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Messages - MusicallyInspired

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106
Quest for Infamy / Re: New Screenshot [POTENTIAL SPOILERS]
« on: May 14, 2013, 07:46:04 PM »
Beautiful background!

107
Banter and Chit-Chat! / Re: Walking dead
« on: April 30, 2013, 07:04:23 AM »
I'm definitely not into zombie stuff. At all. I'm sick of the trend that's been going on far too long now......but dangit if AMC's The Walking Dead didn't suck me RIGHT IN. It's just that good. It's excellent storytelling. It's one of those pieces of entertainment that I actually consider important to experience as much as Star Wars or Indiana Jones. If the graphic novels/comics are even better than the show, Robert Kirkman must be one heck of a writer. Because it's not about the zombies. And I think that's what makes it work. Yeah, it's dismal and dreary and disturbing sometimes, but man you just can't stop watching and wondering what's going to happen next. Completely not like any other zombie movie or story I've ever seen.

Played the first episode of the game at one point. Didn't really like it. Must finish it sometime....I just don't want to give Telltale any more of my money. :P

108
First time reading this. Wonderfully put, James. I completely agree with your outlook on music. Movie music used to be far more memorable than it is now. Game music too for that matter! Good to see, as I've always expected and seen from what little I've heard so far, that QFI's score will indeed be something special!

109
Quest for Infamy / Re: Bt's Corner
« on: April 09, 2013, 05:15:33 PM »
Arriving late to the party to praise the valiant efforts....nay....successful achievement of Bt to entertain us with that Shatner unplugged rendition of GITT.

110
Banter and Chit-Chat! / Re: It's Official, TellTale's KQ is cancelled!
« on: April 05, 2013, 10:21:46 AM »
I love how the guys who were against us saying that it was cancelled and that Telltale doesn't make adventures anymore (if ever) are now changing their tune and saying the same thing.

111
The Kickstarter just ended a little while ago. Our goal was $65,000 and we surpassed it to a whopping $127,765 (including PayPal pledges at the time of this writing)!!! A million thanks to anybody here who may have pledged and I hope you'll enjoy the game when it's done! Breaking the $120,000 line allowed us to unlock six of our stretch goals which includes more enemies to fight in the game, more areas to explore, a new unique quest for each of the four player classes, additional 2D animated cutscenes, full-screen closeup artwork in certain scenes (a la KQ5 and KQ6) and a higher level of detail overall, and last but not least, native ports to Mac, Linux, iOS, and Android operating systems with the 16:9 widescreen resolution to go with it!

If you still haven't checked it out, I believe you can still donate money via PayPal. The demo is also still available to try if you haven't seen it yet. Once again, thanks to everybody for your support and for believing in us!

Mage's Initiation Kickstarter Page

112
Banter and Chit-Chat! / Re: Innovation: Gaming's Snake Oil
« on: March 19, 2013, 09:46:02 PM »
I've come to realize myself that the way things have seemed to go most of the time is that one man's innovation is another man's degradation. Some view the move to P&C with the mouse as innovative, while I know for a fact that there are others (though, less) that consider it devolution because it's not as versatile. My dad is one of them. Yet, I know that he would not have the time or patience nowadays to play a parser adventure game anymore.

But I definitely see the sacrifice for a wider market view here. Innovation has always sacrificed something, even if it was only sacrificing simply the way things have always been done before. That in itself can most of the time be enough for people to call it sacrifice. Even the move from straight text adventures sacrificed something; the art of a writer's ability to describe a scene and paint scenes in your imagination. We've replaced it with someone else's personal exact perception of that description (a description of which, we usually will not ever see, except maybe in a small narrator box, and nowadays we rarely have even that). It was definitely innovative to be able to see somebody's actual vision of a scene and requires us to think less (or imagine less, to the glass-half-empties out there), but we did sacrifice one artform for another. I guess the main issue is, is that new artform worth sacrificing the older one in every case?

Sierra sacrificed the beauty of the imagination's power to replace blocky 320x200 pixels with a full real-life resolution piece of imagery. Our mind's fill in the blanks when there isn't enough actual detail. Anyway, they sacrificed it for the innovation of having higher resolution graphics with more detail. Even less of our imagination doing the work. The decision to move to Disney-style cel-shaded animation changed the whole atmosphere. The fact that the animation wasn't done well adds as an unnecessary detriment to the "degradation factor" as I'll call it. If the animation was done better it could very well have been a better game....oh yeah, and if they had time to actually finish the game properly.

Speaking of which. did the earlier KQ games have the problem of shipping before running out of time? I tend to think not near as much, if any. Each game felt complete and perfect (if a little feature-deprived....and by that I mean unintentional dead ends were left in the game) and didn't give any sense that whole sections, sequences, or story blocks were completely cut from the game altogether. And that would probably be due to all the extra "innovation" they added to that wasn't there before. Then again, I don't think KQ5 suffered from this when innovating up from KQ4. Maybe there's a critical mass where it all starts to break down eventually? Is that what we're living in/settling with now I wonder. Or maybe it's like you say where they stopped innovating to further the vision and just started innovating for the sake of it. Personally, I think that if you've lost the drive, passion, and vision to do something REALLY well where you KNOW that it's good and don't have to hope that it's good, then you should stop doing it.

Just some random wonderings...good topic, this.

113
IQ Chat / Re: Congratulations To Mr. & Mrs. Kitchen!
« on: March 19, 2013, 07:59:09 PM »
Congrats!!

114
For those interested, we're hosting a AMA on reddit right now!

http://www.reddit.com/r/IAmA/comments/1aeyg7/we_are_the_development_team_behind_the_kings/

115
Quest for Infamy / Re: Look what came in the mail today!
« on: March 08, 2013, 09:18:29 AM »
I remember the fun of cassette tape drives on the Tandy CoCo3. Still have one, actually. Though, I can't ever get it to work. Tons of tapes with games on them too.

116
Banter and Chit-Chat! / Re: Torment
« on: March 06, 2013, 04:56:22 PM »
Yeah, RPG fans have been having as much fun as us adventure fans have. Good on them!

117
Never a doubt in my mind, but it's still an amazing feeling!!

Was there ever any doubt?  When the AGRM gets behind a project it gets BEHIND a project...and not just in a Larry way.   :o ;) ;D

Hell, yes :-)

Yeah, it looked like it had more than a fair chance. But it's still so exciting to see it reach funding with a fair amount of time still left on the clock! I think it's around half the campaign still! I'm excited about the results of meeting the stretch goals personally, so it's extremely awesome to see that we probably might just meet some of them!

118
We made funding! Yey!

119
IQ Chat / Re: Kickstart Ventures
« on: March 02, 2013, 08:35:58 PM »
Is this the new incarnation of FanVentures? :D Nice!

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