Author Topic: New update at Quest For 3D  (Read 6589 times)

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Goatmeal

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New update at Quest For 3D
« on: February 26, 2016, 08:56:53 PM »
After ~3 years of inactivity, the creator of Quest For 3D is back working on the project and has an update.

He's ported the town of Spielburg from the Unreal 3 Engine to the Unreal 4 engine, and has a day-night cycle video...

https://questfor3dproject.wordpress.com/2016/02/21/unreal-4-port-complete/


...And if you've never seen the amazing test video from a few years ago:

https://questfor3dproject.wordpress.com/video/

Goatmeal

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Re: New update at Quest For 3D
« Reply #1 on: March 12, 2016, 06:57:29 PM »
Work on the Healer's Hut, inside and out...

https://questfor3dproject.wordpress.com/

Kaldire

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Re: New update at Quest For 3D
« Reply #2 on: March 12, 2016, 07:18:26 PM »
oo
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Goatmeal

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Re: New update at Quest For 3D
« Reply #3 on: March 25, 2016, 05:18:44 PM »

More pics --

The road between Spielburg and the blocked mountain pass to the east:

https://questfor3dproject.wordpress.com/2016/03/20/images-page-updated/

====================

The Healer's Hut exterior (looking back from 1/3 to the Castle), and inside the Magic Shop:

https://questfor3dproject.wordpress.com/2016/03/20/small-update-and-housecleaning/

====================

Replacement of old Unreal 3 engine pics with Unreal 4 engine pics, plus a few new ones...

https://questfor3dproject.wordpress.com/images/


Goatmeal

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Re: New update at Quest For 3D
« Reply #4 on: March 30, 2016, 09:25:31 PM »

Klytos

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Re: New update at Quest For 3D
« Reply #5 on: March 30, 2016, 09:31:45 PM »
I'd assume the circular layout is just a promo picture (and surprisingly I've never seen that before!) so I'd stick with the layout as used in the game. Consider the outside screens of the world like the centaur farm, it's a straight wall at the base of the screen.
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Goatmeal

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Re: New update at Quest For 3D
« Reply #6 on: March 30, 2016, 11:02:08 PM »
I'd assume the circular layout is just a promo picture (and surprisingly I've never seen that before!) so I'd stick with the layout as used in the game. Consider the outside screens of the world like the centaur farm, it's a straight wall at the base of the screen.

Agreed -- I noticed that the Centaur farm was thus far missing from overhead 3D layout.

And I always thought the Healer's Hut was just a little further away from the town itself.

Blackthorne

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Re: New update at Quest For 3D
« Reply #7 on: March 31, 2016, 09:05:35 AM »
That promotional art actually looks like JP Selwood's Art (KQArtist).



EDIT: And it is.  Here's the original - promo for Hero-U

http://i1.wp.com/hero-u.com/wp-content/uploads/2015/05/poster_komme_330.png

Bt
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Klytos

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Re: New update at Quest For 3D
« Reply #8 on: March 31, 2016, 09:45:49 AM »
That's a very artistic interpretation. He should know Sierra fans are anal about this shit.
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Blackthorne

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Re: New update at Quest For 3D
« Reply #9 on: March 31, 2016, 10:37:01 AM »
Hahah, seriously - I think it's a nice poster, but you have to take it with a grain of salt, right?


Bt
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Goatmeal

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Re: New update at Quest For 3D
« Reply #10 on: April 09, 2016, 01:51:42 PM »

Goatmeal

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Re: New update at Quest For 3D
« Reply #11 on: April 17, 2016, 09:18:31 PM »

Goatmeal

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Re: New update at Quest For 3D
« Reply #12 on: May 17, 2016, 11:46:20 PM »

Start of the Adventurers Guild and another view of the Old Lady's Break-In House

https://questfor3dproject.wordpress.com/2016/05/16/small-update/