It sounds like they're going for a Grim Fandango style of interactivity, where you can only interact with things in close proximity to the player character. This would certainly be the preferable option, of the two that you mentioned, but I can't help but find it ironically amusing that everyone is lauding the Odd Gentlemen for copying the control style of a game that has always been majorly criticized for its controls. ::)
It sounds like they're going for a Grim Fandango style of interactivity, where you can only interact with things in close proximity to the player character. This would certainly be the preferable option, of the two that you mentioned, but I can't help but find it ironically amusing that everyone is lauding the Odd Gentlemen for copying the control style of a game that has always been majorly criticized for its controls. ::)
The name "King's Quest" is a big, milk-heavy teat hanging down from on high, with the Odd Gentlemen's fingers tightly wrapped around its raw nipple, as Activision impatiently waits with open slathering mouth below.
The name "King's Quest" is a big, milk-heavy teat hanging down from on high, with the Odd Gentlemen's fingers tightly wrapped around its raw nipple, as Activision impatiently waits with open slathering mouth below.
The name "King's Quest" is a big, milk-heavy teat hanging down from on high, with the Odd Gentlemen's fingers tightly wrapped around its raw nipple, as Activision impatiently waits with open slathering mouth below.
You over estimate the name. The series as a whole sold 7 million games, TOTAL. Nothing to write home about in today's market. Yes, it is the top name in adventure gaming, but face it, we are a niche audience.
The name "King's Quest" is a big, milk-heavy teat hanging down from on high, with the Odd Gentlemen's fingers tightly wrapped around its raw nipple, as Activision impatiently waits with open slathering mouth below.
I don't know if that's graphic enough a description.
Bt
Your assumption here is terrible. Sorry, but it is. I would agree that it was a HUGE part of the market. But, of the households that were in the market, the demographics were very similar. This means it was easier to have games that appealed to the market as a whole. By contrast, the market now is very different. Also, if 100% of the market loved KQ, and the market grows 10 fold, then 10% of the market now was in that original group. As the market expanded, they didn't go back and play the old favorites. That is why the sales of KQ are heaviest with KQ7 and KQ8 (even though those games were not the best, or close to it). I would assume a very small slice of today's market even knows what KQ is. You know, like those guys from PAX who couldn't remember Matt Korba's last name, or GRAHAM's name for that matter.
Man-boobs. Thank goodness i am not old enough or in that kind of shape to have those......yet!!!!!! Mansierre anyone? Misspell but remember Seinfeld?
or interactions will be based on physical location of the player. Either way, it doesn't sound great.
To be fair, they have said that Graham will have the option to aim a bow and arrow in a first person view at the dragon.
They'll never invest in or make a KQ like we used to know and love, so once I accepted that - I could look at this differently and say, "Cool. I'll check it out."
the market is out there - but it's not large enough for a publisher like Activision.
I know a lot of people want to believe in the charm and honesty of something like King's Quest - and there is a valid portion of that which lives in all out hearts - but in the end, it's a product for a company whose shareholders demand profit. So always keep a healthy bit of that in your mind when you think of what's coming.
I laugh a bit to myself when people think that Sierra was anything different to Activision when it comes to making money. Ken would have been the first to cancel a series or game if it stopped selling.
Not enough cock-sucking in this thread. If you don't watch it, I'm going to perma-ban all of you. This is your only warning.
I laugh a bit to myself when people think that Sierra was anything different to Activision when it comes to making money. Ken would have been the first to cancel a series or game if it stopped selling.
Kind of funny considering all the hate KQ5 gets on AG, and yet he talked about how well that one holds up (to fans who actually get the series.)
Adventure Gamers has a pretty extensive preview/interview article up as of yesterday.
Adventure Gamers has a pretty extensive preview/interview article up as of yesterday.
LINK ([url]http://www.adventuregamers.com/articles/view/28311[/url]) please.
(I'm just absolutely too lazy to be bothered to search for it...)
(FULL DISCLOSURE: Even then, I might not even read it.)
Adventure Gamers has a pretty extensive preview/interview article up as of yesterday.
LINK ([url]http://www.adventuregamers.com/articles/view/28311[/url]) please.
(I'm just absolutely too lazy to be bothered to search for it...)
(FULL DISCLOSURE: Even then, I might not even read it.)
Here you go ([url]http://de.zelda.wikia.com/wiki/Link[/url])
Yes, The Odd Gentlemen are a small company - but they have the financial backing of a much larger company, Activision. The money Activision has to spend on promotion and advertising for this game would make a Rockefeller blush.
Bt
So far this game has mostly been advertised on world of mouth, free facebook message board, the Odd Genteman's website, and a very cheap "Sierra" website.
So far this game has mostly been advertised on world of mouth, free facebook message board, the Odd Genteman's website, and a very cheap "Sierra" website.
Yes, just those places...oh, and also every major games journalism website on the internet, and the fucking Video Game Awards, which are internationally broadcast. Come on, man. 8)
What she says of that game is almost word for word what she said about the new game as well! I mean she literally says pretty much the same thing for both of them!
So far, literally everything they have shown us has been all flash and no substance. We still have not seen what the actual gameplay looks like, what the interface looks like, what puzzles look like, etc. The whole marketing campaign stinks of classic "lipstick on a pig" syndrome.
nope wont be anything like telltale, its going to be a platformer, think, trine + kings quest. the name is all that will exist
People are assuming a hell of a lot about this game.
My two cents worth: Classic adventure game fans aren't the target demographic for this because, as anyone who frequents those forums knows, nobody there actually likes anything to do with adventure games that has come out since 1992.
People are assuming a hell of a lot about this game.
My two cents worth: Classic adventure game fans aren't the target demographic for this because, as anyone who frequents those forums knows, nobody there actually likes anything to do with adventure games that has come out since 1992.
Yep, sure will. I'm looking forward to it. Practically for Christopher Lloyd alone.
Now waiting for the crowd of haters to attack this thread...
The icons have a KQ5 interface vibe to them.
Copying the icon artwork does not a KQ5 interface make. This whole game feels like a cynical nostalgia cash grab to me. It will all hinge on how well they're able to do intelligent puzzle and exploration gameplay. That's the key to the series. All the rest is just a fancy dressing.
Intelligent puzzle and exploration gameplay? In a King's Quest? Have you played the originals?Haha! Intellegent puzzle isn't the right term for me it is all about immersion and the right atmoshphere
Copying the icon artwork does not a KQ5 interface make. This whole game feels like a cynical nostalgia cash grab to me. It will all hinge on how well they're able to do intelligent puzzle and exploration gameplay. That's the key to the series. All the rest is just a fancy dressing.
The reason the criticism of this new King's Quest does my head in is because it's being compared to a myth. There's no King's Quest formula that was followed beyond the first two games. V is completely different to II, III is out there on it's own as is VII and MoE. KQ6 is completely different to the other games. The only common theme is Graham and his family.
The new game has sort of merged the 'context sensitive' positioning style gameplay of the first game (unfortunately without the parser to try 'extra' actions and things, that parser allowed), with the simplified actions of the later point and click style games.
Except that there seems to be only one pre-selected interaction that you can take for any given item in the world, thus removing the element of player choice that is a crucial part of making adventure games feel like "thinking man's" games. Without that crucial element of trial and error, it's just another action-adventure game.
Speaking as an experienced adventure writer myself (text adventures on
the Spectrum, published under the FSF Adventures banner), I must say a
few words.
There is no such thing as an "original" puzzle in any adventure game, be
it text or graphic. Any puzzle has appeared in some form or another in
virtually every adventure game ever released. The get-key-with-nail-and-
newspaper puzzle is just a variation of the classic how-to-open-a-
locked-door puzzle. There are actually very few "basic" puzzles any
adventure author can do variations on.
house...@csusys.ctstateu.edu
No one complains about KQ 1-4 because they really *ARE* great games.
The games did start getting lame after the parser interface was removed. Now,
is that because of the icon interface, or did the games just get lame??
I think it's because of the ocon interface. A lot of the challenge in the
earlier games was how do I use the objects. In the newer games it's 'WHERE'
do I use to objects.
QuoteExcept that there seems to be only one pre-selected interaction that you can take for any given item in the world, thus removing the element of player choice that is a crucial part of making adventure games feel like "thinking man's" games. Without that crucial element of trial and error, it's just another action-adventure game.
When KQ7 and KQ8 switched to the one 'context sensitive' "smart" icon for everything concept, they created a 'pre-selected' interaction, removing the more choices previous games had.
"The fact that the Odd Gentlemen are INTENTIONALLY aping KQ7 is proof enough that these people don't "get" what makes King's Quest such a beloved series of games (the terrible KQ7 aside.)"
I'd assume about $20 per part.
Quote
On a side note, I get more 'handdrawn storybook' vibe from the new art style more than "disney" style. Character art in animated movies rarely get as much 'shading' and detail, as the many of the character designs are getting in the new game. The way its being told is very Princess Bride, with grandfather telling the story to his grand child (no not KQ7's Princeless Bride)...
as you wish mate.. as you wish :)
like one of my fav movies of all time odd enough
My biggest complaint would be the writing more than anything else, the tone of it's very slapstick compared with the more mature (and by that I don't mean boobs and swearing) of the classic KQ games.
I like the unsure of himself teenage Graham idea, it's actually quite fun, but while KQ had it's share of silly, it had a lot of serious too. They've not struck that balance yet, but I'm not finished so I won't call it yet.
I can see the character art not being to everyone's tastes but I really doubt it's an issue of not spending enough time on it. The concept art is very skilled and the texturing on the character models is made by printing out the maps and hand painting them traditionally. A lot more fuss and effort to go to than is actually necessary to produce something passable.
Don't compare it to KQ7. There's no Disney song for starters.
Wallace Shawn and Christopher Lloyd are awesome. Perfect casting.
anyone subscribe to this?
Jerminator, ya the knights look weird. Most of the human characters look fairly normal though. The game has a kind of illustrated storybook feel to it or a graphic novel feel to it.
It's somewhere between realistic style of the later KQ games KQ4-6, and the truly cartoony aspects of KQ7 (which had a lot of disproportioned indiviudals), and the cartoony style of KQ1-3, including the original manual artwork of KQ1 PCJR (which I think of as 1970's Saturday Morning Graham).
([url]http://vignette4.wikia.nocookie.net/kingsquest/images/e/ee/GrahamKQ1IBM.jpg/revision/latest?cb=20100715213050[/url])
I said this to Steve the other night, regardless of anything else, this is the first game I've bought on release day in about a decade. That's gotta mean something lol
same with NES and SNES .. most forget like snes super mario was i believe 49.99 or 59.99 retail, n64 were mostly 59.99 for mario or top tier nintendo characters and less for the others
I miss looking in every nook n cranny
not having my character go oh whats that! oh same thing you just clicked on, as the icons dont change to much, a few times trying to look at objects lead to talking which you cant skip even after you heard the dialog.. tsk tsk hope they fix that..
btw baggins what do you mean about them being more human?The human characters that are not in armor, that are clearly human (and not 'giant' or ') are drawn in more realistic proportions, at least are the case with Amaya, Old Graham (look at the realistic old man's hands he has), Gwendolyn, and Gart, and Wente. The Hobblepots still look fairly 'realistic' but are extremely old and crouched over. But all are drawn in a illustrated fairy tale book style, including all heavily shaded and textured details, rather than photorealistic, or realist painting style on one end of the spectrum, or almost no shading or detail as things appear in KQ7 (pure cartoon style). It's the difference between Zelda artwork on Twilight Princess vs. the artwork on Wind Waker for example. Twilight Princess is more 'story book', but 'realistic, thoughly clearly still artwork', but Wind Waker is less realist, and "Toon" like.
I said this to Steve the other night, regardless of anything else, this is the first game I've bought on release day in about a decade. That's gotta mean something lol
That you are gullible?
As for most the KS stuff, I haven't been too impressed so far. Several of the Sierra revival games/remakes have burned me... It was something I risk even with a bigger budget Sierra revival game as well. One of the reason I'm giving the new KQ some benefit of the doubt is that its an original experience, and not a mediocre retelling of a story I've already heard (other than questionable retelling of the KQ1 hunt for the Magic Mirror prologue). Many of those 'remakes' just feel 'stale', and I have more fun playing the original versions instead.
Dreamfall Chapters is about the best KS game I've played so far though. The Broken Sword 5 was descent. But since it was an original experience, and not just a rehash remake of a previous game, it kept me entertained for the most part. Although some sections felt a bit slow.
I haven't gotten around to the Tex Murphy revival yet, but I hear its pretty good too. Truth be told the only reason I haven't gotten around to playing it is I still need to finish the previous games in the series. I'm up to the Overseer game currently.
hey lambo, you wont prolly notice to many diffs until like ep 3-4 :)
but yea you can see where its gearing out to go. again the telltale method, or life is strange
(again i recommend life is strange for those who like serious gaming vs haha)
hey lambo, you wont prolly notice to many diffs until like ep 3-4 :)
but yea you can see where its gearing out to go. again the telltale method, or life is strange
(again i recommend life is strange for those who like serious gaming vs haha)
It looks like it's a 3 playthrough minimum game if you want to see it all.
Nah Lambo, I wanted to play it before I made a judgement on it and had to eat my own words like some people!
Alright, I've had enough time after finishing the episode and starting two new playthroughs that I feel like I'm in a good place to share a more thorough review.
First thing's first:
I like it. The game has won me over, despite my initial misgivings and my distaste for some of the on-rails "modern" sequences (more on that later.)
The most important element of this game is whether or not it successfully does what it sets out to do, which is to blend classic adventure gameplay with "modern" (God, I hate the way that word is used to talk about dumbed down gameplay) sensibilities. I would go so far as to say that the result is the best mainstream modern adventure game out there right now. Granted, the only competition is Telltale, so go figure.
Telltale really did a number on adventure games. It's no secret that I utterly loathe Telltale's game design philosophy. Perhaps more than just the fact that their games are not my cup of tea, I hate the way they've had this serious impact on what the world at large thinks contemporary adventure games should look and play like, and the way they should be structured and released (episodically.) The fact that The Odd Gentlemen deliberately tried to deviate from this arguably safer approach and has successfully blended old and new deserves much praise, in my opinion.
Okay, now to specifics:
Story:
I've said it before and I'll say it again; I think the way The Odd Gentlemen is handling the narrative is the best possible way to revive the series. The framing narrative that allows the game to seamlessly combine prequel, sequel, and reboot is brilliant. The writing is charming, the characters fun and memorable, and the humor is both witty and kid-friendly (though your mileage may vary.)
That said, I stand by my criticism that this game gets the tonal balance wrong. Despite the disparities between individual entries in the classical King's Quest series, there was a consistent tone (up until 7, but that's one of the reasons why I hate 7,) and while this game doesn't miss the mark completely, it is different enough that I found it very distracting and off-putting at first. It is objectively sillier and more cartoonish in both its humor and world logic than any previous KQ game, but I think that's okay. I can accept taking the series in a fresh tonal direction, even if it does feel somewhat derivative of other, better adventure games (Curse of Monkey Island, for example.)
Audio/Visual:
No surprises here. The game looks and sounds great. Your mileage may vary on the art direction, but at least it's consistent, and they absolutely own the visual style. It fits with the more cartoonish tone, and looks vivid and beautiful on a big screen. People have already discussed the great voice acting at length, so I won't go over it again here. It's great. The music is evocative and perfectly suits every scene where it appears. The classic KQ melodic hints are great, and I hope we get more of that kind of thing in future episodes. The classic point chime is a nice touch, but I wish it was used more frequently when you actually accomplish tasks, as opposed to just picking up inventory items. Still, it was an effective nostalgia device, certainly.
Gameplay:
Here we come to the heart of the matter, and the area where I certainly find the most faults. I've already said that I think this game manages a perfect blend of old and new, and once it opens up and allows for freedom of exploration and some non-linear puzzling, it becomes a really good time.
That said, they opened the game in just about the worst way possible. It's not JUST the on-rails sequence in the well, but really the first 2 hours of the game are extremely linear, find the single hotspot, and push A to proceed. This was a terrible decision if they were trying to draw old school adventure game fans into this game. I've read a number of posts on different forums of people who basically gave up on the game because SO much of the first portion was straight, linear, and overly simplistic. I can only hope that this is just a feature of this first episode, to try and gradually introduce new players to adventure game mechanics, but if future episodes maintain this pacing and those long linear stretches of gameplay, I'll be sorely disappointed.
Again, once you get to the tournament and the game opens up, the experience really starts to feel like a classic adventure, albeit a simple and easy one.
The controls work well and feel a lot like Grim Fandango on PC, but with more fluid animation and movement. I think all the people lamenting the lack of fast travel are lazy crybaby morons, but I suppose the addition a sprint button wouldn't be a bad compromise. A sprint button could also add some depth to the action sequences, too, if you had control not only over direction, but also speed.
My one big gripe about the controls is the lack of a dedicated Look function. I have never bought the apologist argument that better graphics removes the need for a Look function. There were plenty of instances in my first playthrough where I found myself really missing the ability to right-click and get a description of the item, instead of just pressing a button to do the one single available interaction. When you have to choose between wheel substitutes, for example, it's very obvious that choosing one is going to lead you down a specific path, but you only have the option to interact with it; I'd have loved to be able to get an actual narrated description, maybe with Graham offering some thoughts about the implications of choosing that object, BEFORE I decided to pick it up.
The interactivity in the game also leaves a lot to be desired. From the standpoint of a fan of classic adventure games, this game world feels very sparse in comparison to the old games. There is a lot of great dialog here, and the multiple interaction responses for repeatedly clicking on certain objects are a lot of fun, but I can't help but feel like all that extra voice acting could have been better used if they had spread it around over MORE HOTSPOTS. There were a lot of beautiful screens that are visually dense that would have really benefited from the ability to examine non-essential objects and scenery to add some more narrative flavor to the world. The town square is a good example. The only extra object, other than the three shop doors, is the tree in the middle, but there's SO MUCH stuff in that scene. As is, in most cases, the only interactive objects are the items that are directly needed to progress the game. There are some exceptions, but I think a better balance could have been reached here, and it would have gone a long way to making the game feel more like a classic King's Quest game.
The puzzles themselves, while easy, are actually quite well done, I think. They do a nice job of getting gradually more complicated as the story goes on, which I think serves new players well. I would have liked to have seen a few more difficult or complex multi-stage puzzles, perhaps optional, so that more hardore adventure gamers would have had some stuff they could really sink their teeth into, but the sheer fact that there actually are this many puzzles in a mainstream adventure game made in 2015 in the shadow of Telltale (fucking Telltale) is something worthy of admiration. Thank you, Odd Gentlemen, for actually giving me something to DO in your adventure game.
Bugs:
The game runs nicely on my somewhat outdated laptop, which was a pleasant surprise. That said, I have encountered a number of minor bugs in my playthroughs. Nothing gamebreaking, but certainly some immersion breaking stuff. Graham's cape has a tendency to glitch out and stretch across the screen for a split second when changing scenes and in some closeups. I also had a few instances where the audio for dialog failed to play, and the mouths failed to move on characters, even though the characters themselves were clearly supposed to be speaking--they were gesturing and moving their heads, but no audio and no moving mouths. Weird. In any case, the game runs very smoothly, even on older hardware. I've got a shitty integrated Intel graphics card and only 4 GB ram, and I had very few issues and a smooth frame rate even on highest graphics settings.
Replayability:
This was another pleasant surprise. There is a LOT of optional dialog and content here. The game is obviously set up to be played at least 3 times to see the full extent of the different story choices and scenes, but what I was really impressed by was the amount of small changes from playthrough to play through. Little insignificant dialog choices seemed to have a lasting impact on the way certain characters approached you and interacted with you. The interactions with the bridge troll for example, seem to change quite a bit depending on a few different factors. I expect that some of the choices will have repercussions in future episodes, but it was nice to see so many little divergences within THIS episode itself. Another step up from Telltale, I'd say.
My one major gripe about the different choices is that the main divergent path choices are far too obviously sign-posted. Choice works best in games when you don't realize it's happening until you've already headed down a specific path. The sense of discovery is better when you can find the different paths out for yourself, as opposed to the game clearly telling you that you were at a crossroads and then giving you a big "Are you sure?" Yes or No prompt to confirm your choice. That kind of ruined it for me a bit. The Odd Gentlemen should take a page from The Witcher games and make the choices a little more subtle in future episodes, please.
Final Thoughts:
I enjoyed this first episode a lot more than I thought I would, to be completely honest. The gameplay formula that The Odd Gentlemen have created here is fun and engaging, and is a successful blend of classic and "modern" design. That said, I think a lot of what I like about this episode is the POTENTIAL that it has to become a great adventure game series, if they increase the gameplay complexity a bit in future episodes, and tone down the narrative silliness. The emotional beats in this game's story are really nice, and I hope that future episodes will give us some heavier moments of pathos.
As it stands, I'd give it a solid B-, maybe a B. Its adventure game heart is in the right place, but it feels a bit too much like it's pandering to the worst aspects of modern gamers--the lazy, GIVE IT TO ME NOW, ADHD attitude. Lose the on-rails action moments and the linear corridor runs, add a few more interactive hotspots to add more descriptive meat to the world, and give me a few more taxing puzzles, and this game could go from decent to great very quickly. All of the pieces are there.
No fun, just self respect!does this mean you like the game ?
it needs a proper patch i found about (no joke 20+ bugs) nothing game breaking, mostly animation issues
but again the game is beautiful but its NOT a KQ game in my eyes
I'm willing to put that aside as Graham is only 16Klytos I'm trying to keep track of the timeline for the game series. Is there a quote in the game where he gives his exact age?
I never played Broken Age and would be interested in how people compare the new Kings Quest to broken age as a modern adventure?
So much so I bought it on the PS4 just to see what the difference was! (Nothing btw except it's heaps better on a console).
3ds(without 3d enabled verrrtiigoo)
She is 7. She finished the game unassisted.
I'd disagree about looking better on the PC Baggins. Quite honestly I have a pretty high-end PC rig and my PS4 still has much better graphic hardware.
Janx, it sounds like your 7 year old daughter is more clever than most of the people posting on Adventure Gamers (no surprise there) and the Sierra Gamers Facebook group
Hint book sales will be way down.I wonder if they'll even bother to sell hintbooks...? Although I might collect one if adds anything interesting about the game, development, etc.
*looks left*
*looks right*
[url]http://www.escapistmagazine.com/videos/view/zero-punctuation/57396-Kings-Quest-A-Knight-to-Remember-Review[/url] ([url]http://www.escapistmagazine.com/videos/view/zero-punctuation/57396-Kings-Quest-A-Knight-to-Remember-Review[/url])
*flees*
marketting
Yahtzee is awesome @Brainiac ([url]http://www.infamous-quests.com/forum/index.php?action=profile;u=24[/url]) One of the reviewers I trust on adventure games being that he's an accomplished designer in his own right. I enjoyed that review (I enjoy all his reviews!)
Yahtzee is awesome @Brainiac ([url]http://www.infamous-quests.com/forum/index.php?action=profile;u=24[/url]) One of the reviewers I trust on adventure games being that he's an accomplished designer in his own right. I enjoyed that review (I enjoy all his reviews!)
And what, pray tell, are your thoughts on this one, @Klytos ([url]http://www.infamous-quests.com/forum/index.php?action=profile;u=8[/url])?
[url]http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/14472-Worst-Puzzle-in-Each-King-s-Quest-Game[/url] ([url]http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/14472-Worst-Puzzle-in-Each-King-s-Quest-Game[/url])
That's pretty much one big "I hate King's Quest" article.
its more a platformer with a few action dragons lair sequences than it is anything close to a point n click there is almost no pointing or clicking involved, more the grim fandango controls of walking which is ok by me, just idk if id even call this point n click,
Note: please don't move this, but just commenting as I mentioned before. The Bridle Puzzle at least had inspiration on mythology... The problem is you had to know two UNRELATED bits of Pegasus history to understand it... That made it really tough/obscure puzzle to solve.
Quoteits more a platformer with a few action dragons lair sequences than it is anything close to a point n click there is almost no pointing or clicking involved, more the grim fandango controls of walking which is ok by me, just idk if id even call this point n click,
Grim Fandango's controls are actually something that should be easy to convert to 'point and click'. It would just involve adding a button to get to inventory, be able to move items to click on a hotspot on screen. Add a direct walk feature via the icons etc.
They added in some of those features with the recent Grim Fandango remake.
Note: please don't move this, but just commenting as I mentioned before. The Bridle Puzzle at least had inspiration on mythology... The problem is you had to know two UNRELATED bits of Pegasus history to understand it... That made it really tough/obscure puzzle to solve.
This place is really a classic. If you know mythology, you'll probably know what to do with the snake and a bridle--if not, you'll just have to fake it... The bridle? Oops, you didn't know about the three wishes?
You could kill it with your sword, but why not throw the leather bridle on it. What kind of nonsense is that, you ask. It does seem a little odd, but readers of Greek mythology, know that a winged horse, named Pegasus, sprang fully grown from the head of Medusa (she was the babe with snakes for hair) when she was slain. So there is a link between winged horses and snakes.
ya mean the revamp?
wasnt a remake but I know what you mean,
yea double fine was supposed to also do the eye follow the mouse thing, but didnt seem to pan out,
i sadly got the revamp, was not up to par with what I was hoping for, only thing good was the bugs fans fixed long ago (ugh that elevator) were fixed
also I love the commentary
Technically it is mythology/history RELATED to Pegasus. Just not mythology where both is related to Medusa or Belepheron.
A: When you were a young girl, were there interests, games or books you read that influenced what you're doing now? That you find coming out in your work?Anyone who had read those before playing her games, would have probably had a better idea into the references she was making!
W: Yes. I hate to say though, because it sounds so dumb: fairy tales. I read the Green Book, the Blue Book, the Brown Book, the Gold Book ..." [url]http://www.atarimagazines.com/v2n8/wizardprincess.html[/url] ([url]http://www.atarimagazines.com/v2n8/wizardprincess.html[/url])
" It can be done. Under yonder rock lies a
golden bridle. It has lain hidden there for over
a hundred years. With it lies a golden whistle.
The sound of that whistle will call the horse,
wherever he is. But he is very terrible to look
upon, for his eyes are like burning coals, and he
breathes smoke and fire from his nostrils. He
will come at you as though to tear you to pieces,
but do not be afraid. Cast the bridle over his
head, and he will at once become quite tame and
gentle. Then you can ride him wheresoever you
wish. He will bear you to the mountain where
the dragon lies and will help you to gain posses-
sion of the sword."
I'm referring to an article Braniac put up, that has nothing to do with the new game.
/me starts eating Raisin Bran ™ mmm
Raisin Brain, for a healthy zombie diet.
there is such a thing as OVER USE of MEME's and puns
It’s a type of bread, but with lots of buttery and eggy goodness. If you’ve never gotten a chance to try it, see if a local bakery carries it. If you don’t live near a bakery that makes it, it’s kind of like a fine quality croissant in taste, but a bit denser. It’s delicious.
This is important, because in France at the time the law was that if a bakery sold out of the cheaper bread, they had to sell the more expensive breads like brioche at the cheaper bread’s price. Brioche was basically the rich people’s bread, you see, and a lot of bakers would deliberately not bake enough of the cheap bread. The plan was so they would run out of the cheap stuff and people would be forced to either buy the more expensive bread or go hungry. Thus the law that put a stop to it by forcing the bakers to sell the more expensive bread at the cheap bread’s price if they ran out.
So, if someone was told that there was no bread to eat, then “let them eat brioche” is a perfectly logical response. The bakeries are out of bread? Then they’ll sell their brioche to the masses. That’s the problem with this quote, there’s no context.
bowser ended up eating marios cake btw
there is such a thing as OVER USE of MEME's and puns
Not sure what you mean, but the way you played, is carried on to Chapter 2
The Game saves automatically, so theres no loading a previous save. When you die, Old Graham will simply joke about it, then the Game will load just before the bad decision is made.
Sadly there are only 4 Save Slots in witch you can copy one to save it in a different slot or Delete it or Rename it. Hence your Chapter 1 Save Slot will be overwritten for the Next Chapter and the next. Careful when you Delete a Save Slot just to start the Next Chapter, as the Game is Narrative Driven, witch means the Chapter 1 Data to the Next Chapter is Essential.
At the Main Menu of the Game is a Gallery Section that will have an image shown of Graham and the deeds he has done. Depending on your Chosen Save Slot as to how you played the Chapter, the image will look different. Theres also a Left/Right Arrow for the Next Chapters, but they will only be shown when you cleared the Next Chapter of the Game.
Each Chapter will Continue from the last Chapter, so everything you did and how you played with the Choices you made, will be Included into the Next Chapter.
To Replay a Chapter, go to the Main Menu and click on Play, then click on the Previous Chapter where you will be asked if you want to make a New Save Slot or Overwrite it. Now you will watch the Ending Cutscene of the Previous Chapter to start Fresh with the Next Chapter. To start from Chapter 1, you must Delete the Save Slot to start from Beginning or play from an Empty Save Slot.
urm
I uninstalled KQ
when you do this since there is no cloud save, nor local saves, there is only the option to play from ep 1 again for me
no save carried over via steam..
im confused.
urm
I uninstalled KQ
when you do this since there is no cloud save, nor local saves, there is only the option to play from ep 1 again for me
no save carried over via steam..
im confused.
What's confusing about it mate?
A) If you let the game be installed like daventry, you can continue the story (jump straight into ep 2)
or
B) If you uninstall the game, it resets the progress and you have to restart the whole thing.
I just opened it on release day and it downloaded a massive patch and bam, I had chapter 2. That's on my PS4 though.
@Kaldire ([url]http://www.infamous-quests.com/forum/index.php?action=profile;u=477[/url]) I agree that it's bad there's no cloud saves, but doing backup saves should be set in your mind by default already for games like this. If I play a game, I usually play it all the way through in a, relatively, short period of time. For episodic games like the new KQ though, that's where you need to make backups. There are so many things that could happen which would mess up your saves.
Yawn.
Whatever, i like these Episodes :D
[url]http://www.playstationlifestyle.net/2016/09/21/kings-quest-chapter-4-snow-place-like-home-launches-september-27/[/url] ([url]http://www.playstationlifestyle.net/2016/09/21/kings-quest-chapter-4-snow-place-like-home-launches-september-27/[/url])
I can't play any game called Snow Place Like Home.
nah its not ttg styleI can't play any game called Snow Place Like Home.
I *really* wanted to like these games, but it's too "Telltale" and not enough "Sierra". The production value is impressive, but that's about where it stops for me.