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Update on QFI 1.1 Patch

Hey guys, just wanted to update you on the patch. Man, it’s looking good! After a few weeks rest to catch our breath, then a couple of cases of flu and a hell of a lot of catch-up on real life, Steve and I are in the final push to get this patch done. Here’s some (some – heaps more in the final version!) sneak peaks at what we’ve done!

* The combat has been tweaked / fixed and the stats – in particular the % weapon hit – will now work properly.
* An overhaul of two magic spells – “Take Inanimate Object” and the “Mystical Lockpick” – to be direct cast (ie. You have to click an icon on the object you want to take etc) instead of just for the room.
* Some re-jigging of quests, nothing major, but making them more logical and less “but that’s the way the designers said to do it!” For example, Visa the hunter will no longer walk randomly around screens, once you find him he’ll wait there for you. And Randy will come out and have words with you if you try to push through the bushes before you know you need to.
* A re-think on the monetary rewards offered for quests so that they’re now more logical and money is going to matter! You’ll need to make decisions about what to buy now, not just buy everything!
* Any bugs that were reported have been fixed. Yep, every single bug that was reported to us since the game was released. Fixed. Unless of course you never told us about something in which case… ARRRGHHH!

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Infamous Quests at GDC 2014

Shawn, Josh and Steve (Bt) went to GDC in San Francisco last month to show off Quest For Infamy to the public! We had several backers show up, meet and chat with us – as well as play QFI in our show loft!  It was an amazing time – we were able to show the game to a lot of people, and we met some amazing people and peers!  Ragnar Tornquist stopped by and showed off a bit of “Dreamfall” The upcoming Longest Journey Sequel, and I can say – it was awesome!  If you haven’t seen the game play video that’s out there, check it out.  I can say, it’s a really cool experience to see the developer play the game they’ve been working on, and talk with them about development, and trade war stories.  He also played Quest For Infamy while there, and was really charmed by it, apparently! Heh.  Jane Jensen was also there, in our loft, showing off Moebius and Gabriel Knight: Sins of The Father 20th Anniversary Edition – and she was sweet, charming and gracious to us – sharing stories of working at Sierra, working on KQ6 and sharing office space with Scott Murphy of Space Quest fame.


Shawn and Steve, doing what they do, and Jane Jensen, smiling for the camera!

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Exclusive Development Updates at Phoenix Online’s Blog

Phoenix Online, the company publishing Quest for Infamy has a blog that features development updates, interviews, videos and more for our soon to be released RPG adventure. There are some great updates and some interesting feature articles on what to expect in the game. Here’s an exclusive video that showcases the sheer size and world of Quest for Infamy.

 
If you want to see more then check out the blog by clicking here.

Tapatalk

Our message boards are now enabled with Tapatalk. This is an app that is free to download from most mobile platforms that transforms our forums into a social hub. Any topics and posts can be easily read and replied too and you can receive notifications straight to your phone whether you receive a direct message or quoted in a post. You can find out more by heading over to www.tapatalk.com.If you’re already signed up with Tapatalk than all you need to do is make sure your account email address matches your forum profile email and once you’ve found us you can start connecting and getting involved on the go. Or at home, it’s your phone.

And we want to remind everyone we do have backers’ private forums available with exclusive content and sneak peeks. If you backed Quest for Infamy you can register to our forums and we’ll give you access. I’m sure you wouldn’t want to miss out.

Adventure X 2013

Infamous Quests will be returning to Adventure-X 2013 expo in London on the 7th and 8th of December. We’ll be demonstrating Quest for Infamy and premièring the game trailer too. If you can make it then you should definitely come a long. Entry is free and there’s plenty of special guests, exhibitors, talks and a good place to chat with other adventure game fans.

Here’s a video of last’s years Adventure X. I’m interviewed somewhere. Look out for the posh twat!

Check out the website below for more information. Hopefully see you all there!

http://www.screen7.co.uk/adventurex/index.html

Bt eats Marmite to Prove His Love for QFI and IQ

Broomie enjoys marmite.  He enjoys it on toast.

I do not.  I once had marmite on a dare, and I spent hours scraping my tongue, and drinking from a toilet bowl to get the taste out of my mouth.

However, with encouraging from Mr. Broom – I, Bt, have decided to eat Marmite on Toast to prove my love for all things Infamous Quest, and our beloved game, Quest For Infamy.

This will all be happening live – details to follow.  Needless to say, it may be in your interest to watch me eat Marmite.  It could be entertaining.

As I said, keep your eyes on the site for more details.

Here’s the video!


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Why…. Blackthorne?

Some of us around here have net-handles. Me, well you can see I use “Blackthorne” which has become “Bt” over the years. It’s a funny story behind Blackthorne, and it’s the handle I have used on-line since 1990. Since I was originally playing Sierra games 23 years ago now.

Many people often think it stems from the Interplay published game “Blackthorne” which came out for the SNES in 1994, but my usage predates that – I was 12 in 1990, and a voracious reader. My grandfather was a big reader, and I remember these large tomes that lived on on his shelf – “The Godfather” by Mario Puzo, “Crime and Punishment” by Fyodor Dostoyevsky, “Exodus” by Leon Uris, “The Source” & “Cheasepeake” by James Michener are some that stick out – along with “Shogun” by James Clavell. So one day, I took down Shogun and started reading it – it was definitely a struggle and a bit above me, but on my visits, I would read a couple dozen pages or so every time – and the protagonist of that novel was John Blackthorne.

Being 12, I thought that was a cool name, and when I started to dial into BBSs, I used that name as my login ID. In the early day of modem and BBSs, I used it on every site – and you’d find users from all over keeping the same ID, establishing an identity. So, I have used this for over 23 years now.

Nice bit of random trivia. I’m sure everyone has stories behind their net handles. I’m always interested in hearing them.

Bt

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The Long History Of The Adventure Game Revival

So, I’m sitting here, and the hour is growing later here on the East Coast of the United States. This is when my mind starts to get away from me – as if it almost floats two feet to the left of my head, and takes a look back at the man sitting at the keyboard.

I spent a good amount of time this evening recovering information from my old hard-drive from a dead-desktop computer. I found a lot of old IA/IQ materials – almost 10 years worth. I’d been transfering it from computer to computer for almost 10 years…. ideas, concepts… so much work that the public hasn’t seen. Anyone who’s been a member of Infamous Adventures or Infamous Quests can testify to the vast amount of stuff that haunts our forums and servers. It’s a bit of living history, for me – tracking that time.

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