to run it without original disks (2) in the drive.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on November 10, 2014, 03:04:51 PM
make isos and run em
or just install unless u mean DISKS not cds
most pcs dont even come with floppy drives or even controllers anymore,
usb took over
i oddly have a sata floppy external internal with usb for external and sata for internal, but its odd

sneaker ware we used to call those games
walk to one place with a disk, walk back, rinse repeat!
aka walking=sneakers

Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on March 28, 2015, 11:22:50 PM
So.... any news on the epic, totally awesome remake of this game that's getting worked on?  ;D
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Kaldire on March 29, 2015, 04:31:32 AM
ive heard nothing but lemme know if ye do
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Klytos on March 29, 2015, 06:19:23 AM
Is a remake of this happening? I assume that'd be about getting the broken bits working on a modern machine.
Title: Re: QFG 4.5 Discussion Part XVIII
Post by: Bad2DaBone on March 29, 2015, 02:37:23 PM
I'd love to see this game get some epic voice acting, not to mention a vocalized MC Hammer song at the club! :)