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Messages - Gonchi

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I think I remember this being brought up in the Kickstarter comments. I'm interested, but it will come down to the costs.

I'd probably be more inclined towards a standard art/hint/strategy book without a decoder. I know that's how the Sierra hint books did it, but I never was a big fan of that gimmick.

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Quest for Infamy / Re: New Screenshot [POTENTIAL SPOILERS]
« on: May 16, 2013, 12:23:29 PM »
Finding your way into the crypt may be harder than you think...

Bt

Any cryptic clues?

Ha ha, little graveyard humor there!

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Quest for Infamy / Re: EXCLUSIVE PREVIEW - Big Box Art
« on: April 19, 2013, 11:44:13 AM »
Love the art, but perhaps a dark blue or dark green border instead of red?

I was never a fan of the system requirements sticker in front of boxes, that's actually a trend I'm glad has gone away. Think boxes look much better without them.

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Quest for Infamy / Re: What class do you want to play most?
« on: February 09, 2013, 09:57:04 PM »
I don't really know. I will certainly get around to completing the game with each class, but as for which one I'll start with... in Quest for Glory I started out with the Thief, so the Rogue I guess. We'll see.

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Quest for Infamy / Re: Content Poll for Forum
« on: February 09, 2013, 12:01:50 AM »
All of the above would be ideal, but since I had to pick I went with more artwork. I've always been fascinated by early drafts of characters and scenes, seeing them tweaked and fleshed out until they reach their final version, cut content or concepts and the reasoning behind why it ended up being scrapped, etc.

And more sexy pictures, obviously.

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